and you can't go to half of them until you "find X". f.e. can't go to gutter/grave of saints until you buy the ring or get to Earthen peak and talk to Gillighan or can't go to Shaded woods until you find a fragrant branch. they spoke in interviews how they'll keep the progression somewhat gated like DaS1 by making enemies quite strong, but then they did it with unopenable doors (i guess more PR bullshit). and then after the 4 lord great souls, it's a very linear romp. sure, DaS1 did it too, but to a much lesser extent (and that stupid flowchart would look even more complex). again, just compare to where you can go from the get go in the 2 previous games (particularly DaS1 without killing a single boss)
until you find couple thousand souls. really is that so restrictive?
2000souls for Lidia to go to Huntsman Cope and than to Harvest Valley-Earthern Peak-Iron Keep
or you could pay 13k souls for cat ring and go to Grave of Saints-Gutter-Black Gulch
You have at least 3 different roads to obtain Fragrant Branch and open up Shaded Woods(the only "artificial" barrier early on
or how to get to Last Sinner(and obtain Fragrant Branch):
Forest->(Last Giant+Pursuer)->Lost Bastille
Heides->Wharf->Lost Bastille
You can even skip entirely Royal Sentinels Battle
there are no "various staves" until shrine of animu. bone is almost exclusively hexing, witchtree requires considerable pain to get early (whole of gutter, half of gulch, 2 friggin giants to get the key), and for sorceries it's not an upgrade (it may even be a downgrade), both staves you can get from Felkin are for Hexing (with considerable fth requirement). the point was, which seems to be getting over your head, that for a SORCERER (as in someone focusing on the Int side of magic), you don't get a better staff (other than lizard) than the shitty starting one until the final third of the game.
You know powerful items tends to be late game drops
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The fact is that starting staff is enough to beat the hole fucking game with no pain and From expects you to play in ng+, which even have absurd amount of exclusive drops/treasures.
Who the hell gets stuck in ng?
it's way more linear than DaS1. instead of blocking paths with powerful enemies, they block them with doors for which you have to acquire certain items to unlock. there's a few places you can acquire said items/ways to progress, but one of the 2 paths is way less "optimal" so yeah. and then the second half is really linear (with a few small detours in a couple small side-areas)
so how did you get to lost izalith or dukes without lords vessel? is there a trick to bypass those fucking yellow barriers?
because you can skip entirely 4 lords souls in ds2 and just get around 1milion of souls and shrine of winter will still open
and the only
powerful enemy blocking you in ds1 that i can think of was Capra (to get key to depths) and Sif/4kings if you wanted early dickwraithing.
Obviously Undead Burg with it shortcuts and how it is placed between Anor Londo/Catacobms/Blightown and just the fact that you can see fucking Demons ruins/Ashen Lake from Catacombs makes DS1 superior to DS2 in world design.