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Temple+ Support archive

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Endarire

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After checking all subraces, I found these to fix:

Wild Elf should have a total of +2 STR, +2 DEX, -2 CON, -2 INT. There should be no CHA penalty.

(I checked all other races and subraces. Their ability score adjustments seemed accurate.)

And to clarify regarding skills listed in my previous post, much of that was based on speculation. After testing, I found that in KotB, only Bard and Wizard are missing Knowledge (Nature) as class and all classes are missing Alchemy or Craft (Alchemy) as class.
Fixed for v1.0.75
 
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Sitra Achara

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Wild Elf should have a total of +2 STR, +2 DEX, -2 CON, -2 INT. There should be no CHA penalty.

??? Nowhere does it say Wilf Elves should get +2 STR or -2 CON. It specifically says:
  • +2 Dexterity, -2 Intelligence. These adjustments replace the high elf’s ability score adjustments.
And as far as I can tell that's how it is, too.
I'll add Alchemy class skill, I guess that was a general oversight (I only ever added the generic Craft skill, which isn't considered the same by the engine).
 

Sitra Achara

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This is for Keep on the Borderlands and T+. These classes should have these extra class skills:

Arcane Trickster: Alchemy, Disguise, Knowledge (Nature), Speak Language, Use Rope
Assassin: Alchemy, Disguise, Use Rope
Beguiler: Alchemy, Disguise, Use Rope
Mystic Theurge: Alchemy
Scout: Alchemy (if it's considered a Craft skill variant), Knowledge (Nature), Use Rope
Warmage: Alchemy

All the rest: Alchemy (if it's considered a Craft skill)
The problem is that the OG ToEE doesn't have those skill so you'd have to find ways to implement and make them usable and that seems like a lot of work for not a lot of bang.
KotB does make use of these skills. They aren't enabled for normal ToEE though (i.e. they'll be treated as class skills, but you won't be able to actually assign points to them during chargen/levelup. You can in KotB however).
 

Endarire

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My apologies. I mentally switched Wild Elf and Wood Elf. Ahem.

Wood Elf should get +2 STR/DEX, -2 CON/INT with no CHA penalty.

Fixed for v1.0.75
 
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Endarire

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T+ 1.0.73 on Windows 7 & 10
I've installed a variety of T+ versions, but TemplePlus.exe hasn't been updated in my ToEE directory (F:\ToEE) in years. Running the game via the setup/installer file every time has worked.

What's happening with that?
 

Sitra Achara

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T+ 1.0.73 on Windows 7 & 10
I've installed a variety of T+ versions, but TemplePlus.exe hasn't been updated in my ToEE directory (F:\ToEE) in years. Running the game via the setup/installer file every time has worked.

What's happening with that?
You are running the game from the installer? You shouldn't do that, see first page.

Also, what is TemplePlus.exe doing in your ToEE directory? It shouldn't be there, it's supposed to be installed in your apps folder (again, see first page)
 
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Don H

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Hello,

So, have a weird bug discovered. At the start of the game, built a party...go into the Wench Inn in Hommlet, select the Party book...go to remove a character and the game crashes...every time. Suggestions?

Don

Fixed for v1.0.75 (non-Co8 version crash)
 
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Sitra Achara

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Hello,

So, have a weird bug discovered. At the start of the game, built a party...go into the Wench Inn in Hommlet, select the Party book...go to remove a character and the game crashes...every time. Suggestions?

Don
Couldn't replicate this issue.
Please send me a save where removing the party member causes the crash, and also the crash dump + log file as per the instructions in the support thread.
 

Don H

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Hello,

So, have a weird bug discovered. At the start of the game, built a party...go into the Wench Inn in Hommlet, select the Party book...go to remove a character and the game crashes...every time. Suggestions?

Don
Couldn't replicate this issue.
Please send me a save where removing the party member causes the crash, and also the crash dump + log file as per the instructions in the support thread.

\
Hi...thx, will go to get the data and submit...thx.

Don
 

Sitra Achara

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Back to Oaken Resilience. Looking at the d20SRD for Druid, a Druid gains the ability to Wild Shape into a plant creature at level 12. Perhaps Oaken Resilience should become available as a feat at level 12.
That's how it is right now, please check again.
 

florian1

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That's how it is right now, please check again.

I checked and you are of course correct. My brain was not working well, it seems.

On another note regarding Druids and Wild Shape, is the Druid in a wild shape form able to use their feats normally e.g. if the Druid has Combat Reflexes as a feat, does that transfer to the Wild Shape form?
 

florian1

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While testing what feats a Druid can use in Wild Shape form, I noticed that the when in Wild Shape form, the Druid does not make Attacks of Opportunity at all. I tested with a Druid who had Combat Reflexes and Deft Opportunist, as a bear, and as a Large Fire Elemental. I thought the Large Fire Elemental would be great with those two feats, since the Fire Elemental has a high DEX and is supposed to have 10' reach. But Zombies were moving past both Wild Shape forms, and not a single AoO was made.

It also seemed to me that the Large Fire Elemental was only taking up the space of a medium creature, at least according to the size of the circle marking its base.

Cleave and Great Cleave work properly in Wild Shape, and Weapon Focus with unarmed attack works. More testing to be done.

Fixed for v1.0.75
 
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Don H

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Carpenter's Dilemna/Cupid Quests:

I've been able to do the conversions on both Marek and Jakk Borton, but when I go to see Marek...he say's he's happy and is working on marriage arrangements, but Rik doesn't show...and when I go to Mathilde, the conversation stops with 'I'm working on the Carpenter'...but Rik never shows...I never get any progression to get the barn built.

Suggestions?
Don
 

florian1

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Did you talk to Jaroo after getting agreement from Terjon to allow the conversions?
 

cloudropis

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Running GoG ToEE + Co8 NC + TemplePlus.

I just completed the Retribution quest by killing one of the traders, letting one escape. After completing the quest by speaking with Burne I checked the Co8 companion list to find out Pishella is recruitable as a companion, yet no matter how much I talked to her the recruit option wasn't available.

Luckily I always have a dozen or so saves I cycle every time, and I could test the option does appear normally until you kill the trader/s. The last save where I could recruit her was the one in front of the trader, pre-buffing, just before confronting them with the assassin's letter and starting the fight. As soon as the battle is over, even without reporting to Burne, she won't be recruitable anymore.

Is it safe to just load that save, recruit her, and then kill the traders? What I'm afraid of is that killing them will change whatever flag that doesn't make her recruitable again, and that in the future, if I ever decide to temporarily dismiss her, I won't be able to get her in my party again.

Don't think I can post attachments yet, will send saves to templeplushelp@gmail.com

Fixed v1.0.75
 
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Sitra Achara

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While testing what feats a Druid can use in Wild Shape form, I noticed that the when in Wild Shape form, the Druid does not make Attacks of Opportunity at all. I tested with a Druid who had Combat Reflexes and Deft Opportunist, as a bear, and as a Large Fire Elemental. I thought the Large Fire Elemental would be great with those two feats, since the Fire Elemental has a high DEX and is supposed to have 10' reach. But Zombies were moving past both Wild Shape forms, and not a single AoO was made.

It also seemed to me that the Large Fire Elemental was only taking up the space of a medium creature, at least according to the size of the circle marking its base.

Cleave and Great Cleave work properly in Wild Shape, and Weapon Focus with unarmed attack works. More testing to be done.

Aye, looks like a vanilla bug. Amazingly, no one has reported it as far as I know - most likely because WS was completely broken so no one bothered :P
Fixed for next version.

(I didn't change the WS critter's radius, that's true, but I guess it could cause some issues with narrow doors so I prefer to leave it as is)
 

Endarire

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1.0.73
If out of combat I use an item or otherwise select an ability where I can choose a target, then before I finish targeting combat forcibliy starts (like via a text window appearing with a 'kill 'em all' option), then another character is selected as the first character (or maybe only the first party member) in initiative, my targeting reticle was still available but the action was considered taken by the person whose turn it was.

I discovered this in the KotB Hobgoblin cave when speaking to their leader after talking to hobgoblins to escort us to their leader. I had a Sor use a sleep scroll, but before he could target, dialog began then a fight broke out. Our party Druid lost her standard action after sleep cast.
Fixed v1.0.75


-Duergar should be immune to poison, paralysis, and phantasms! That's why I accepted the level adjustment. (In KotB's pine forest, a spider bit and poisoned our Duergar.)
Fixed in v1.0.75
 
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florian1

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I would imagine that the dialogue is supposed to occur as soon as you enter the cave, but is delayed because of whatever the game has to go through before the dialogue pops up. It seems unrealistic that the PCs could get surprise walking into the cave, since they wouldn't know what to expect, whereas the inhabitants would likely have someone guarding the entrance. If they entered by successfully "sneaking" into the cave (with skills and/or invisibility), then I could see that they could initiate combat.
 

Sitra Achara

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1.0.73
CRASHES ON THE BORDERLANDS!
After many hours of playing, my KotB save has repeatedly crashed for reasons unknown to me - immediately or soon after changing maps. Maybe it was due to the ox's saddlebags being moved from the Keep via the normal radial menu means. Maybe my PC overheated or 'did a thing.'

I'm only using ToEE, KotB 1.0.1, and T+ 1.0.73 and no other mods. This is on a Windows 10 64-bit machine. ToEE never had any such problems to my knowledge.

I'm including all my KotB saves here from this machinee, but the most recent 2 have crashed the most and with such a frequency that I've paused KotB playing for now.

(Soon before finishing this post, I tried KotB again and it seemed to work, but the test was brief.)

SPELL CAST TIMES
-Enlarge person, reduce person, dominate person, dominate monster, sleep, and deep slumber should each have a cast time of 1 round a la summon spells.

1.0.75 - KOTB SIDE
BEGUILER SPELLS
-Of the spells currently implemented, Beguilers should get hold monster at level 5 instead of 9 and mass hold monster at level 9. Dominate monster should also be available to them at spell level 9 and mass invisibility should come at level 7.

-Maybe this works properly with Co8.
Endarire, please also include your crash dumps and a log file from after the crash as per the instructions in this thread.
 
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Endarire

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1.0.75 (KotB)
I'm unsure if PrCs that progress casting for classes with Advanced Learning or similar (Beguiler, Dread Necro, Warmage) should also grant Advanced Learning. I tested Mystic Theurge progressing Warmage to find that, indeed, this was true.
Fixed v1.0.76

-Duergar still aren't immune to Paralysis. (I tested using DM mode to have a Duergar Cleric self-target hold person and he was Paralyzed.) Likewise, they still aren't immune to Phantasms (phantasmal killer and weird).
Fixed 1.0.76

-Warmages are intended as full-list spontaneous casters like Beguilers, not as prepared ones. I found it odd that I could cast my full Warmage spell list from the radial menu but could also prepare Warmage spells as if I were a Wizard. (I doubt going Cleric/Warmage/Mystic Theurge affected this, and the prepared spell slots seemingly did nothing. This was tested on a Duergar.)

-Similarly, the Favored Soul had the same problem as the Warmage: Spell slots for spell preparation are shown on the spell screen, but none of that matters on the radial menu. This was tested on a Duergar. (The Beguiler class showed this list correctly.)
Fixed 1.0.76

-If the DM mode roll adjustments is on (via starting or loading a game) when rolling character stats, these rolls are also affected. This is probably unintentional.
Fixed v1.0.76

-I cast wall of fire via a Warmage. The caster accidentally moved into it, took damage from it as normal, then was surrounded by a perpetual purple particle effect. This persisted after ceasing concentration on the spell. I saved and reloaded the game and the wall of fire graphic was still there (the wall and the particle effect from touching the wall), but the wall stopped damaging things since it ws no longer in effect. (The console repeatedly said 'Wall of Fire onBeginRound.') I'm unsure if this spell is meant to be used outside of ToEE Co8, but since I was curious, I tried it in KotB. Picture!

I mentioned this earlier, but fire wall seems bugged for KotB.
Fixed v1.0.76

DnDPaladin: Glaives lack the tripping ability but guisarmes and spiked chains have it.

Sitra Achara: When the DM Mode option to fix die rolls is active, this also applies to character creation stats. I'd like a separate toggle in T+ for that.
Fixed 1.0.76
 
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Sitra Achara

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Where are these crash dumps?

See the first post in this thread, Endarire.

Although I think I know the cause - try removing your Dwarf's armor. There's an issue with some armors when worn by dwarves. I know Thrommel's plate is one such thing, this could be another.
 

Sitra Achara

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1.0.75 (KotB)
-Duergar still aren't immune to Paralysis. (I tested using DM mode to have a Duergar Cleric self-target hold person and he was Paralyzed.) Likewise, they still aren't immune to Phantasms (phantasmal killer and weird).
Are you sure Hold Person is subject to paralysis immunity?
e.g. see this discussion https://rpg.stackexchange.com/quest...lysis-is-a-creature-thats-immune-to-paralysis

Also they should currently be immune to normal paralysis effect such as by monster poison and other such things.
 
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