Big Nose George said:Kraszu said:Big Nose George said:See, its depended on the developer, not the size of the number...
No it depends on both of those things. System with 5 skill lvls is easier to balance then system with 200 points (that is practically impossible to balance),
God dammit man, just fucking divide it by 5 and you've got yourself the same scale. Fuck.
But I give you that it can be tricky. For example, game has 20 skills, skill goes to 100, character gets 20 points per level. Now the player decides to put 1 point in each skill, each level. It would be impossible to make this build playable. But! dead end builds are ok in my book. And! you have the same problem with 1 skillpoint per level and an even distirbution by the player. Not as severe but the same problem.
The problem is bigger then that. For example you have programmed speech checks (between 80-110) at 80; 85; 93; 104 Now the character that have 92 had just wasted 7 points, not becouse of his mistake, just mindless luck becouse the system hide those information from him. With 1-5 system he at least know that each lvl has something programmed for it or it would not exist.
As for 1-5 or 1-10 it could depend on the skills, less useful skill could have less points etc.
Kraszu said:and system with 200 don't give any more meaningful options for the player over the system with 5.
Big Nose George said:Define meaningful.
In that case meaningful = every point gives you something.
Big Nose George said:Except maybe that some people just cant do basic math and that concern is valid in the day and age of quest compass and "rpg is riding a horse and killing things"...
What more calculations you have with 1-200 system then with 1-5 system? You either got lucky and got enough points in skills that you find important or you weren't. (you don't know how much is enough because you don't on what points there are important checks)