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Company News The Knights of New Vegas: A History Of Obsidian Entertainment

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
Yeah, that money-smart management style also tends to lead to making games more accessible, streamlined, dumbed down. It's a difficult industry to float in, and that's just one of the most direct ways to try to survive.

On the other hand...is exploring various business models really that bad, in the grand scheme of things? inXile put out Choplifter HD, Bard's Tale, friggin' Line Rider, and fully own and sell the,. I mean, I have no huge interest in any of those games compared to my interest in Wasteland 2, but they do put the company in a better situation financially. Diversification tends to be a good thing, including in genres outside RPGs. Or do you disagree?
 

Lancehead

Liturgist
Joined
Dec 6, 2012
Messages
1,550
It depends on whose perspective we're talking about. From developer's perspective it makes sense to diversify. From the players' perspective it may not be desirable. Fargo was not able to get Wasteland 2 going before Kickstarter, was he? If as a player your tastes in games are relatively niche, then the "money-smart" management probably won't cater to you.

It is possible, for example, for a company the size and strength of BioWare to on one hand make Dragon Age's and Mass Effect's, and on the other hand make Baldur's Gate-likes. And they can actually make profit on those BG-likes if they're smart and don't spend AAA money on them. But when you're the size and strength of BioWare small numbers don't cut it due to opportunity costs.

The only practical scenario I can see where a company can diversify and not produce dumbed down games would be if they're financially independent like Valve.
 

Moribund

A droglike
Joined
Oct 20, 2012
Messages
1,384
Location
Tied to the mast
Too bad you can't redirect rageaholic to rpgwatch for that rant, obviously he's a troll and a meany. A bit whiny but the last part I had to agree with, sums it up entirely. Pie in the sky bullshit that sounds good but on close examination doesn't make any fucking sense. And that's the good part of obsidian, the general inability to make anything with any quality is just impossible to overcome even if there weren't all these problems.
 

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,889
Location
Fiernes
Rageaholic did manage to attract the butthurt Obsidian Defense Force

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7yhcL.png


:smug:
 

Cosmo

Arcane
Joined
Nov 6, 2010
Messages
1,388
Project: Eternity
Today Obsidian is basically the R&D department of CRPGs... In an industry that doesn't care for R&D, or innovation, or even building something truly worthwhile. I prefer my games buggy but with some soul, a thing that today's "great products" generally lose along the way.
 

IronicNeurotic

Arbiter
Joined
Dec 2, 2010
Messages
1,110
A third of New Vegas's entire main narrative could be circumvented by speaking to characters out-of-sequence and glitching them into progressing the plot! Even after all the patches, it still corrupts your save file if you fail to lovingly stroke its hair on one occasion. Of COURSE it was more glitchy than Fallout 3! It still is! A fact that's reflected in the glut of fan patches!
On its worst possible day, Fallout 3 was twice as professional a retail product.

:hearnoevil:

Retards not understanding what a nonlinear plot is.


Fuck this guy
 

Zakhad

Savant
Joined
Dec 10, 2012
Messages
284
Location
Gurtex
"Patrolling the internet almost makes you wish for a nuclear winter"

Fun fact, that line was written by Bethesda employees.

Really?

Was it the Bethesda liaison guy on NV (whateverhisnameis)?

I remember that guy being a massive tool. Also, I remember him supposedly being responsible for some of the cannibal shit (meresti, etc.) that bethesda constantly inserts FOR NO GODDAMN REASON
 

GarfunkeL

Racism Expert
Joined
Nov 7, 2008
Messages
15,463
Location
Insert clever insult here
A third of New Vegas's entire main narrative could be circumvented by speaking to characters out-of-sequence and glitching them into progressing the plot! Even after all the patches, it still corrupts your save file if you fail to lovingly stroke its hair on one occasion. Of COURSE it was more glitchy than Fallout 3! It still is! A fact that's reflected in the glut of fan patches!
On its worst possible day, Fallout 3 was twice as professional a retail product.

:hearnoevil:

Retards not understanding what a nonlinear plot is.


Fuck this guy
Obviously he never played the original Fallout.

"So I can skip 90% of the main narrative by going straight to Military Base and Cathedral? WHAT AN AWFUL GLITCH!"

:thumbsup:
 

Harold

Arcane
Joined
May 10, 2007
Messages
785
Location
a shack in the hub
"Patrolling the internet almost makes you wish for a nuclear winter"

Fun fact, that line was written by Bethesda employees.

A good deal of the generic barklines (i.e. those that don't change depending on what you've done in the world) were written by Bethesda community managers (i.e those retarded forum admins of theirs) and you can spot them a mile away: "How do they keep the floors in here so clean?", "The bunker takes a liitle getting used to, doesn't it?", "When I got this assignment I was hoping there would be more gambling." etc.
 

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