Claw said:As far as I could tell, the summoning spells don't do shit in the first game, aside from Skeletarius (probably because they already had a sprite for that one).
That's rather poor, but at least I know now. Skeletarius is complete crap in practice I've found. I've been trying out poisoned wand combat with my demonology mage, holy crap it's powerful. The only thing that annoys me is that I cannot tell how long it lasts - is there any way to tell. I'm sure it lasted til a second combat once, and then I think it ran out, getting my mage killed.
Jasede said:Strange; never noticed that. Then again, I don't use Demonology until RoA 2 anyway as a rule because with spell skills ~9-12 in the Demonology spells there's a good chance those monsters turn against you.
And woe to you if that happens and you don't have magic or magic weapons.
Magic weapons? Looking at the various sources of info on the game, most of these are difficult to tell from normal versions. Supposedly there's some good magic item on the bandits between Felstein & Orkanger but I couldn't be bothered to try and work out which thing it might be and just sold the lot. I did manage to get my Dwarfs Orc Hook made magical by spending >150d and praying, but of course being RoA it broke on the second next combat and when repaired reverted to a normal Orc Hook.
What use are the blankets you suggested I have for everyone? I have them on my spell casters (was hoping that it would help restore APs on the trail) and can't see any difference.