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The Brilliant Coup - 2D pixel art point and click adventure game with classic commands

Darkozric

Arcane
Edgy
Joined
Jun 3, 2018
Messages
2,001
https://www.brilliantcoup.com




About This Game​

A crime comedy that shines with hours of fun, unforeseen twists, dozens of puzzles, black humor and witty dialogues with quirky characters in the wonderful world of the 80s.
England 1987 in a big city. Unemployed Matt desperately needs money. So far, he has been virtuous and never run afoul of the law. But suddenly his petty criminal fatherly friend “Uncle“ Briggs offers him a promising job.
Briggs's hatched an elaborate plan to rid himself of all financial worries once and for all. He needs your help to steal the world famous Arctic Star brilliant from well guarded Trustman Bank.
You play as Matt. Take photos of the construction plans, scout out the bank, uncover the weak spots and find a way in. Help Uncle Briggs with further planning and preparation, get the equipment, hire a team and beware of the police.

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Features

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30 Locations - most several screens wide

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25 NPCs - all animated

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100.000 Words

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3 Alternative Ends - good, bad and ugly

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Funny Multiple Choice Dialogs

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English and German Version

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Different Loot

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100 Items - the most combinable

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Solo Indie Game Developer
 
Last edited:

Modron

Arcane
Joined
May 5, 2012
Messages
11,766
I thought you didn't like pixel art point and click adventure games.
 

rolandstones

Novice
Joined
Mar 19, 2023
Messages
11
Is this on the thimbleweed park engine or did the dev look at the artstyle then go yep this is what my game needs
 
Joined
Jun 21, 2018
Messages
8
Both Thimbleweed Park and this game are awkward attempts at imitating the artstyle of Maniac Mansion, even though Lucasfilm Games itself quickly altered and improved its style. Can't take these games seriously with the oversized heads.
 

Darkozric

Arcane
Edgy
Joined
Jun 3, 2018
Messages
2,001
Both Thimbleweed Park and this game are awkward attempts at imitating the artstyle of Maniac Mansion, even though Lucasfilm Games itself quickly altered and improved its style. Can't take these games seriously with the oversized heads.
Personally I can't take seriously all of the modern 3rd person adventures, but as taxalot stated, we'll need something to play at some point.
 

Darkozric

Arcane
Edgy
Joined
Jun 3, 2018
Messages
2,001
Just finished the game.
Given the premise of the story, I was expecting multiple character control at some point, unfortunately that never happened.
There are a few recycled puzzle ideas, but this is a general issue with most modern 3rd person adventures, so I won't complain much (better than being brain-dead).
Difficulty-wise, it's easier than Thimbleweed Park and somewhat closer to Lucy Dreaming, another Anglo-inspired game.
Despite its shortcomings, the game has a "feels good man" vibe with a few nice funky tracks, so I had some fun with it.
Took me around 10-15 hours to finish and reached 2 different endings.

I'd say wait for a sale, or sail to the high seas.
 

Fatberg Slim

Learned
Patron
Joined
Mar 4, 2022
Messages
107
Location
Q-Link
I finished this recently (took around 8 hours). While it wasn't terrible and is similar in style and difficulty to most other modern 80s-style point-and-click adventures, I was a bit disappointed:

- There is a lot of tedium. The game frequently makes you turn off lights, close doors, put on or take off a disguise, etc when you enter or leave certain locations. Many times when you need to manipulate certain objects, the game makes you actually put these objects on a flat surface beforehand (and then makes you pick them up and put them back). There is no puzzle involved here, it just takes up the player’s time. I believe the developer is Germanic which helps explain this and the following point:
- Game is not particularly funny, except when it’s being racist:

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(This after putting on the fake moustache and making the Italian gesture :lol:)

- For a game about a bank heist, it’s not really exciting at all. The actual heist itself takes up maybe 5% of the actual game with no real agency on the player’s part

Some good parts:
- I appreciated the in-game trashcans for getting rid of unnecessary inventory items :salute:
- Multiple endings depending on how thorough you are along with some endgame choices
- Use of actual text verbs is always nice
 

Darkozric

Arcane
Edgy
Joined
Jun 3, 2018
Messages
2,001
The actual heist itself takes up maybe 5% of the actual game with no real agency on the player’s part

Yeah, the heist part was insulting. The opportunity to control the monkey was lost, like tears in rain.
 

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