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Roguelike The Doors of Trithius - roguelike with the depth of an open world RPG - now available on Early Access

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
16,496
I like the b/w line art. It'd make a good entry in a TTRPG manual.
 

The Wall

Dumbfuck!
Dumbfuck Zionist Agent
Joined
Jul 19, 2017
Messages
3,989
Location
SERPGIA
Thread followed, dick hard
You’ve a boner for anything with no pronouns
Friendly reminder that "you" is a pronoun and The Wall will likely ignore you for its use. He will actually likely ignore both of us now since I've used several pronouns and a proper pronoun in this reply.
LOL at this retard cucknadian with maple syrup for brain. I have ZERO people on my ignore list, unlike many "liberal" and woke cunts on this forum and elsewhere

Also, I DO put on IGNORE any game with pronouns. Why? It's WOKE ZIGHEIL. It's there out of ideological reasons, sign of disease which is 100% there. Just like in this game if you find signs of this alien plant infestation on dungeon's door, you know what awaits you inside. Mathematically 100% certainty. You either have to dig more or less deeper to find out other symptoms. Also it's great filter and money/time saver

Pronouns: BlackRock's WOKE bride
Type A/Type B bodies: kneeling bitch for WOKE

Simple as. No, really. SIMPLE. AS
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
15,195
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
Thread followed, dick hard
You’ve a boner for anything with no pronouns
Friendly reminder that "you" is a pronoun and The Wall will likely ignore you for its use. He will actually likely ignore both of us now since I've used several pronouns and a proper pronoun in this reply.
LOL at this retard cucknadian with maple syrup for brain. I have ZERO people on my ignore list, unlike many "liberal" and woke cunts on this forum and elsewhere

Also, I DO put on IGNORE any game with pronouns. Why? It's WOKE ZIGHEIL. It's there out of ideological reasons, sign if disease which is 100% there. Mathematically 100% certainty. You either have to dig more or less deeper to find out other symptoms. Also it's great filter and money/time saver

Pronouns: BlackRock's WOKE bride
Type A/Type B bodies: kneeling bitch for WOKE

Simple as. No really. SIMPLE. AS

All good, my man. Just please try to revise your posts to remove pronouns. I find them highly offensive and am disturbed to see your hypocrisy.
 

The Wall

Dumbfuck!
Dumbfuck Zionist Agent
Joined
Jul 19, 2017
Messages
3,989
Location
SERPGIA
Doors of Trithius is such lovely little game that keeps getting bigga and cooler. It's on my Incline List, for sure

Alkahest, Kingdom Come 2, Manor Lords, Underrail Infusion, Monomyth, Deep State, ExeKiller, Stoneshard, Swordhaven, Titan Quest 2, Quasimorph...
...at least 2 dozen more promising upcoming, in early access, approching either beggining or end of their early access and so on, lovely games. Yet...Some choose their pronouns, wear cockcage and play Dragon Age Veilguard. Thank you God for blessing me with good taste. Thank you
 

Aemar

Arcane
Joined
Aug 18, 2018
Messages
6,437
v0.5.13 - Blades & Swords

The Swords & Blades skills have been reworked into a skill tree format with new abilities, icons, and improvements.

Also included is a healthy serving of bug fixes.

Save files from version 0.5.12 are compatible, however it is recommended to back up your saves just in case. If you'd like to continue playing 0.5.12, you can select it in steam options under betas.

Blades​

The Blades skill tree introduces new abilities, upgrades, and improvements.

6fde1a9b81afd170949e2327926b135321cd1127.png


This change introduces Upgrades, which are one-time unlocks that modify abilities in unique ways. For example, "Arcing Blade" can be upgraded with "Crosscut," providing increased crit chance on diagonal tiles.

Upgrades allow you to tailor their abilities to fit your playstyle, offering more options for tactical creativity.

deec2c4d3f8322c54a0b938010068fbbe0820175.png


Also included are 5 new passives, designed to complement the skill tree of your chosen blade type (Sword, Dagger, or Axe) and enhance your weapon's effectiveness.

32399c7f5fc0a1ebb4ceb326c97f128375092e36.png


At the top of the tree is the capstone: Blade Surge, a passive AoE effect that can deal damage in a huge area.

0652c1f69f0a26c94696f3ed3d067aaba247ec22.png


Need to reset your skill tree?
Blades and Swords skill should reset upon loading any v0.5.12 save, refunding your focus points.

If necessary, you can manually reset your Blades or Swords skill or any other skill using cheats:
  • Enable debug mode in Options -> General
  • Open console commands using F8 or ~, and enter the command "skillreset <skill>", e.g. "skillreset blades", to refund your spent focus points.
  • It's recommended to turn off debug mode after.

Swords​

Alongside the Blades rework, the Swords skill has been updated to a skill tree format.

2bd592b7f4de9f762b8db7e71d2e38c49d25bb5c.png


6 new ability upgrades have been added, allowing you to tailor your playstyle.

Like the dodge bonus from Duelist Advance?
-> Amplify it with Rising Tension.

Prefer faster cooldowns?
-> Pair it with Relentless Assault.

de74f13f1dab47a184e51c93835ac5c3996552da.png


With this rework, the Parry stat has been introduced to Swords, emphasizing the precision and defensive flair of a skilled duelist.

Parry not only negates incoming damage but also triggers secondary effects, such as reducing ability cooldowns through Advanced Swords.

b30408fa15cf62fae44378346577188b188ae569.png


We won't summarize everything here—you'll need to explore in game to see all the changes!

Other Changes​

  • Added upgrades to the Athletics ability "Tumbling".
  • On launch, the game window size will now automatically increase to match UI scaling if uiScale is > 1.
  • Innkeepers without movement or dialogue options will no longer prevent access to the inn room.
  • Status effect durations are now shown in the right-click monster info window.
  • XP bonus sources are now displayed in the skill XP tooltip, similar to the stat tooltips (hover your mouse over the XP bar for any skill).
  • Weapon Mastery rework: Weapon Mastery—which is the required level to equip a weapon effectively—is now explicitly implemented via a stat and can be viewed in the character stat pane.

Bug Fixes​

  • Fixed lunges dealing extra damage to adjacent targets (Mighty Lunge, Vicious Lunge, Predator Leap, Gutting Reave, Heroic Slam, Vault Kick, Sliding Strike).
  • Fixed ability "Guarded Wait" not refreshing when waiting multiple turns in a row.
  • Fixed item "Snake Dice" not displaying its effect in the tooltip.
  • Fixed non-aggressive attacks (Bond, Renew, Surge of Replenishment) or attacks without physical action from the attacker (e.g. Calming Touch, Counter Strike, Knight's Challenge, Mark Prey, Nature's Grasp, Noble Steel Resonance, Parry, Solar Flare, Toxic Plume) applying on-hit effects like bleed, cripple, or poison.
  • Fixed ability "Toxic Plume" upgrades 2 & 3 not being able to target.
  • Fixed the skill tree unlock window outside of bounds and not contained within the game window, on smaller screens.
  • Fixed wound icons not scaling correctly when uiScale > 1.
  • Fixed wisdom & skill XP bars mismatch at uiScale > 1.
  • Fixed an issue where using ALT to compare two items caused tooltips to not fit on the screen. If tooltips are too tall, they will now appear side by side instead of going off-screen.
 

Aemar

Arcane
Joined
Aug 18, 2018
Messages
6,437
v0.5.14 - Axes & Daggers

More skill trees??? Yes, that's right you better believe it! With a whopping 17 weapon skills planned (that's a lot!), we're taking another big bite today with the Axes and Daggers skill trees.

Not all the skill tree changes are described below. You must try them in game to see everything for yourself (someday the game shall have a complete wiki and/or guide).

Save files from version 0.5.13 are compatible, but it’s always a good idea to back up your saves just in case. If you'd like to continue playing 0.5.13, you can select it in Steam options under betas.

Daggers​

The reimagined Daggers skill tree introduces 7 new ability upgrades maintaining daggers emphasis on speed, repeat attacks, and stacking on-hit effects.

ff858668cf12fbdba9f5e832870b2b1e81706eef.png


Thousand Cuts remains a signature ability of daggers, allowing you to release a devastating multi-hit attack.

afb0db3a828961299efe8aaf24c895981744cae7.gif


Pair it with Piercing Wounds upgrade to shred enemy armor, or Relentless Tempo for cooldown reduction, allowing insane combos.

8014c081684cc60a53f7844b6c8f74c0a6ce86c8.png


Those seeking mobility will find the Shadowstride upgrade for Vicious Lunge a highlight. This upgrade grants brief invisibility after lunging, perfect for repositioning or setting up devastating combos.

6e88480e8bf181583e80fda88b8ca4890b8a67eb.gif


The Daggers tree now offers more options to tailor your playstyle, whether you favor critical strikes, bleeds, or mobility.

Need to reset your skill tree?
Daggers skill should reset upon loading any v0.5.13 save, refunding your focus points.

If necessary, you can manually reset your Daggers skill or any other skill using cheats:
  • Enable debug mode in Options -> General
  • Open console commands using F8 or ~, and enter the command "skillreset <skill>", e.g. "skillreset daggers", to refund your spent focus points.
  • It's recommended to turn off debug mode after.

Axes​

The Axes skill tree emphasizes overwhelming force and battlefield dominance, with new upgrades that enhance its defining traits: climatic moments of massive damage, area attacks, and bleed-centric tactics.

c8d3a3dd46b21883b551cf448af4da1049bf4792.png


The upgrade Blood Splatter turns every kill into a spectacle of carnage, causing enemies to explode and damage surrounding foes.

d6826e644c7fdeaf6468232278de1f753eb8b974.gif


For those who enjoy imposing control on the battlefield, Dreadful Impact marks tiles as "Dread Zones" after using Terrifying Cleave, applying true damage and lowering enemy accuracy, allowing you to gain control over the battlefield.

321937df52c7f14efef6186574f71bf54d669c5a.gif


Balance Changes​

  • Fatal Undercut -> Reduced focus point cost from 3 to 2; increased crit reduction from 25% to 100%.
  • Debilitating Slash -> Increased cooldown from 3 to 6.
  • Perfect Finish -> Reduced focus point cost from 4 to 3.
  • Decisive Edge -> Nerfed bleed damage per level from 0.50 to 0.20. (it's still quite strong).

Other Changes​

  • Added a console command "ignore abilityrequirements." When enabled, ability unlock requirements are ignored, allowing you to unlock any abilities in the skill tree as long as you have the focus points.
  • Added a new "combat log file" option. When enabled, this creates a 'combat_log.txt' file in the game folder with detailed combat information.
  • Removed the "performance log" option, which was not fully supported.
  • Improved HUD rendering performance, particularly for the hotbar which now caches and reuses icon graphics (please report if you encounter any visual glitches).

Bug Fixes​

  • Creature behavior - Fixed Vile Gremlin not running away when fleeing.
  • Abilities - Fixed Cluster Volley 2 & 3 unable to select target area.
  • Abilities - Fixed Achilles' Bane not consuming ammo.
  • Abilities - Fixed Zero Hesitation status effect not stacking properly.
  • UI - Fixed uncentered screen graphics on higher resolutions.
  • UI - Fixed deaths from poison, bleed, or other status effects displaying as 'killed by unknown.'
  • UI - Fixed mouse cursor remaining as attack or other icon when moving mouse cursor from the world onto a UI.
  • Fixed "Inept" status effect incorrectly applying when equipping a weapon leads to weapon mastery unlock.
  • Fixed reflection stat deal reflection damage on ranged attacks.
  • Fixed hit splashes stacking on top of each other instead of spreading to multiple positions, causing damage numbers to sometimes be visible only briefly.
  • Fixed healing efficiency not applying correctly to Potions, LifeSteal, Fountains, and the "Healing Attunement" passive.

What's Next?​

With this update, all blade skills (Blades, Swords, Daggers, and Axes) are now finalized in the skill tree format, which represents 1/4th of the planned weapons.

Did you know every weapon in the game has its own unique color and theme? Check out the Weapon Color Wheel below to see how the different weapons are connected and what makes each of them special.

e31784dd2d62164dd228fc53e95f0731eb836f06.png

Map of all weapons — click for full size.

Looking ahead, you can expect more skill trees to arrive soon, including the Bludgeons and Ranged groups. Our goal is to complete the majority of weapon skills by the end of the year. That said, the next update will take a break from skill trees and focus on something a little different.

And don’t forget to check out the Roadmap for more details on future updates!
 

MrBuzzKill

Arcane
Developer
Joined
Aug 31, 2013
Messages
713
Just finished the main quest, pleased with the current game as it is. Hopefully permadeath will be added at some point.
 

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