LeStryfe79
President Spartacus
well I've barely played after hitting 80.
It's a fun game but the fun things only lasts a few times over. If you've done a dungeon once (story mode) you won't miss anything by not playing some other version (exploration). same goes for WvWvW - it's always 1 server zergig a location and another defending, while the third is doing something else. all wvwvw matches are the same.
Definitely worth the initial cost and I got my money's worth and all that, but I'm glad there's no monthly fee.
"higher tiers" of pve, pvp and crafting doesn't matter, because gear doesn't matter. it's a cute idea but it kills the incentive to play - unless you're all about dressing up and RP.
What do you think MMO's in general can do to avoid this problem? More sandbox features? Faster content delivery? Slower grind with better loot?