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KickStarter Telepath Tactics Liberated - deterministic tactical RPG inspired by Fire Emblem

ColCol

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ColCol

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I don't think it will, developer said said there will only be 8 characters. I don't think these characters will be able to change class or builds. The combat might have depth though.
 

pakoito

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I don't think it will, developer said said there will only be 8 characters. I don't think these characters will be able to change class or builds. The combat might have depth though.
There are more than 8 characters, 22 classes in total. Also firemblemish singleplayer campaign, push/throw, dynamic terrain, a map, character and skill editor that allows for online coop campaigns, online 2-6 player battles. I have been stalking Craig for a while and the game is shaping up quite nice.

The only thing that may put people off is that the game is fully deterministic. 0 RNGesus.

EDIT: Apparently a bit of RNGesus has been added for a couple of characters with Dodge, but it's a perk and very character-specific.

Here, have a buttload of videos: https://www.youtube.com/user/SinisterDesigner/videos?shelf_id=3&sort=dd&view=0
 
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ColCol

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Jul 12, 2012
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I don't think it will, developer said said there will only be 8 characters. I don't think these characters will be able to change class or builds. The combat might have depth though.
There are more than 8 characters, 22 classes in total. Also firemblemish singleplayer campaign, push/throw, dynamic terrain, a map, character and skill editor that allows for online coop campaigns, online 2-6 player battles. I have been stalking Craig for a while and the game is shaping up quite nice.

The only thing that may put people off is that the game is fully deterministic. 0 RNGesus.

EDIT: Apparently a bit of RNGesus has been added for a couple of characters with Dodge, but it's a perk and very character-specific.

Here, have a buttload of videos: https://www.youtube.com/user/SinisterDesigner/videos?shelf_id=3&sort=dd&view=0


Yeah, I misunderstood a twitter post of his.
 

Craig Stern

Sinister Design
Developer
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Feb 15, 2009
Messages
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Greetings, Codex-dwellers! I've been encouraged to update this thread, so here is a shit-ton of info on what I've done in the game since May:

June update
July update

August update

As you've probably deduced, I post these updates once a month--you can always find the latest ones here: http://sinisterdesign.net/category/gameupdates/

Also, to answer that months-old question: the game is built on a deterministic core, but certain characters have a chance to dodge (which can always be defeated by mental attacks, shoving them into liquid, or hitting them with slowed or blinded status). Additionally, certain characters have the option of using non-deterministic attacks. (These attacks are always optional--they offer the player the option of taking a chance of missing in exchange for the possibility of a more powerful effect if it hits.)
 

LESS T_T

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Codex 2014
:necro:

November 2014 Development Update: http://sinisterdesign.net/telepath-tactics-november-2014-update/

Now the estimated release date is late March 2015.

Anyway, that’s where things stand; I’m feeling very good about the game, and I hope you are too! If you’d like to help me out as we move into these final months, there are three things you can do that would be very helpful:

1. Get an early access copy of Telepath Tactics and post your feedback on the game. I want to hear your opinion!

2. Get our last game, Telepath RPG: Servants of God. This will help me to fund the last bits of art that Telepath Tactics needs!

3. Follow me on Twitter and like Sinister Design on Facebook, and encourage your friends to do the same. The more people that do this, the more people I can reach when the game officially releases. With a big enough megaphone, we can give Telepath Tactics the launch it deserves!

ZDQb7yV.gif
 

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
http://sinisterdesign.net/happy-new-year-telepath-tactics-december-2014-update/

Happy New Year + Telepath Tactics December 2014 Update!
We’ve now left 2014 behind and are marching headlong into 2015. I set myself a goal of having the main campaign for Telepath Tactics finished in rough form by the end of the day on December 31, 2014. Did I meet this goal, you might wonder? The answer: yes! Let’s get into details about what we’ve accomplished this past month:

–first and foremost, Telepath Tactics is now playable from beginning to end! This meant writing a ton of cut scenes and new battles. There are presently 24 battles in the main campaign, including a highly challenging, very large final battle for you to beat. I’d like to add in one more battle before release to get the game’s number of battles to 25, but I’m reasonably happy with what’s in there now. Even without it, I estimate that the game should take an average player (that is, one who restarts battles after losing characters) at least 20 hours to beat.

[...]

As of right now, I plan to release the game in mid-March 2015 (i.e. before winter ends). This means that I have about a month-and-a-half to accomplish most of what’s on this list before I send out review copies to Youtubers and the gaming press. I’ll then have another month or so to intensively focus on fixing any final bugs that snuck through into the review build prior to release. This should be eminently doable–especially if all the game’s early access backers help out by posting bug reports! (There’s more info on how to do that here.)

Thanks for reading, tactics fans, and thanks especially for believing in the game. Your support is what’s made all of this possible! And for those of you who haven’t had a chance to get early access, there’s info on doing so here. Until next month!
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Howdy, Codex-ites! I'm writing to you because another month has passed, and with that month comes another Telepath Tactics update--the penultimate update, in fact!

http://sinisterdesign.net/telepath-tactics-january-2015-update/

As it stands right now, Telepath Tactics is nearly finished; all that remains is Steam integration, some additional bug fixes, and a few last-minute tweaks and additions for purposes of balance and polish.

Most of my efforts this month went toward wrapping up story cut scenes, writing the ending, and implementing bug fixes and polishing, though I did still find a bit of time to add a few cool features. Among them:

--local multiplayer now supports individual modules called "rule sets" that you can easily create, download, and swap between when starting a local match. (Think something like Unreal Tournament's mutators.)

--the game's AI is now a lot more efficient in taking its turn on maps with large numbers of passive enemies.

--the reserve supplies screen now supports auto-sorting of items to make inventory management faster and easier.

–I changed the game’s windowed mode resolution to a Youtube-friendly 1280 x 720 so as to make the creation of HD clips quick and easy for the videographically inclined. Relatedly, you can now toggle fullscreen / windowed mode from the Settings menu.

And there's a fair bit more, all detailed in the update: http://sinisterdesign.net/telepath-tactics-january-2015-update/

I'm aiming for a mid-March release; barring any unforeseen delays, the game will come out on Monday, March 16 for Windows, Mac, and Linux. I'll be sending out review copies in about a week and a half; this should allow you a good month of lead time to play through and review the game if you are so inclined. Expect that in my next message.

Thanks for reading!


Regards,

Craig Stern
SinisterDesign.net
 

Craig Stern

Sinister Design
Developer
Joined
Feb 15, 2009
Messages
405
Location
Chicago
Just for fun, here's the inventory auto-sorting video:



And here's the map I've been working on, detailing the portion of the Dundar Archipelago where the main campaign takes place:

Telepath-Tactics-The-Vengeance-of-Emma-Strider-Map1.png
 

Whalenought_Joe

Whalenought Studios
Developer
Joined
Apr 11, 2014
Messages
215
Location
Nosgoth
Chicagoland's Craig Stern himself! Best fortunes with the upcoming release, it's looking fantastic. I hope your streets aren't as snow-destroyed as ours these days.
 

vonAchdorf

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Sep 20, 2014
Messages
13,465
Looking forward to the title since the KS pitch – even though, I'm more in the non-deterministic camp.
 

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
http://sinisterdesign.net/telepath-tactics-release-date/

Telepath Tactics release date!
Hello, everyone! It is my pleasure to announce an official release date for Telepath Tactics: April 16, 2015. It’s been a long long journey, but the end is in sight at last!

“Now wait a minute, Craig,” you might be saying, “I remember you saying that this would be releasing in mid-March. Did you push the release back?” Your memory does not deceive you: I recently decided to push back the Telepath Tactics release a month, from March 16 to April 16. “But why would you do that, Craig? Are you behind schedule? Are you still waiting for art? Are you dealing with some sort of insurmountable technical obstacle?!” No, no, no–nothing like that. The game is finished! The art’s done, the campaign is done; all that’s left are a handful of relatively minor bugs, a smidgen of polish work, and Steam integration. In theory, I could probably release it in the next couple of weeks if I wanted to.

So why push it back? In short: for tactical reasons. I did some scouting, and–to put it bluntly–there are a metric shit-ton of games coming out in March 2015, including quite a few RPGs and turn-based strategy games. Pillars of Eternity is Releasing. Bloodborne is releasing. Project S.T.E.A.M. is releasing. Worlds of Magic is releasing. Atelier Shallie is releasing. There’s even a new Final Fantasy coming out! And on top of all that, GDC and PAX happen back-to-back in March, the two of which are sufficient to tie up the press for several weeks all on their own. March is going to be a bloodbath, basically.

If I may briefly analogize this situation to something we might see in a strategy RPG: releasing Telepath Tactics in the midst of all the craziness of March 2015 would be like sending my best front-line fighter into the middle of a throng of 20 enemies on open ground. We all know what’s going to happen to the fighter if I do that–she is going to die.

Releasing Telepath Tactics in March means that its arrival will be drowned out by coverage of much higher-profile titles. The smarter move–the move I intend to make–is to find more favorable terrain to engage on, terrain where I won’t be swarmed by quite so much competition for attention. April is going to be very quiet; that’s the point of engagement I want.

Keep in mind that I’ve been working on Telepath Tactics for a very long time, and I am really really eager to just release it already. I have so many other game ideas that I’m just dying to get started on–but I haven’t spent the past five years making Telepath Tactics just to launch it into a coverage vacuum and watch it suffocate. So I am being patient, and I am putting off releasing the game just a little bit longer. Being patient is not the easiest or the most pleasant choice for me, but it’s the smart one.

On the plus side, delaying the release a little bit longer means I’ll have time to create some extra goodies in anticipation of the release! Thanks for your patience, everyone.
 

mindx2

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Looks like another developer I'll be visiting at PAX East. This year is turning into a much better year to be at PAX than last year. I'll be slaving away at my keyboard again to bring you... um, fine distinguished men and trans ladies more cRPG news. :salute:

kickstarter-logo-130-c786b4c0131e4675d4e938b400dcb05d64f7709750ad31d54a87555a0e83dab8.png


#26
Visit me at PAX East!

Posted by Craig Stern


Howdy backers! I just thought you guys should know that I'm going to be at PAX East from March 6-8 as part of the Indie MEGABOOTH. I'll be in Booth 5177 (in the mid-left portion of this handy map). If you're at the con, make sure to come by and say hello! I'll be distributing free high-fives to anyone who lets me know that they backed the Kickstarter. :D

Oh, also--if you come by, make sure to have a bit of cash handy, as I'll be selling some super-awesome limited edition Telepath Tactics t-shirts designed by Sarah Denis!

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So beautiful!
That's all for now, folks. Until the next update! ;)
 

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The final monthly update: http://sinisterdesign.net/telepath-tactics-february-2015-update/

You guys! This is probably going to be the last of the monthly updates for Telepath Tactics, as development is drawing to a close. You probably saw that Telepath Tactics has an official release date now: April 16, 2015.

As promised, this past month was spent fixing bugs and adding small little bits of polish to the game, as well as taking care of some long-overdue business things. I’m delighted to announce that Sinister Design is now an LLC, complete with its very ownbusiness checking account!

I’ve finished signing up to distribute Telepath Tactics through GOG.com, which is pretty exciting. I wish I could say that things were proceeding as smoothly with Steam, but I’m currently stuck in a sort of bureaucratic limbo with Steam’s automated onboarding process, as their website won’t accept Sinister Design’s government-issued EIN for reasons I can neither understand nor explain. Hopefully I can get that sorted out soon and get started with Steam integration!

Also on the business front, I’m also pleased to announce that Telepath Tactics has been accepted into the Indie MEGABOOTH for the third time. If you happen to be at PAX East, please stop by and say hello.

In the meantime, I’ve been making final touches to the game, fixing bugs, and writing materials to help people get started with modding the game right out of the gate.
 

Jaesun

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Good luck Craig! I backed this and am looking forward to playing this. :salute:
 

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