CptMace
Self-Ejected
Ok let's do this !
pippin so there's no way to turn automapping off ? It kinda ruins the design of late game dungeons of MM1. Although these were horrendous to map, that would become trivial, needless to say the map-based puzzle of the very end would blow in a second as well. I mean, who cares, we all checked for the answer as soon as internet could give it to us anyway.
I saw you post in the Steam thread. Ill squeeze that in. Thanks for the support.Scrooge The website is back up. It was down a couple days because the provider started charging VAT on top of the subscription and I didn't pay the VAT manually. Anyway, all fixed. Thanks for mentionning it!
The game should be much better once rebuilt with the new engine (and more reliable). A question of taste though. The new engine is meant for the sequel but I don't want the two games to be too different so Underworld will be updated (yet again!) Unfortunately I've had a few setbacks, as us indies tend to.
I have Swords and Sorcery Gold or something installed, but I have no idea where I have bought it or which bundle, so I don't dare to uninstall it ever.
I've uninstalled it many times and there was never a problem. You either got it from my site or Gamersgate. It was never in a bundle.
Swords and Sorcery - Underworld is great work. If you allowed the player the remap keys it would probably double your sales.
Loved this bit:
I didn't try the tool with the games directly but I was under the impression it did have the option to fill in as you explore, and saw screenshots that seemed to confirm this, does it not work like this then?Automapping would be nice if it uncovered itself as you went on, but as I said, they are completely revealed, even the dark areas. You also have the locations of everything available right from the start. It's basically having someone giving you their maps with every single detail on them.
Last time I used it, it filled in as I explored, like any normal automap. This was for Might and Magic 3, and 1. It does however still spoil a few things like answers to riddles and things like that, if you read all of its descriptive print. I would say it is still pretty handy. I can confirm that it does map even in darkness though, and this can either be a good thing, or bad depending on who you are.I didn't try the tool with the games directly but I was under the impression it did have the option to fill in as you explore, and saw screenshots that seemed to confirm this, does it not work like this then?Automapping would be nice if it uncovered itself as you went on, but as I said, they are completely revealed, even the dark areas. You also have the locations of everything available right from the start. It's basically having someone giving you their maps with every single detail on them.
You need to explore the Stronghold for the main quest, but you don't have to defeat the Minotaur boss at the end except to complete one of the lords' quest. I completed the Stronghold with a level 8 party as well, but I think it's more about the character stats rather than the spell levels they have access to at that point.After checking my Grid Carto. maps, looks like I was in the middle of book I. So book I it is !
Looks like I've done a couple of lords quests, like the first two Ironfist ones and the first two Lord Hoarder (or whatever his name is) ones. Regarding the main quest, it looks like I was about to delve into the Stronghold of the Minotaur.
Is a level 8 party up to the Stronghold ? I feel like my dudes are up to the place since I blazed through all the encounters at the surface, then I stumbled upon the chamber of wonders or something like that and my thief and my sorcerer died in turn 1... right at the first floor.
I don't feel like farming the wyvern peak again in order to reach level 5 spells but I feel like I'd actually need to ? Any advice appreciated, much love, peace.
It's the main reason the pregen party is so good, their starts are way above average.-Sidenote: I forgot how long it took to roll good stats in Might and Magic 1; the fact that you can't switch around attributes really slowed me down.
Ah, the temptation is there, but already on level 4 with my party.It's the main reason the pregen party is so good, their starts are way above average.-Sidenote: I forgot how long it took to roll good stats in Might and Magic 1; the fact that you can't switch around attributes really slowed me down.
It was annoying how you didn't have any space,or how you didn't knew what the fuck is a certain item(al thou it could be learned) ,or how frequently shit got broken and you had to throw a ton of money to fix it.By the end i was running around with broken armor.I don't remember having much trouble with the inventory. The only thing was remembering which prefixes and suffixes meant what but you could always just ID the items at the blacksmith to get the actual numbers behind them.
And yeah, once you get all the outdoor skills and start "lawnmowing" the overworld then it does start to feel kind of dumb.