- Joined
- Jan 28, 2011
- Messages
- 97,600
Original Deus Ex had object highlighting
I played the entire game without once turning the highlighting on. I never encountered a situation where I needed to in order to progress to the next part. The level design was never very hard to begin with in terms of knowing what needed to be done next. Which part did you feel it became an "absolute necessity"?Object highlighting becomes absolute necessity in specific situation: poorly designed maps, a lot of distracting junk, unclear distinction between interactive and uninteractive objects.
I played the entire game without once turning the highlighting on. I never encountered a situation where I needed to in order to progress to the next part. The level design was never very hard to begin with in terms of knowing what needed to be done next. Which part did you feel it became an "absolute necessity"?Object highlighting becomes absolute necessity in specific situation: poorly designed maps, a lot of distracting junk, unclear distinction between interactive and uninteractive objects.
Not there. More like mess made in "Thi4f". IRC the only object you could overlook in DX:HR was destructible wall.
Why would you do anything else? You can, it's easy.I like this game.
If you try and play it as a CoD FPS it's shit.
If you sperg out and meticulously explore, perform non-lethal takedown on 90% of enemies (no kills besides bosses), don't trip alarms (Smooth Operator award), hack every computer, and don't get seen (Ghost award), this game feels much more rewarding. Enemy AI isn't perfect, but the stealth is quite enjoyable.
Even then, the game is a mediocre shooter with repetitive encounters and level design.
Not bad, but ME was better.
Why did everyone bitch about the bossfights so much, even without some contrived ways to hack things to kill the boss for you? At least they give you a reason to use anything but takedowns and the stungun and/or pistol.
The game doesn't really have "combat stats" though.
First guy, threw a gas grenade and shot him 6 times in the head with the magnum, cloaked, ran to a different pillar, threw some landmines and frag grenades I'd picked here and there, dead. I actually reloaded the quicksaves before the bosses a few times to play them again after beating them just for the fun of not only doing stealth game stuff and getting to use the magnum, PEPS, combat rifle, etc. instead of them all being almost useless because the basic pistol and the stungun are the ultimate mookslayers (at least after you get too tired of seeing the cutscene punches to do that anymore)
It doesn't help that the first boss seems to be the hardest. I got him on my 50th or 60th try, and that was after I broke down and read some online hints about dealing with the situation. That kind of thing never happened in Deus Ex.
I like this game.
If you try and play it as a CoD FPS it's shit.
If you sperg out and meticulously explore, perform non-lethal takedown on 90% of enemies (no kills besides bosses), don't trip alarms (Smooth Operator award), hack every computer, and don't get seen (Ghost award), this game feels much more rewarding. Enemy AI isn't perfect, but the stealth is quite enjoyable.