tardtastic
Scholar
- Joined
- Jul 26, 2007
- Messages
- 240
Hi! For my first post, I thought I'd be ridiculously insipid and ask you to please recommend me some games to waste ever-precious life upon. Thanks for your help!
I started reading this site after seeing a link to it from No Mutants Allowed, which I read once as part of my daily schedule, hoping to see an entry titled, "Todd Howard: We Were Just Joking! Now seriously, here's what Fallout3 will actually be like..." the sight is not yet beheld
But anyway, that means that, yes, obviously, I loved the two Fallout RPG's. Arcanum. Bloodlines. I've played plenty of the "good ones" - trouble is, well, I've played them, over and over, and when I try to go back to them, after a few hours I can't help myself quitting and feeling like time's been utterly wasted. I'm pinky-toe deep in Planescape Torment, which I only try to play when I forget how long and boring and frustrating the mortuary is.
oh right i was going to concisely state my preferences and then ask you to suggest titles based upon that list, i almost forgot!
Non-Linearity, and by that I don't mean Roguelike non-linearity or, horror of horrors, Oblivion-like non-linearity -- I mean choices in the storyline that make a difference in the world I'm playing in, presenting me with dilemmas and opportunities for actual honest-to-goodness role-playing. That rules out every single Japanese RPG ever made, don't it? I tried to play a few, I swear I tried, but I just can't take that godawful anime-speak.
I really can't put up with crazy, indecipherable interfaces/game-mechanics. My standards there are probably different from yours - there's this new Mech-based RPG, it's in the Indie RPG's section, I just can't work with it, can't do a thing. Can't do Ultima-style, either, or Avernum, Geneforge, etc. Wasteland was all right, I can do something about that complicated, but the story/environment just didn't grab me.
I've tried everything in your "Indie RPG's" thread - Treugador, I think it's called?, was one, and then there was another where you're in the ice age, but it was too complicated for me. So - is there much of anything else? Something sci-fi or post-medieval would be gnarly, dude.
and yes i played killa already
ok well im just going to stop writing this now because if there's any hope for it, it's already that far along. thanks for reading.
p.s. oh, also i played ToEE, liked it fine, but after playing for a few hours realized that, uh-oh, there's not actually going to be a story at any point, is there?, nope, not a one, and quit. i've also tried baldur's gate ii and didn't take to it. the kotors were interesting for one play-through, but after having played jade empire and watching the mass effect balogna i will never enjoy anything bioware ever again.
I started reading this site after seeing a link to it from No Mutants Allowed, which I read once as part of my daily schedule, hoping to see an entry titled, "Todd Howard: We Were Just Joking! Now seriously, here's what Fallout3 will actually be like..." the sight is not yet beheld
But anyway, that means that, yes, obviously, I loved the two Fallout RPG's. Arcanum. Bloodlines. I've played plenty of the "good ones" - trouble is, well, I've played them, over and over, and when I try to go back to them, after a few hours I can't help myself quitting and feeling like time's been utterly wasted. I'm pinky-toe deep in Planescape Torment, which I only try to play when I forget how long and boring and frustrating the mortuary is.
oh right i was going to concisely state my preferences and then ask you to suggest titles based upon that list, i almost forgot!
Non-Linearity, and by that I don't mean Roguelike non-linearity or, horror of horrors, Oblivion-like non-linearity -- I mean choices in the storyline that make a difference in the world I'm playing in, presenting me with dilemmas and opportunities for actual honest-to-goodness role-playing. That rules out every single Japanese RPG ever made, don't it? I tried to play a few, I swear I tried, but I just can't take that godawful anime-speak.
I really can't put up with crazy, indecipherable interfaces/game-mechanics. My standards there are probably different from yours - there's this new Mech-based RPG, it's in the Indie RPG's section, I just can't work with it, can't do a thing. Can't do Ultima-style, either, or Avernum, Geneforge, etc. Wasteland was all right, I can do something about that complicated, but the story/environment just didn't grab me.
I've tried everything in your "Indie RPG's" thread - Treugador, I think it's called?, was one, and then there was another where you're in the ice age, but it was too complicated for me. So - is there much of anything else? Something sci-fi or post-medieval would be gnarly, dude.
and yes i played killa already
ok well im just going to stop writing this now because if there's any hope for it, it's already that far along. thanks for reading.
p.s. oh, also i played ToEE, liked it fine, but after playing for a few hours realized that, uh-oh, there's not actually going to be a story at any point, is there?, nope, not a one, and quit. i've also tried baldur's gate ii and didn't take to it. the kotors were interesting for one play-through, but after having played jade empire and watching the mass effect balogna i will never enjoy anything bioware ever again.