Too creepy to play with a young kid, it goes into Lovecraftian horror especially in the later parts, and has a downer ending.to anyone that played it: how appropriate is the game for a young kid? swearing, nudity, violence, that kind of thing. my kid has enjoyed adventure games in the past, and the fact that this one is fully vocalized helps.
sorry king but so far I'd wager around 3/4 of all acts of indignation are scripted, not optional, and the way this womyn of intellection has to suffer the feral primal folks from oop norf is truly inspiring and empowering. you go, grrl.You are generally offered multiple dialogue options. You can have the main character acting as an obnoxious bitch rather than a pleasant young lady all the time, but you don't have to. And while there are obviously no multiple endings or anything, you are better off not acting as an obnoxious bitch.
The question here is why have you selected just those options, hm. You want a waifu that would treat you as a sadistic man-hating mommy would, or do you perchance want to be one yourself?
sam & max hit the roadNot many adventure games with endings so grim, can you name more?
there's at least one reasonThe problem with the ending isn't that is an unambiguous tragedy (games could use more of those, agreed) but that there isn't a good motivation for Thomasina (and more importantly for the player controlling her) to go through with the excavation and then actually break the seal in the end. Instead you are given plenty of warnings but no option to act on them. While you can argue that Thomasina is already being magically influenced by the big bad and unable to act rationally by that point, that still doesn't make this a good ending for a game where there is a (hopefully not completely retarded) player making choices on behalf of the character. If you are going to force the player into choosing a "bad" ending, at least make an attempt at motivating why that is the choice the character must make.