Koby
Scholar
- Joined
- Aug 8, 2006
- Messages
- 356
DarkUnderlord said:... because they can't. Same franchise. Same lore. Both need writers, quest designers and so on. Why would you have two teams of people working on the same game, just because one is an MMO and the other isn't? If anything, they'd end up consolidating the teams, which means the offline version ends up very similar to the online version and you run back into your problem about having two games. Ignoring the fact that you would have people working on the same game twice. One for $20 a month, the other for a once off $80. If you want to push your online game, you don't dilute the market with your own product.Brother None said:As for why continue...because you can?
Writers? Quest designers? Fuck that.
I mean just look at what marketing department is using to promote Fallout3:
Megaton, built in the crater of an unexploded nuclear bomb.
[deep throat] Follow the engine(s). [/deep throat]
Its all about the grafix, if you got the visuales, they will come (pun intended).
And in the case of an MMO, an engine, a vary EXPENSIVE engien mind you, that also need to handle "massive" amounts of players, at some kind of minimal level of quality, because bethsoft is not THAT stupid, they know they can "fake" it with the writing, quest designe, and all that, but the grafix need to be top notch!
@Brother None - The same.
Bethsoft will not develop and/or maintain two production engines, it doesn't make sense, it just cost too much, working with only one engine is more then enough, once they will have an MMO capable engine, NOT using it for other projects is not maximizing your resources.
So, unless they are willing to invest into two separated engines in different projects (don't forget about peripheral stuff like the overhead of working with two technologies or the platform problem - too many of them), its a matter of time before resources will be consolidated.
In by itself it sound right, from a market PoV at least, if there are two market segments, they should be in both, however its not that simple.