Not to bash your teaching skills, Michael, but I'm surprised that you converted your students.
Fallout is almost impenetrable. I haven't played Fallout 2, but, from what I hear, it's broadly similar.
It's not just that the player is thrust into a hostile world without having been taught how to fight, heal or communicate with others - the player is forced to define their game experience from the get-go by personalising their character, with little understanding of what each attribute means, or what the implications of deciding you'll play through by "kill[ing] some things and level[ling] up" are.
In that sense, the experience of being thrust out of the vault is complete, as the player doesn't just start with no information. The player starts with no information, and the niggling suspicion that they are responsible for having made their survival impossible.
Posted by: Spencer Greenwood | October 21, 2008 at 08:50 PM