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The Elder Scrolls 5: Could it be good?

Andhaira

Arcane
Joined
Nov 25, 2007
Messages
1,869,100
Lets say Bethesda learn their lesson from Oblivion. TES 5 doesn't have level scaling, combat is touched up to be fun, the world is more consistant, quests are actually entertaining and make sense, and npc interaction is better: If all this is done IMO TES 5 could be worth looking forward to.

Now, aside from level scaling all TES games have suffered from the othe problems I mentioned. So IMO its doubtful they will fix it but who knows. However I do have a sneaking suspicion they will get rid of level scaling as the outcry about that was pretty big. Heck, they may even toss in radiant ai this time around which actually works.

Since many Codexians enjoyed Morrowind, this may be something to pay attention to.

Also, while I am on the subject did they include werewolves in Oblvion, and could you get infected and become a werewolf in Oblivion?
 

Major_Boobage

Scholar
Joined
Apr 14, 2009
Messages
2,335
Location
Belgium, where they eat Jewish children
Nope you couldnt get infected and become a werewolf, only thing you could become was a vampire.

Anyways i used OOM (oscuro's mod the guy who works with aod) and it fixed level scaling making the game a lot more challanging.

It was a good action game then but seeing how limited the main quest was and the quest as a whole it was disappointing.

Sure Besthesda can fix it but seeing how oblivion and fallout 3 were immense successes i hardly doubt they will see the nessesity.
 

Durwyn

Prophet
Joined
Oct 29, 2006
Messages
1,132
Location
Erewhon
Well, despite it's shittines, FO3 was still a big step forward after Oblivion. I will surely not look forward to TES V but it can be interesting to see how Beth's evolving/devolving.
 

Seldon

Educated
Joined
Jul 17, 2007
Messages
71
Location
Sweden
TES V is going to be awesome, just like Morrowind and Oblivion.

I do however hope that the environment will be more interesting than the traditional generic medieval fare, that they created for Oblivion.
 

Wyrmlord

Arcane
Joined
Feb 3, 2008
Messages
28,904
Forget it. The series has no promise.

Daggerfall was fun for a few hours before you end up badly breaking the game.

And the games that followed did not try to build up on and try to fix it. They just threw it out of the window, and started from scratch to make new games with a new set of exploits and problems.

Even your beloved Arena was hardly compelling, and allowed you to max out halfway through.

There is nothing in the series. Whatever was good has been saturated. Battlespire was supposedly the most consistently entertaining entry into the series, and that's a spinoff.
 

Andhaira

Arcane
Joined
Nov 25, 2007
Messages
1,869,100
Wyrmlord said:
Even your beloved Arena was hardly compelling, and allowed you to max out halfway through.

Arena was bloody fantastic for when it came out. Ofcourse it will suck today; you just had to play it when it came out to truly appreciate how groundbreaking it was. I mean, the ability to maek your own spells was mindblowing. (albeit I prefer purchasing/learning spells than making your own, but I can live with the fact the TES series has made it a constant in their games). Heck, you could destroy walls in the dungeon to carve your own way. There were hundreds of towns you could visit, vast wilderness to explore...

Sadly, Bethesda stuck to the same forumla and onlu updated graphics. Thats a flaw.

Even then exploration was fun in morrowind, and that fun could return in an improved capacity in TES 5. The main thing they need to get rid of is level scaling. After that, make npcs more dynamic. Introduce dialogue trees. Make quests more interactive and fun. Introduce some consequences in the world. Have it react to you.
 

Wyrmlord

Arcane
Joined
Feb 3, 2008
Messages
28,904
I once put up a question to Emil on a podcast. The podcast was hosted by some small gaming related site, and they had taken questions from regular members.

So the host said, "So it looks like we have a question from Wyrmlord here...'Mr. Pagliarulo, you once said that you are strictly making that games that you want to make...isn't it in your very interest to atleast hear and do things according to gamers want, without totally disregarding what they say...it's your product and they are the ones who will buy it...'"

Emil paused on the podcast, and firmly responded, "4.7 million people disagree with you." It was followed by an enormous laughter from him, Hines, and the host. :) I admit defeat here. He is right. Bethesda largely acts on its own discretion on how to make its games, the "We are making games that we want to make" approach that they have frankly touted. But it has worked for them.

No matter how you try to argue against it, their sales figures speak more loudly than anything. I could try to say that logically, you have to depend on player feedback to get players to buy your game; but no, nearly 5 million willingly went and bought Fallout 3 anyway.

I suppose that those 5 million people and Bethesda have all got what they wanted. And even though, it upsets even the strongest fans of FO3 that they can max out halfway through the game and many of them openly resent its peformance issues, they know that they like it, and they all eagerly await the DLCs.

I don't know what Bethesda has done, but it has worked for them. I was playing Shivering Isles, and I thought, "This looks like an improvement, but they still have not taken care of core problems". I was disheartened enough by it to not consider getting future Bethesda games because they are not even going to polish existing games in expansions. It didn't work out for me; I stopped; it worked out for everyone else; they kept buying. Simple as that.
 

Triskaedek

Novice
Joined
Mar 4, 2009
Messages
6
It may be me, but I could never understand the "respect" The Elder Scrolls series (I'm speaking pre-Oblivion, of course) got from RPG-fans, to the point where Daggerfall was considered by some to be one of the greatest.

I for one found that each and every one of these games, even "for their time", was very poor in just about every aspect: simplistic combat, poor character creation/progression (some might say that the Daggerfall system was good, I'd beg to differ: a "lot" of skills offered during creation does not equal to deep character customization -it was clearly quantity before quality), laughable storyline, ludicrous writing, uninteresting "quests", etc.. and oh so incredibly bland, shallow and boring.

Granted, Morrowind's art direction and atmosphere was pretty interesting, making it (in my eyes) the only TES worth anything (not much, mind you), because it got at least one thing right (to a point).

Thing is, what surprised me the most about Oblivion when it came out -was the fact that it shocked so many fans, who perceived it as a "dumbing down". But seriously, looking back at Arena/Daggerfall/Morrowind, how much dumber could it get anyways? I may be the only one here, but I don't believe Oblivion was inferior to Arena or Daggerfall as an "RPG", because it simply couldn't get any worse than those two in the first place. So, it's even more simplistic than those who came before it -it doesn't change much, if at all, the essence of the series was intact: a huge, seamless LARP simulator with no substance, no challenge and no soul from start to finish.

Just an opinion of course...

Good day.

P.S.: I almost forgot to answer the topic: I guess TESV is worth looking forward to, yes, provided you realize it is going to be the same game again -and again, with "prettier" graphics (I should say higher system requirements, because I don't believe Bethesda's designers can pretend to beauty in any way).

But if you think there's a chance the series might one day turn out into a good RPG -no. Because it's never going to happen, ever.
 

TisATrap

Educated
Joined
Mar 16, 2009
Messages
390
I can't believe anyone would have faith in a new Beth game. Come on.
This is the Beth formula :

1/ Make a sandboxy game
2/ Dumb the skill set down and make the world smaller (Morrowind vs Daggerfall)
3/ Make the world smaller again(!) and dumb the skill set down a little more (Oblivion vs Morrowind) where an Axe is now a Blunt weapon. Also, replace the rich lore that you could learn from the wiki-style Morrowind dialogues by NPC who can only blurt out three unrelated sentences. Because fully-voice acted games are so much better with dumb sentences rather than having to read text.
4/ Take that shit game, Oblivion, and make the world even smaller. Replace swords with guns. That's Fallout 3

And you think TES 5 would be worth anything ? come on.
 

Lingwe

Liturgist
Joined
Jun 11, 2007
Messages
519
Location
australia
I was actually told by Emil that the reason that the Oblivion quests were all linear was because they had to make such a large number of them, while there were less Fallout 3 quests which allowed them to focus on each quest more and add different paths. Since Skyrim will be back to having a large amount of quests again they are going to do the linear quest paths again. So it will be worse than Fallout 3, that's for sure.
 

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,934
Location
Swedish Empire
i hope they will listen to the complaints from the buyers since ive been a customer of theirs since 1994, but all we will prob get is Fallout 3 with swords, as Talby pointed out above me.
 
Joined
Apr 18, 2009
Messages
8,268
Location
Gritville
Now with stat checks in the dialogue.

[Strength] I'll slay the beast! I am big and strong, see?

[Willpower] I INSIST THAT YOU ALLOW ME TO SLAY THE BEAST!

[Intelligence] So the beast needs to be killed, huh?

[Speed] A beast? Screw you guys! -runs away-
 

Lemunde

Scholar
Joined
Jan 16, 2006
Messages
322
TisATrap said:
I can't believe anyone would have faith in a new Beth game. Come on.
This is the Beth formula :

1/ Make a sandboxy game
2/ Dumb the skill set down and make the world smaller (Morrowind vs Daggerfall)
3/ Make the world smaller again(!) and dumb the skill set down a little more (Oblivion vs Morrowind) where an Axe is now a Blunt weapon. Also, replace the rich lore that you could learn from the wiki-style Morrowind dialogues by NPC who can only blurt out three unrelated sentences. Because fully-voice acted games are so much better with dumb sentences rather than having to read text.
4/ Take that shit game, Oblivion, and make the world even smaller. Replace swords with guns. That's Fallout 3

And you think TES 5 would be worth anything ? come on.

Say what you will about Oblivion but the world size is NOT smaller than Morrowind's. Anyone who tells you different has been abusing fast travel too much.
 

Relayer71

Liturgist
Joined
Dec 23, 2006
Messages
538
Location
NYC
AndhairaX said:
Lets say Bethesda learn their lesson from Oblivion.

The game sold better, faster than Morrowind and basically put them on the [mainstream] map. And their followup (Fallout 3) did even better - what lesson do you think they learned?
 

Andhaira

Arcane
Joined
Nov 25, 2007
Messages
1,869,100
Oblvion purchases were based off of Morrowind purchases. (i.e. ppl liked morrowind so they bought oblivion)
 

TisATrap

Educated
Joined
Mar 16, 2009
Messages
390
People like shit, news at 11.
 

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