TheHeroOfTime
Arcane
Despite it needs a lot of polishing, it looks great. Finally, a completely open world Zelda game.
EDIT: Here's the video again
Thanks to LESS T_T for sharing it.
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If Wind Waker with its recycled pirate camps, linear progression and tedious Triforce shard gathering busywork is any indication, it will be a terrible open world.Finally, a completely open world Zelda game.
Yeah seriously, my thoughts as well. Go into slow-mo everytime you jump off your horse? Can't imagine that not being abused. The big open world looks barren and boring as fuck, like a less interesting version of Dragon's Dogma map. If you removed Link, nobody would even know this is a Zelda game because that sure as hell doesn't resemble Hyrule. Horseback riding doesn't even require you to steer really and there's little interraction to it. Wow, how very fun. I'll likely never play it anyway since lol Wii U but still. Why do Nintendo devs put all their best games on handhelds?Bullet time, quest compass that kills exploration like Skyrim's, awesome button to prevent your horse from crashing into a tree, stupid fog included to hide the obviously bad graphics and popping trees, a big open but empty world that looks nothing like Hyrule...
I wouldn't call it incline so far.
Yeah seriously, my thoughts as well. Go into slow-mo everytime you jump off your horse? Can't imagine that not being abused. The big open world looks barren and boring as fuck, like a less interesting version of Dragon's Dogma map. If you removed Link, nobody would even know this is a Zelda game because that sure as hell doesn't resemble Hyrule. Horseback riding doesn't even require you to steer really and there's little interraction to it. Wow, how very fun. I'll likely never play it anyway since lol Wii U but still. Why do Nintendo devs put all their best games on handhelds?Bullet time, quest compass that kills exploration like Skyrim's, awesome button to prevent your horse from crashing into a tree, stupid fog included to hide the obviously bad graphics and popping trees, a big open but empty world that looks nothing like Hyrule...
I wouldn't call it incline so far.
Bullet time, quest compass that kills exploration like Skyrim's, awesome button to prevent your horse from crashing into a tree, stupid fog included to hide the obviously bad graphics and popping trees, a big open but empty world that looks nothing like Hyrule...
I wouldn't call it incline so far.
Also: http://www.rpgcodex.net/forums/index.php?forums/jrpg-weaboo-discussion.60/
Making the Horse act more like a Horse seems like a pretty great idea to me. Not only does it feel more natural, but it also means that they have the potential to make horseback combat feel and play better since you don't need to fuck around with thecarhorse steering while trying to fight against the enemy as well. Obviously they want to make Epona more of a legit character with its own mind. The rest is just assumptions based on a very short video of a game that's not even finished.
Bullet time, quest compass that kills exploration like Skyrim's, awesome button to prevent your horse from crashing into a tree, stupid fog included to hide the obviously bad graphics and popping trees, a big open but empty world that looks nothing like Hyrule...
I wouldn't call it incline so far.
Also: http://www.rpgcodex.net/forums/index.php?forums/jrpg-weaboo-discussion.60/
The funniest bit from that video:
'This is a densely wooded area!'
> Shows a grassy area with a few trees scattered around (presumably because too many trees would be too much for the Wii U to handle).
Then it shouldn't be designed like Gothic Jr. and every other tired open-world western ARPG if they can't strike a balance between Disneyland and Van Buren. Further developement won't fix what is already lame core design, there's nothing Zelda-looking about this. Might as well throw in some forsooth dialogues, collectable animal skins and fucking dragons.The world looks kind of barren but a) it's in development and b) when it's filled with shit like in Skyrim people complain it's a themepark where you can't go in one direction for 15 seconds without stumbling on dungeons.
That still doesn't look like a believable forest-y area.I act like they wanted to say the comment about this moment:
Making the Horse act more like a Horse seems like a pretty great idea to me. Not only does it feel more natural, but it also means that they have the potential to make horseback combat feel and play better since you don't need to fuck around with thecarhorse steering while trying to fight against the enemy as well. Obviously they want to make Epona more of a legit character with its own mind. The rest is just assumptions based on a very short video of a game that's not even finished.
Why does every game need a fucking 'open world' these days? It makes my blood boil just thinking about it