Iucounu said:
I'm on Day 4 now and I've been exploring the town of Milton, and it wasn't until now that I ran into my first critter - a single doe that had wandered into town. Otherwise I had neither seen or heard anything living around me. I'm slowly finding better clothes, but the lack of a prybar and a hunting knife is starting to bother me.
Does Voyager normally contain wildlife from the start, like the other difficulties?
Yes, Voyager normally has wildlife right at the start, at least rabbits and deer.
But things are different now, it seems.
EDIT: Spitball theory here, haven't had a chance to play more TLD since my wall 'o text: Bears have either received minimal changes, or not been changed at all.
Bears are connected to caves. Every bear has a cave he calls home, and he patrols a specific area. I've checked user-made maps of the regions, and on Voyager every time a cave is marked as a bear cave, it has a bear living in it. Only three regions are exempt from this rule: Mystery Lake, Pleasant Valley and Blackrock.
Mystery Lake has four bear caves in total, but only two of them are ever occupied during a game, randomly selected.
Pleasant Valley has
seven bear caves in total, but only four of them are occupied during a game, with two constants and two randomly selected. I can confirm this information up to the point that I only ever found three bears in PV during my last playthrough, the two constants and one random.
Blackrock has three bears, but two of them do not have a cave to call home. One of them is stuck in Bear's Bend however, so technically that area is his entire cave. Another bear can be found within the Blackrock prison yard at times, but not always.
We'll see if/how they act differently in time.
In other news of the update, people are complaining that Timberwolf packs can now spawn on any map - and utterly ruin the game as a result. I can understand their stance, as during my past playthroughs I've discovered that Timberwolves are quantum-based lifeforms, they only exist when observed. How do I know this? Because if I cause a bleeding injury on any other animal, it eventually dies somewhere on the map, even though I'm not around to witness it. Timberwolves, however, require that I be present for them to die from blood loss, they exist in some kind of limbo state until I'm nearby, then the game checks their status and finds that they're actually dead, then proceeds to drop them where they stand. This happened four times to me during my last playthrough, and in one case it was two wolves at once in close vicinity to each other.