Taken from TLN's Discord:
Is The Last Night still in production?
Yes, 100%.
It goes without saying that we didn't expect at all that level of success when revealing the game at E3 2017, and this required seriously rethinking the project.
Instead of continuing developing our tiny indie thing, the "minimum viable product", we decided to go for the full vision, even if it required us to ramp up our game as entrepeneurs, to multiply the budget by 20, and to add several years of development. As a new studio, your massive interest for The Last Night at E3 2017 proved that the project was more than viable, and you opened us an incredible window of opportunity to grow & deliver something truly unique while shaking a bit this industry.
When will we see more?
In times where we're inundated with teasers, trailers, hours of gameplay demos and influencer playthroughs before games are even out, we decided to take another approach. The Last Night will remain largely secret until launch. As such, don't expect too much out there. So far we're planning two more trailers, each revealing some new aspects of the game while raising even more questions.
Spending months making trailers is very distracting when we're focused on production & solving really hard artistic, creative, narrative & technical problems, and would slow us down considerably. So, we'll drop our next trailer when we have the right opportunity (a big event preferably), at the right timing for us.
When will it launch?
When it's done. We're at the very least 2 years away from launch. In an era of crunch, we chose to stay much longer in preproduction as we needed to seriously ramp up our budget, prove that we were capable of metamorphosing into a real professional studio, and grow our creative & technical skills, testing, failing, nailing & solidifying hundreds of core technology components supporting our open world: scene streaming, dynamic weather, complex real-time dialogues, action gameplay physics, drone AI, 3D character & camera pathing, randomized layered 2D animations, our next-gen 2.5D graphics tech, etc... The project is now in a solid shape, and we're entering production in 2021 with a larger senior team to execute the vision we tested & laid out in preproduction.
Is Lorn doing the original sountrack?
Yes :heart: