incline gonna inclineBack in the day we had D1 patches, now we have D1 mods. Good job, Obsidian!
This is truly some great work Grotesque. The thing with solid HUDs though, is that they require a lot of work to look good on all resolutions. You'll either gonna have to do awkward fills/cuts, or a shiton of work.
In terms of ergonomics, Obsidian is actually correct in having the log to the right hand side as it rarely requires interaction. I suspect portraits on the left just looks weird because we're used to having them on the right, but even so given the option I would use portraits on the RHS and cop the extra mouse actions.
Those vertical white bordered columns at the weapon slots doesn't look good. They look like if the were just cut at the top. Otherwise, great job.
Actually I think they don't fit at all, neither of them. There should be an option to remove it (if if becomes a reality sometimes). The pure brown wood and the lighter white coloumns don't mix well IMO. Plus, you don't use this kind of textures anywhere else on the UI, so it look really out of place. As soon as I look at the picture, it strikes me in an instant that something is not right. The same thing with the ABCD on the right, next to the spell selection.Those vertical white bordered columns at the weapon slots doesn't look good. They look like if the were just cut at the top. Otherwise, great job.
You can pick your poison from these ten variations
That looks good Surf, but it's really uncomfortable to read text across an entire 1920+ pixel-wide screen. I hope it allows us to reduce the width of the log.Worked a bit on an UI mod of mine. I find this pretty reasonable, any suggestions what I could do better? I would need Bester 's help to recolorize the Ability and Tooltip windows though. I have no idea how they are saved as assets in the game.