Sloul
Savant
- Joined
- Mar 26, 2016
- Messages
- 284
Ok, I didn't want to make a specific thread for this. I thought there was a big thread for Total War, but well.
The Elder Scrolls 2.0 just released today: https://www.twcenter.net/forums/sho...Elder-Scrolls-Total-War-2-0-has-been-released!
Launch trailer:
The Elder Scrolls 2.0 just released today: https://www.twcenter.net/forums/sho...Elder-Scrolls-Total-War-2-0-has-been-released!
Launch trailer:
DaedraWarrior;15850356 said:
DOWNLOAD LINK - Google Drive
INSTALLATION
The Elder Scrolls: Total War v 2.0 standalone
Installation step by step:
- Draw The_Elder_Scrolls folder from rar archive to your Medieval 2 Total War/mods folder
- Use TESTW Launcher to start mod. If it works incorrectly, disable filed "read only" in Medieval2.preference.cfg (or use The_Elder_Scrolls.bat if launcher doesn't work)
- If you want to disable ReallyBadAi - Click options in TESTW launcher and take a mark от Disable ReallyBadAi field, save.
- If you have problems with UI glitching, go to The_Elder_Scrolls\Data\UI and delete shared.sd, battle.sd, strategy.sd files
CREDITS
Mod Team:
LoRdNazguL, DaedraWarrior - mod developers
Sengoku - TESTW Launcher developer
Sloul - English texts editor
Bantu Chieftain - creator of magic projectiles
Special Thanks
- Forum "Imperial" team and personal - Dart Kovu Nazgul for help with organizing TESTW subforum
- Haktar - Imperial owner
- MWTW Team for their resources
- BOTET Team for their resources
- TESTW Unofficial Patch team for their resources
- Beyond Skyrim Team (and Rubaedo personally) for help and advices on creating 2.0
- Sengoku for creating launcher
- Gigantus for his Sprite Fix
- DarMut_mh and Starackbar for their balancing and advices
- Theodron, creator of "Blood of Numenor" mod, for trees strat models
- Cshelton for Daggerfall soundtrack compilation
- Fans from Imperial, TWCenter, VK, Twitter, YouTube and ModDB
- Bethesda Game Studios for creating best game series ever!
FEATURES
2.0 What's new
UNITS:
- Argonian Militia, Ambush Masters, Hist Priests and Elite Clan Warriors from Clans of Black Marsh faction were redesigned. Elite Clan Warriors are now warriors with two-handed swords. Elite Clan Warriors and Priests of Hist have been renamed to Igatla and Treeminders
- Added units "An-Xileel Invaders" and "An-Xileel Skirmishers" for Clans of Black Marsh
- Added units "tribal warriors", "tribal hunters" and "Shamans" for Kingdom of Orsinium
- Added unit "Armored Trolls" for Dawnguard mercenary army
- Added unit "Vampire Lords" for Clan Volkihar mercenary army
- Added unit "Warlocks of Black Worm" and "Gloom Wraiths" for Order of the Black Worm mercenary army
- Added unit "Zombies" for mercenary armies Clan Volkihar and Order of the Black Worm
- Added 7 new units of the Iliac Bay vampire clans for Daggerfall, Wayrest, Forebears, Crowns and Orsinium factions
- Added new units for new mercenary armies and regular mercenaries
- Reworked spells for mages. All mage units receive unique Destruction spells
- Reworked “Knights of the Lily” unit
- Added units "Vigilants of Stendarr" and "Knights of the Hour" for all fractions of the imperial pantheon
- Added Akulakhan unit for the Great House Dagoth faction. Corprus Lames are now monstrous infantry
- Reworked units of Firsthold Mages and Sapiarchs for the Aldmeri Dominion. Added Battle Gryphons unit for Aldmeri Dominion
- Added the unit "Khajiit mages" for Anequina and Pellitine. Moon Archers unit was reworked
- Redesigned some units of the Clan of Forebears
- Added standard bearer to units of the Great House Indoril
- Added unique models of heroes - Galyn the Sheltere, Almalexia, Vivec, Dovahkiin, Champion of Cyrodiil, Nerevarine, Mannimarco, Dinieras-Ves, Ulfric Stormcloak, Galmar Stone-Fist, Martin Septim, General Tullius, Titus Mede II, Mehrunes Dagon
- Fixed balance for some units
STRATEGIC MAP
- Added Fourth Era Campaign
- In the Fourth Era campaign, the strategic map is changed
- Added Stormcloaks and Great House Sadras with new units for Fourth Era Campaign
- The Fourth Era campaign introduced a Skyrim Civil War script that affects Cyrodiil Empire, Kingdom of Skyrim, and Stormcloaks gameplay
- Changed strategic positions and diplomatic relations of many factions in the Fourth Era campaign
- Fixed map in the Third Era campaign
- Fixed garrison script for AI in both campaigns. In case the player loses the siege, the added garrison will disappear
- Fixed Oblivion Crisis script
- Changed stratmap settlement models for Khajiit culture
- Added Reachmen mercenary army for Skyrim, Daggerfall, Orsinium, Forebears, Crowns and Wayrest factions in both campaigns
- Added mercenary army of Tsaesci for Empire, Dominion, Valenwood, Anequina, Pelletine, Black Marsh factions in both campaigns
- Added Clockwork City mercenary army for all Morrowind's Great Houses in both campaigns
- Added regular mercenaries
- Added Akulakhan rebirth script for the Great House Dagoth
- Added Champion of Cyrodiil and Nerevarine script in the Third Era and Dovahkiin script in the Fourth Era campaign
- Fixed all bugs we found in scripts and balance fractions
- Added a script for military reform for the Empire in the Fourth Era campaign
- Added new wonders of the world - Fang Lair and High Hrothgar in both campaigns
- Fixed and added strat models for all unique commanders
- Added more than 50 new ancillaries, including unique ones
- Added a Pocket Guide to the Empire, allowing you to find out information about different regions of Tamriel
- Added many unique buildings
INTERFACE
- Fixed (hopefully) an interface bug when the allied AI army appeared in battle
- Reworked interface for Khajiit and Redguard cultures
- Added and changed many event icons for all cultures
- Added and fixed all unitpics
- Added and changed videos for all mercenary armies
- Added intro video
- Changed advisor images in the campaign and battle
TEXTS
- Fixed many errors in English texts
- Added texts for all new units, ancillaries and buildings
- Added all missing texts
- Fixed errors in Russian texts, removed most of the inconsistencies of proper names
- Removed all references to the original names of factions, cultures and religions from Medieval 2 Total War
SOUNDS
- Added music for Daggerfall and Wayrest factions
- Added new soundtracks for Black Marsh and Orsinium
- Fixed some bugs with sounds
BATTLES
- Added orcish large city battle map
- Added walls for House Redoran settlements
- Added new unique cities - Markarth, Solitude, Whiterun
- Added a new map for custom battles - Clockwork City
Factions
Tamriel EmpireAldmeri Dominion (Kingdom of Alinor)
Kingdom of Daggerfall
Kingdom of Skyrim
Kingdom of Wayrest
Kingdom of Valenwood
Stormcloak Rebellion
Clan of Crowns
Clan of Forebears
Kingdom of Orsinium
Tribunal Temple
Great House Hlaalu
Great House Redoran
Great House Telvanni
Great House Dres
Great House Dagoth
Great House Sadras
Kingdom of Anequina
Kingdom of Pelletine
Clans of Black Marsh
Screenshots
Other links
imtw.ru - for russian-speakers
ModDB - our main mod page
@testotalwar - our Twitter
LoRd NazguL - our YouTube Channel