9600M GT should support DX10, OpenGL 3.3 and shader model 4.0, so problem must be somewhere else. Have you tried disabling antialiasing, vsync etc.?
I did it through nvidia panel, same result.
Maybe there is some config file .ini to tweak around? Did not found one in temple+ directory that's for sure.
You need to disable it in the Temple+ configuration utility.9600M GT should support DX10, OpenGL 3.3 and shader model 4.0, so problem must be somewhere else. Have you tried disabling antialiasing, vsync etc.?
I did it through nvidia panel, same result.
Maybe there is some config file .ini to tweak around? Did not found one in temple+ directory that's for sure.
Thanks, fixed for next version.This change has broken something - namely hotkeying. You can't properly hotkey a wand because that hotkey will only apply for the item with the exact number of charges. I like the concept but hotkeying a wand of identify is a must for avoiding radial menu fatigue.
- Radial menu inventory item will display quantity (charges / number of items in the stack) for potions, scrolls and wands
I was hoping no one would mind But fixed for next version.Fell as Paladin (OK) but kept Paladin spell casting (losing all other abilities),
Right, I forgot that it would only apply the benefit once you obtained it from Blackguard. Fixed for next version.gained Blackguard spell-casting but NO other abilities e.g. no smite good or sneak attack
What does that mean?Even more strangely when the party slew the npc adventurers the ex-paladin fell a second time with no mechanistic effect!
I guess you lose the ability to store items due to your gear being melded into your body.You cannot use items while polymorphed!
Can you send a savegame for the flashing lights issue?I got a bug that causes CTD. It might be related to Temple + but as I didn't use spell in question earlier that might be an old bug.
Whenever I use spike growth on Juggernaut room of Water Temple, gargoyles flying to the edge causes a game crush. Spell works normal in other places or gargoyles... like that Were-jackal room.
Also has that flashing white lights around my characters head which couldn't be fixed by Jarroo. I don't even remember which spell caused that. As it effects several characters probably an AoE spell. My usual team ones; Bless, Prayer or Haste doesn't have similar aura so assuming something some enemy used down the road.
I'll need a savegame to debug something like that, unless it happens 100% of the time. Also, are you sure you rested in a safe area?Boots of No Speed
I equipped Boots of Speed and used them via the radial menu. They worked. Then, after some time (days in game, seemingly), they stopped working. Even resting for 8+ hours didn't fix this! Equipping newly-crafted Boots of Speed may have fixed the problem.
This may be in the original as well.
Yeah, that came about unintentionally as a result of the externalized class specifications (I forgot that Bards have the "Weapon Proficiency - Bard" feat and just gave them their weapon proficiencies piecemeal, which causes the starting equipment script to give them those weapons). Enjoy it while it lastsWhen creating a Bard, the Bard gets a free weapon of each type of martial weapon proficiency that it has (short sword, long sword, long bow, short bow, rapier. and some arrows). That's a few hundred gold of weapons to start the game with.
Couldn't replicate this. Are you sure about the resolution? Where did the x32 in "1280x1024x32" come from, is that from inside the game? That setting is irrelevant. What did you specify in the configuration utility?Temple+ When Alt-Tabbed
I run a Windows 7 laptop with a 1920x1080 resolution. My Temple+ runs at a resolution of 1280x1024x32. When I alt-tab out of T+, the area I can access with my mouse is limited to the middle 1280x1024 of my screen and not my normal resolution. Closing T+ fixes this.
Update on Temple+ when Alt-Tabbed
If T+ is out of focus long enough, I ful mouse functionality back. Maybe it's because Win 7 unloaded T+ from memory.
Are you playing with Lax Rules? I think that drops the alignment restriction.At level up, Oohlgrist can take a PALADIN or MONK level even though he's a Barbarian and probably Evil! Huh?