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From Software The Dark Souls II Megathread™

dunno lah

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Western dudebros also laugh at weaboo final faggotry right? It's a damn cycle.

What would be a better penalty for dying as an invader? Losing 1 SL or being half-HP hollowed? Or both?

Forced to fight four maneaters simultaneously in the 3-2 boss area before you can revive. Failing to do so results in being stuck until you beat them.

That would be a really fun penalty. A true test of action gaming skillz.
 

aris

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Messages
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I'm really wondering how this is going to pan out.

181913_113978468676855_4627639_n.jpg
: So am I. I expect lots of hate mail and tears. They fuel my creativity. :troll:
Yeah, I know that the dark souls devs love to troll the player, the place with the hidden skeleton that kicks you off the ledge right before nito is proof of that. But they should troll the invaders too, not fucking streamline their game and make it a popamole and completely safe experience for them.
 
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aris

Arcane
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Messages
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Western dudebros also laugh at weaboo final faggotry right? It's a damn cycle.

What would be a better penalty for dying as an invader? Losing 1 SL or being half-HP hollowed? Or both?

Forced to fight four maneaters simultaneously in the 3-2 boss area before you can revive. Failing to do so results in being stuck until you beat them.

That would be a really fun penalty. A true test of action gaming skillz.
Oh gawd that would be heavan. Stuck in a small boss room with artorias, smough and ornstein with no summon possibilities. I would be trying to beat those invaders so hard
:thumbsup:
 

DragoFireheart

all caps, rainbow colors, SOMETHING.
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Yeah, I know that the dark souls devs love to troll the player, the place with the hidden skeleton that kicks you off the ledge right before nito is proof of that. But they should troll the invaders to, not fucking streamline their game and make it a popamole and completely safe experience for them.

It's not popamole. Those same invaders can also be invaded and deal with the drama (hence the anti-pvp covenant that "polices"). The impression I get that it's supposed to be frustrating for everyone. And those invaders still have to kill you.

BTW:

http://www.gamefaqs.com/boards/693331-dark-souls-ii/68266104

:lol:

The crying is amusing.
 

dunno lah

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Stuck in a small boss room with artorias, smough and ornstein with no summon possibilities

Nah. Too harsh. And cheap. Miyazoe can't be that much of a troll...

Maybe a purgatory level for failed invaders, filled with Capra Demons and Taurus Demons...
 

aris

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Not when you are one of the those dudes that invade 100% of the time, then no, you're not going to be invaded a lot. And really, that everyone is a potential victim, is not an excuse to make the imbalance so huge. That being said, I don't know how bad it will be yet, we will see when the game comes out.
 

DragoFireheart

all caps, rainbow colors, SOMETHING.
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Not when you are one of the those dudes that invade 100% of the time, then no, you're not going to be invaded a lot.

You don't know that. This is unlike Dark Souls where an invader could be Hollow and never be invaded by Darkmoon while chilling at level 10 and invading all the noobs in the Undead Parish. Anyone can be invaded regardless of their state which means the "Darkmoon" can actually interrupt the invader and stop them from harassing other players (and will only affect the invader since they will likely get indicted). Dark Souls 2 is actually fixing PvP. I expect it to be miserable for everyone involved.
 
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Jasede

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Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
If it's going to be a living, miserable hell then they achieved what they wanted to achieve. I can only applaud this design.
 

Cowboy Moment

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Messages
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Fixing PvP would be giving everyone a reason to participate. As is, if you get invaded, there's no reason whatsoever to actually try and fight the invader. It's preferable to simply alt+f4, reload. And that's what I imagine most players will do, if they even decide to play online.

If you want to make multiplayer a major component, you can't half-ass the system like From does. Bottom line is, if your multiplayer isn't fun, people won't participate. If you force them to, they won't play your game. This doesn't have anything to do with difficulty.
 

DragoFireheart

all caps, rainbow colors, SOMETHING.
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Fixing PvP would be giving everyone a reason to participate. As is, if you get invaded, there's no reason whatsoever to actually try and fight the invader. It's preferable to simply alt+f4, reload. And that's what I imagine most players will do, if they even decide to play online.

If you want to make multiplayer a major component, you can't half-ass the system like From does. Bottom line is, if your multiplayer isn't fun, people won't participate. If you force them to, they won't play your game. This doesn't have anything to do with difficulty.

This is what From is (trying) to do with PvP. From making dedicated servers to allowing you to always be invaded (allows "Darkmoons" to keep "Darkwraiths" in check) to having covenants made to support various PvP mindsets along with backstabs being fixed.
 

praetor

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I do hope their attempt to force their poorly balanced multiplayer on everyone doesn't backfire.

considering now pretty much every powerful armour has stat requirements, pyros and elemental weapons scale with stats, and there are much more useful (essential?) stats, twinks will have a much harder time, if not be entirely non-existant, so they've gone a solid length at rebalancing the PvP to make it non-frustrating. and if they keep an active support with constant balance/exploits patches for the first couple of months, only crybabies and cowards like gouda-OST will alt-f4

speaking of gaudaost: stop spreading bullshit. you're slowly becoming more retarded then you were in that diablo3 thread. a) invaders get less health (iirc it's a 25% penalty for invading), b) their estus works extremely slowly, c) they're on a timer like whites and blues (not 100% about this one), d) blues don't interact with mobs just like reds, so they can't hide indefinitely, e) they'll get "bounty" (similar to indictments, i guess) so they'll get invaded by the "police covenant" f) you're a fucking pussy and an idiot. the red phantoms that you saw chugging esuts like a host and had full health were summoned through the red soapstone, i.e. the one for duelling, so they're on equal footing with the host. if you guys want to spread bullshit and stuff, at least inform yourselves, it's really not that hard
 

Cowboy Moment

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I do hope their attempt to force their poorly balanced multiplayer on everyone doesn't backfire.

considering now pretty much every powerful armour has stat requirements, pyros and elemental weapons scale with stats, and there are much more useful (essential?) stats, twinks will have a much harder time, if not be entirely non-existant, so they've gone a solid length at rebalancing the PvP to make it non-frustrating. and if they keep an active support with constant balance/exploits patches for the first couple of months, only crybabies and cowards like gouda-OST will alt-f4

speaking of gaudaost: stop spreading bullshit. you're slowly becoming more retarded then you were in that diablo3 thread. a) invaders get less health (iirc it's a 25% penalty for invading), b) their estus works extremely slowly, c) they're on a timer like whites and blues (not 100% about this one), d) blues don't interact with mobs just like reds, so they can't hide indefinitely, e) they'll get "bounty" (similar to indictments, i guess) so they'll get invaded by the "police covenant" f) you're a fucking pussy and an idiot. the red phantoms that you saw chugging esuts like a host and had full health were summoned through the red soapstone, i.e. the one for duelling, so they're on equal footing with the host. if you guys want to spread bullshit and stuff, at least inform yourselves, it's really not that hard

That sounds a lot better, actually. My problem with current invasion mechanics is that they don't actually encourage aggression on the part of the invader. Having a timer, as well as blue phantoms being able to ignore mobs, will likely help a lot.

I'd still like the ability to opt out of PvP in return for a major penalty, but I'll live. I do think From are unnecessarily making things hard for themselves with this PvP focus. Both previous Souls games work perfectly well offline, no idea why they feel like they need to push the online component so much.
 

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Beware, followers of the Way of Blue. It's gonna be a full-time job.

What do they do? counter-invade?

I think so. They work throughout all levels unlike forest hunters and darkmooners.
From what has been said: If you're in the way of the blue covenant and get invaded, you immediately and automatically summon a blue sentinel player if possible(not sure if blue sentinels can decline and what happens if they do).
 

praetor

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That sounds a lot better, actually. My problem with current invasion mechanics is that they don't actually encourage aggression on the part of the invader. Having a timer, as well as blue phantoms being able to ignore mobs, will likely help a lot.

I'd still like the ability to opt out of PvP in return for a major penalty, but I'll live. I do think From are unnecessarily making things hard for themselves with this PvP focus. Both previous Souls games work perfectly well offline, no idea why they feel like they need to push the online component so much.

but you can still play offline so i don't see what's the problem. you want the online "pros" without the "cons"? fuck you, says From. as they should. choices&consequences and all that jazz
 

dunno lah

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Beware, followers of the Way of Blue. It's gonna be a full-time job.

What do they do? counter-invade?

I think so. They work throughout all levels unlike forest hunters and darkmooners.
From what has been said: If you're in the way of the blue covenant and get invaded, you immediately and automatically summon a blue sentinel player if possible(not sure if blue sentinels can decline and what happens if they do).

OK, major mistake on my part. Thanks.

Beware, followers of the Blue Sentinels. It's gonna be a full-time job. (Hopefully...)
 

aris

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Messages
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I do hope their attempt to force their poorly balanced multiplayer on everyone doesn't backfire.

considering now pretty much every powerful armour has stat requirements, pyros and elemental weapons scale with stats, and there are much more useful (essential?) stats, twinks will have a much harder time, if not be entirely non-existant, so they've gone a solid length at rebalancing the PvP to make it non-frustrating. and if they keep an active support with constant balance/exploits patches for the first couple of months, only crybabies and cowards like gouda-OST will alt-f4

speaking of gaudaost: stop spreading bullshit. you're slowly becoming more retarded then you were in that diablo3 thread. a) invaders get less health (iirc it's a 25% penalty for invading), b) their estus works extremely slowly, c) they're on a timer like whites and blues (not 100% about this one), d) blues don't interact with mobs just like reds, so they can't hide indefinitely, e) they'll get "bounty" (similar to indictments, i guess) so they'll get invaded by the "police covenant" f) you're a fucking pussy and an idiot. the red phantoms that you saw chugging esuts like a host and had full health were summoned through the red soapstone, i.e. the one for duelling, so they're on equal footing with the host. if you guys want to spread bullshit and stuff, at least inform yourselves, it's really not that hard
Hey thanks, that was a quite informative post, and considering that its a little more balanced. You still have way too much sand in your vagina though, you should do something about that, rather than doing a raging frothing at the mouth rant at me every time you reply
 

praetor

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You still have way too much sand in your vagina though, you should do something about that, rather than doing a raging frothing at the mouth rant at me every time you reply

choices and consequences, bitch. you act like an idiot, you get treated like an idiot :smug:
 

Cowboy Moment

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That sounds a lot better, actually. My problem with current invasion mechanics is that they don't actually encourage aggression on the part of the invader. Having a timer, as well as blue phantoms being able to ignore mobs, will likely help a lot.

I'd still like the ability to opt out of PvP in return for a major penalty, but I'll live. I do think From are unnecessarily making things hard for themselves with this PvP focus. Both previous Souls games work perfectly well offline, no idea why they feel like they need to push the online component so much.

but you can still play offline so i don't see what's the problem. you want the online "pros" without the "cons"? fuck you, says From. as they should. choices&consequences and all that jazz

Eh, the current online "cons" heavily outweigh the "pros". I'll probably play online to begin with, since that seems truer to the developer's vision, and I have enough respect for From to at least try it that way. If I only get the occasional invasion, fine, I don't really enjoy DS PvP, but it's fine in small doses. What I'm dreading is a scenario where you literally get invaded every 15 minutes (or whatever the cooldown is) and can't progress through the game for shit. That's when I'd just go offline instead of dealing with this nonsense.
 

praetor

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then whatever floats your boat, i guess. i will enjoy fighting the (on average) hardest, most difficult and interesting enemies in the game more often than "once in a blue moon" as it is currently.

and what do you mean "the cons heavily outweigh the pros"? how on earth having the possibility to summon help that trivializes most of the PvE and are 9 times out of 10 a huge help in PvP, messages that (way too often) hint at secrets/shortcuts/loot you may not find by yourself and bloodstains that warn you of dangers ahead be "heavily outweighed" by the risk of getting invaded by a phantom with all the drawbacks i mentioned before? at the very worst farming will be more interesting :P
 

Serious_Business

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That sounds a lot better, actually. My problem with current invasion mechanics is that they don't actually encourage aggression on the part of the invader. Having a timer, as well as blue phantoms being able to ignore mobs, will likely help a lot.

I'd still like the ability to opt out of PvP in return for a major penalty, but I'll live. I do think From are unnecessarily making things hard for themselves with this PvP focus. Both previous Souls games work perfectly well offline, no idea why they feel like they need to push the online component so much.

but you can still play offline so i don't see what's the problem. you want the online "pros" without the "cons"? fuck you, says From. as they should. choices&consequences and all that jazz

Eh, the current online "cons" heavily outweigh the "pros". I'll probably play online to begin with, since that seems truer to the developer's vision, and I have enough respect for From to at least try it that way. If I only get the occasional invasion, fine, I don't really enjoy DS PvP, but it's fine in small doses. What I'm dreading is a scenario where you literally get invaded every 15 minutes (or whatever the cooldown is) and can't progress through the game for shit. That's when I'd just go offline instead of dealing with this nonsense.

Doubtful at best - I'm thinking invaders will be rare, most players will probably be pussies like you minding their own business, so the predator/prey proportion will not exactly imply this problem. I think sooner or later you're going to want to be invaded in order to make the game more dynamic and unpredictable. I'm not sure why you'd play Dark Souls other than get your stress level up anyway, if you want to relax do something else
 

Cowboy Moment

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then whatever floats your boat, i guess. i will enjoy fighting the (on average) hardest, most difficult and interesting enemies in the game more often than "once in a blue moon" as it is currently.

#MLGPro

You're right though, all games should be multiplayer, hardest and most interesting enemies all the way.

and what do you mean "the cons heavily outweigh the pros"? how on earth having the possibility to summon help that trivializes most of the PvE and are 9 times out of 10 a huge help in PvP, messages that (way too often) hint at secrets/shortcuts/loot you may not find by yourself and bloodstains that warn you of dangers ahead be "heavily outweighed" by the risk of getting invaded by a phantom with all the drawbacks i mentioned before? at the very worst farming will be more interesting :P

First off, summons trivializing PvE was a design flaw in DkS, I am expecting it to be fixed in the second part, since From are putting so much emphasis on the multiplayer component. A moot point anyway in my case, because I don't use summons.

Messages and bloodstains are useless most of the time, they're mostly good for the occasional laugh and promoting a sense of camraderie amongst players.

As a matter of fact, your point is an argument in favor of the DkS system, where you'd opt-in to coop and invasions at the same time, which I do believe balanced each other out decently.
 

Machocruz

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Back in the Demon's and Dark Souls days, I always believed that when someone invaded, the game should give both parties full health and no ability to heal. Chasing some pussy around because his plan to wreck my shit backfired and now he wants to heal isn't my idea of a good time or good dueling.

But I'm liking the solutions they've come up with.
 

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