The Rambling Sage said:
Actually, the sci-fi horror thingy could work for a different kind of RPG, less epic and more atmospheric, psychological. Indeed, if i remember the Aliens movie right, it was the second and more "actiony" one.
1 and 3 are horror, 2 and 4 are action (4 is actionish ... it more like 3 for quite some time).
And "could" work is the main issue, action and adventure games work just fine ... most horror game operate in the sense of 3rd person view with combat because it works, RPG mechanics are not needed at all.
If it goes the AvP (games, please) way, then a single marine can mow down entire broods of the things, and so you have the usual "party vs hundred of ugly things" that seems to be the pilar of all things CRPGish.
Sad state for cRPG then ... never did like AvP to start with ...
Then, the isolation and hopeless situation can work some marvels in the "party interactions" department if some decent writing is to be had, and writing is one of the things i trust obsidian can manage to do in an acceptable level, at least.
I trust Obsidian to make shit up and ignore canon ... like KotOR2 were Chris Avallone decided Basilisk War Droid looked stupid and changed then to look like a Virago fighter.
I also expect "much ado about nothing" conversations with their ABSOLUTE retarded "influence system".
But then death should be real and permanent, and your party be able to react to the horrible ends their friends and companions are suffering - Freaking out, suffering emotional collapses, going hysterical, totally loosing it, et cetera. Someone could decide they are all going to die if you continue giving the orders, someone could just go berserk, someone could blow their brains out, someone could put your entire team's survival in danger in the more grotesque ways possible, et cetera. That could be interesting, but i doubt they will do that.
Fuck they did not even handled death in NwN2 were they are resurrection spells! why the hell you think they will do it on a universe were they are no such spells?
Party members deaths will be scripted at best and I seriously doubt THAT will ever happen.
It also has the potential for those "Moral dilemmas" they love to put in games lately, and maybe some of a more dark nature, with some interesting consequences since Aliens is, by itself, of an isolated nature.
First 3 Aliens movies pushed the "corporations are evil" line, there is no potential for that now and sould I remind you of KotOR2 "light/dark" choices?
Complex consequences, on a smaller and more inmediate and personal scale, should not be so hard to implement when all you have is some soldiers, a couple of civilians, a bunch of corporate assholes, and a run-down base/ship filled to the brim with things that want to kill them, inseminate them, or both.
They are since ... what was the last time we seen then?
So, i believe this has the potential to become what "The Thing" should have been. An atmospherical, violent, paranoic thriller where your companions actually are going freaking insane and you need not to just fend off the freaky gigerspawns and escape in one piece, but also keep your team in check and be prepared to face them as well in your quest for ol' good survival. And all this mixed with some RPG goodness, to round it up.
Everything have potential but they always end up as mediocre when trying to appeal to those dumbfuck Halo jock players.
Then, i believe this will be crap, but maybe this time i am wrong. After two games i have still to really lose my hope that obsidian will live to their potential for once.
You are right to believe this will be crap, Obsidian done nothing to make us think it will not be mediocre at best and they done two games ... no free rides.