Radisshu said:I wish there was an RPG where poorly equipped robbers just wouldn't attack you if you had good enough gear, and just nervously went like "Uuuh.. What's up?" if you tried talking to them.
Genma:TheDestroyer said:Radisshu said:I wish there was an RPG where poorly equipped robbers just wouldn't attack you if you had good enough gear, and just nervously went like "Uuuh.. What's up?" if you tried talking to them.
Not quite the same, but I know people talked to you differently once you got Power Armor in the original Fallout games. People like the Casino guards who used to call you a punk bitch suddenly got real respectful and/or nervous around you. Prostitutes wondered if it was a new form of condom, said they'd be jacking their prices up or wanted to know if they needed a wrench. Can't remember if any combat encounters were averted due to the world now considering you a walking tank.
Radisshu said:Genma:TheDestroyer said:Radisshu said:I wish there was an RPG where poorly equipped robbers just wouldn't attack you if you had good enough gear, and just nervously went like "Uuuh.. What's up?" if you tried talking to them.
Not quite the same, but I know people talked to you differently once you got Power Armor in the original Fallout games. People like the Casino guards who used to call you a punk bitch suddenly got real respectful and/or nervous around you. Prostitutes wondered if it was a new form of condom, said they'd be jacking their prices up or wanted to know if they needed a wrench. Can't remember if any combat encounters were averted due to the world now considering you a walking tank.
It was pretty funny how some NPCs were confused regarding your gender when you wore power armor as well. I don't remember the exact line, but something like "Sir.. uh.. madam?"
I was mostly thinking of open world games where you actually see the enemy come running towards you, though, because that's where you really notice how stupid they most be. Like in New Vegas, where some strung out Raider with a baseball bat probably will attack you regardless of your appearance or if you're accompanied by a robot dog and a super mutant or not.
G.O.D said:It's a small thing to barf about but still
As usual he's sellin air
So exactly NOTHING has been changed then!
All of this also was in the previous games... only in a more derp like form...
And now they want to take credit, not for making something work good/realistic/rewarding...
But for how it should have been in the first place, 2, arguably 3 games earlier...
What a learning curve it must be.
Not buying, Todd!
Rivmusique said:I've seen this reasoning before and it might even be true if games could do that. But they cant. I mean, look at combat alone, I am yet to see a a sword/shield game with a decent real-time combat system. It's always just hold block button, wait to get hit, use the opponents recoil to land 2 blows, repeat. The best I've seen is, sadly, Mount and Blade. So yeah, stick to stats and skill please.
kofeur said:I've yet to see a 'modern' RPG where the opponents flee when they're low on health...
Rivmusique said:MMXI said:
So assuming that we now have the technology to do away with statistics, we should? Haven't you two realised by now that statistics as an abstraction is important for reasons of actual role-playing? That without the statistics you basically are your character? Seriously, guys. Are you trolling?
Yes, we should. If it was ever possible to show character development separately from player-skill development without the use of statistics. Which it isn't. And wont be in any foreseeable future.
villain of the story said:Rivmusique said:MMXI said:
So assuming that we now have the technology to do away with statistics, we should? Haven't you two realised by now that statistics as an abstraction is important for reasons of actual role-playing? That without the statistics you basically are your character? Seriously, guys. Are you trolling?
Yes, we should. If it was ever possible to show character development separately from player-skill development without the use of statistics. Which it isn't. And wont be in any foreseeable future.
And the reason is bad design + technological limitations?
lol who the fuck is this guy?
MMXI said:You are quite the retard, eh? Statistics are a necessary abstraction to divorce the player from the game while allowing the player to tailor the character precisely to his/her specification. Remove statistics and the player and character become one, forcing the strengths and weaknesses of the player on the character he/she wishes to role-play. Hide statistics and rely on visual cues and the game becomes a guessing game rather than a role-playing game.
This is the fucking Codex, man! Wise up or get the fuck out.
Rivmusique said:seriously this shit would require like brain alterations
Its makes sense in my head Also I like how your character upgraded to an lcd when he bought the gun and helmet.Clockwork Knight said:Ah, you mean that if technology was advanced enough, we could be able to make our character faster or stronger naturally, instead of leveling the "hit faster / stronger" stats and pretending the character is faster / stronger? Yeah, I kind of get what you're sa-
Rivmusique said:seriously this shit would require like brain alterations
Two WorldsRadisshu said:I wish there was an RPG where poorly equipped robbers just wouldn't attack you if you had good enough gear, and just nervously went like "Uuuh.. What's up?" if you tried talking to them.