Major_Blackhart
Codexia Lord Sodom
I'll probably get it.
So, has anybody completed it on hard (all the way)?
I was playing on hard, but that final battle was just impossible.
So, has anybody completed it on hard (all the way)?
I was playing on hard, but that final battle was just impossible.
I played on hard (naturally) and spent two hours or so losing at the final battle. The rest of the game felt right but there is an extreme difficulty spike at the very end. Additionally, the design of the final encounter on hard (difficulty changes enemy selection and positioning in addition to armor/strength/etc) seems to not only encourage but require a certain strategy that was basically impossible for my characters to accomplish.
So I bumped it down to easy to see the ending and shelved the game. As much as one can shelf downloaded software, anyway.
I finished it on hard earlier this night. The last battle was by far the most difficult in the game. Especially since I had completely disregarded to level Alette; she was still on rank 2.
My strategy:I brought Gunnelf, Hakon, Griss (besides Iver, Rook and Alette). Generally they had str enhancing items. I Basically charged forward aggressively (sacrificing Alette as soon as possible) sneaked past the enemy lines and used Hakon and Rook to break Bellowers armor. Rook had str 14 with an obsidian ring, and it turned out to be important for getting the opportunity to fire that arrow. I didn't kill any of the dredge in the first phase but Hakon unfortunately fell. The second phase went pretty much like a normal battle - I maimed everyone but the big baddy. Both Gunnelf and Hakon died from counter attacks when I broke Bellowers armor. Griss and Iver finally took him down.
Additionally, the design of the final encounter on hard (difficulty changes enemy selection and positioning in addition to armor/strength/etc) seems to not only encourage but require a certain strategy that was basically impossible for my characters to accomplish.
So I bumped it down to easy to see the ending and shelved the game. As much as one can shelf downloaded software, anyway.
Well, well, after so many battles I had to switch from Hard to Normal...
In the Varl city, I managed to kill the Stonesinger and then another of those double battles. C'mon... The Rook side is much more difficult than the Hakon one but that last double battle to take the bridge down is just too much. I could've rolled with the defeat but I'm getting a bit tired of the combat system. Also, the gap between normal and hard seems too large, in normal I won the second battle, the one against the varl, with my three archers intact. Can anyone tell me what happens if you don't take down the bridge? Does Ubin find you? What does he say? In my playthrough, the Dredge took the city very fast anyway so it was useless, except for the XP.
I played on normal and kept fighting at the bridge in the varl city until it was no longer an option. The last thing I remember is Fasolt(?) or whoever was leading the bridge attacks/defenses died and then iirc that one-armed varl stormed in and told the king to let the bridge be destroyed or else. Does this answer your question?
I played on hard (naturally) and spent two hours or so losing at the final battle. The rest of the game felt right but there is an extreme difficulty spike at the very end. Additionally, the design of the final encounter on hard (difficulty changes enemy selection and positioning in addition to armor/strength/etc) seems to not only encourage but require a certain strategy that was basically impossible for my characters to accomplish.
So I bumped it down to easy to see the ending and shelved the game. As much as one can shelf downloaded software, anyway.
Well, well, after so many battles I had to switch from Hard to Normal...
In the Varl city, I managed to kill the Stonesinger and then another of those double battles. C'mon... The Rook side is much more difficult than the Hakon one but that last double battle to take the bridge down is just too much. I could've rolled with the defeat but I'm getting a bit tired of the combat system. Also, the gap between normal and hard seems too large, in normal I won the second battle, the one against the varl, with my three archers intact. Can anyone tell me what happens if you don't take down the bridge? Does Ubin find you? What does he say? In my playthrough, the Dredge took the city very fast anyway so it was useless, except for the XP.
I played on normal and kept fighting at the bridge in the varl city until it was no longer an option. The last thing I remember is Fasolt(?) or whoever was leading the bridge attacks/defenses died and then iirc that one-armed varl stormed in and told the king to let the bridge be destroyed or else. Does this answer your question?
I have to say, I'm enjoying the game quite a bit. The setting is great, and in case of the CYOA elements, it appears to me that they have tried to paint a properly dark picture for the setting, by letting some of the on first sight obvious "right" choices have dire consequences. This element reinforces the feeling that the end times are approaching quite nicely.
Combat is simple but not simplistic imho, and keeps me reasonably entertained. Overall a definitely a good srpg/CYOA hybrid in my book and a good start to 2014.
Edit: How did you guys skill the spearmen like the prince?
10-12So... how many hours did it take you guys to finish the game?
Just finished this - steam says 15 hours.
I don't get the caravan management - because you don't have any options. Events all seem to fuck you up and always steal supplies. So overall the mechanic is kind of pointless. In E:C you could manage your resources on camp and build skills for that. I wonder what happens when all people die while marching?
Sad to hear there are little C&C - because sometimes i wondered. Other times i noticed that the "Answer" was matching anything i could say before in real BIO tradition.
So let's see:
Character system is boring and simple (to few abilities) but VERY balanced and strategic.
Caravan management is a story element only. No options, no skills to build.
Replayability is zero, because who the hell will watch all the marching again and do all the same battles again?
Nice story and stories - writing is pretty good. Kept me hooked, being on the run, etc.