Craig Stern
Sinister Design
Thanks, guys!
Banner Saga is not very fun
Tried the demo yesterday - the UI/control scheme is a bit fiddly but it's a lot of fun overall. I also like the art style more than I thought I would. Great to see this got funded so quickly!
You should try the older one if you can, it's shorter but it has an extra level which is much harder (and satisfying) to beat than the ones from this demo, it was sad to see it wasn't there but I suppose Craig had to remove it because it didn't feel connected at all to the previous maps.
Any plans to add a list of all my dudes with their HP/MP/Movement points/Class to the UI so I can get an idea of what's going on easily?
Any chance we'll see a Shining Force type town mode?
Also, any chance you make the game autoloot every object in the ground (not the ones still inside barrels( when a mission ends? Because sometimes the last enemy I kill drops an item and I am not able to get it because I am instantly transported to the next conversation/map.
What's your secret to getting Chris Avellone, inXile, Larian and everyone else to back your project? I'm jealous as hell, dude.
What's your secret to getting Chris Avellone, inXile, Larian and everyone else to back your project? I'm jealous as hell, dude.
What's your secret to getting Chris Avellone, inXile, Larian and everyone else to back your project? I'm jealous as hell, dude.
I would be, too, if I were a game designer, getting MCA to back my project...
Btw, I loved that update but I think fog of war would be better if it completely covered the areas you can't see, though it does have the advantage of being able to see if there is a road or a tree, have you considered graying them out like IS did with Advance Wars?