Kaanyrvhok
Arbiter
- Joined
- May 1, 2008
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I'm in the Darklands KOTOR 2 boat too
Wasn't present in the final game.racofer said:Does anyone knows where this scene took place:
http://i51.tinypic.com/mhr34.jpg
??
Because I don't recall it.
Like?sser said:I thought the first Dragon Age had plenty of dark themes. I mean the game didn't really wrap up all that well in the end, but there were individual places that were or could be quite grim.
DragoFireheart said:Legend of Mana? Ignore the art style and it's a relatively dark game.
ever said:Also I know a lot of people here will probably disagree, but Planescape Torment is garbage in terms of quality of ideas. The writing is nice and descriptive but really its just garbage. Wall of text after wall of text of really asinine junk. I don't think the game is "mature" at all. It seems to be targeted at people around the age of fourteen to twenty one.
Serious_Business said:Also, no one will listen to me but I'm feeling like it : Final fantasy tactics
made said:While I think BoK is under-appreciated around here, its main strength is story/dialogue, certainly not gameplay. I've never finished it, but from what I've seen the areas are empty and lifeless, travel is annoying (can't move and turn at the same time), repetitive combat with very few options so it always plays out the same way, simplistic skill system where you can max out the relevant abilities half-way through. Certainly not even close to Arcanum even with all its faults. Though I welcome you to make a BoK thread and convince me otherwise as you seem to enjoy this game a great deal.
Gladly.Pablosdog said:Can you give me an example of some garbage ideas then? I really want to know what's so asinine about Planescape. Please, enlighten me. How can writing be "nice and descriptive" yet garbage at the same time? Why does the amount of text suddenly effect it's quality? What makes it's ideas so garbage?
"The tattoo speaks of four minds. One was a woman, who loved a man who *knew* her and *knew* not love. The other was a blind man, who saw things no mortal eye could see. Another was a familiar, a mage's pet, bought and bound. And the last was a slave."
"Why did you not want to tell me this?"
"The four are bound with a symbol that is *known* to me." A symbol of torment had appeared above Fell, which Dak'kon elaborated on, "The symbol is torment. He says that you have always worn it, for the flesh *knows* that it suffers, even when the mind does not."
Yuck! What did I just read? The language is nice, descriptive and obviously written by a well read and literate human, but the content is disgusting."What *are* you? "
I AM IRON GIVEN PURPOSE. I FORGE THE IMPLEMENTS BY WHICH THE MULTIVERSE WILL BE UNMADE.
"You mean forging weapons? That's your purpose?"
METAL IS LIKE FLESH. BOTH CARRY POTENTIAL IN THEIR VEINS. WHEN TEMPERED WITH HEAT AND PRESSURE, THE POTENTIAL SURFACES. MY PURPOSE IS TO BRING FORTH THIS POTENTIAL. ALLOW IT EXPRESSION.
"Who do you make these weapons for?"
I FORGE THEM FOR THE SAKE OF ENTROPY. THEY ARE PAIN SEEKING EXPRESSION.
"What does entropy need weapons for?"
BEYOND THIS TOWER, ORDER RALLIES ITS LEGIONS. THE MULTIVERSE HEALS ITS WOUNDS. IN TIME, ITS STRENGTH MAY EQUAL ENTROPY.
"The multiverse is your enemy? Why?"
THE MULTIVERSE BREATHES. IT GROWS. IT STAGNATES. IT FORGES ITS CHAINS AROUND THE PLAINS LINK BY LINK. IN TIME, EVEN ENTROPY MAY BE CHAINED.
"And you're opposed to chaining entropy?"
WHEN A THING SEALS ITSELF AGAINST ITS OWN DESTRUCTION, IT MERELY DIES A DIFFERENT DEATH.
"So you're saying immortality is just a different kind of death?"
IMMORTALITY IS ONLY A WORD. ALL THAT EXISTS CAN DIE. EVERY LIVING THING HAS A WEAPON AGAINST WHICH IT HAS NO DEFENSE. TIME. DISEASE. IRON. GUILT.
[ There are more things to talk about, quest related, but I wanted to keep it short ]At your approach, the old man straightens and looking directly at you he says, "Well met, Avatar. I am called Erethian. Although thou dost not know me, I know thee well. I have seen thee destroy Mondain's power and so defeat that misguided mage, I have seen thee vanquish the enchantress Minax, I have also seen, in a very unique way, how thou brought low the hellspawn Exodus."
He falls silent here and you notice that the old man's eyes are milky white.
"Name"
The mage gives you a half smile, "'Twould seem that thy memory is failing thee, Avatar. As I have said, my name is Erethian."
"Job"
"I am a follower of the principle of Truth. But unlike those of the Lyceaum, I would prefer to seek out the knowledge instead of waiting for it to come to me. It is this curiosity which has brought me to this island from which Exodus, the spawn of Mondain and Minax, sought to rule the world. The books and scrolls here have taught me much of Britannia's history and other... interesting subjects."
His clouded eyes sparkle with intelligence. But you can't help wondering how books and scrolls are of any use to a man afflicted with blindness.
"Subjects"
"If thou art interested, feel free to inspect them. This is no library." As if regretting his gracious gesture, he adds, "However, I trust that thou wilt take utmost care with the older ones." He stops, on the verge of saying more.
"Bye"
But of course, you might just prefer the angsty stuff from Torment. If so here I will write you some more:"Name"
"My name is Fenn, Avatar."
"Job"
He looks away from you shamefully. "I have none, Avatar."
"None"
"I used to be a farmer in more prosperous times. I used to work with Komor and Merrick."
"Komor"
"He is my best friend and the bravest man I know."
"Merrick"
"Merrick joined The Fellowship so he could live in their shelter, the poor sod."
"Fellowship"
"If The Fellowship truly wants to help people, why would they let us starve just because we do not want to join? They cannot answer that one!"
"Shelter"
"Hmf! If thou art so unfortunate as to want to live there, thou wouldst do better on the corner with Komor and I."
"Corner"
"Even when pockets are light, there is still some mercy left in this world. Begging for money is not a proud profession, but there are worse ones."
"Worse"
"At least we do not have to do what Merrick does. He recruits for The Fellowship."
"Starve"
"Do not worry. We shall not starve. Camille sends her son Tobias with food and clothing for us every so often."
"Camille"
"Camille is a good woman. She lives at the farm bordering the dairy."
"Tobias"
"He is a fine lad, always willing to give us a hand. Unlike that rude urchin, Garritt."
"Bye"
Betrayal at Krondor has superb writing. Whoever first suggested this is completely correct.made said:While I think BoK is under-appreciated around here, its main strength is story/dialogue, certainly not gameplay. I've never finished it, but from what I've seen the areas are empty and lifeless, travel is annoying (can't move and turn at the same time), repetitive combat with very few options so it always plays out the same way, simplistic skill system where you can max out the relevant abilities half-way through.
Oops I responded to the example thing but didn't give any treatment to these questions.Pablosdog said:How can writing be "nice and descriptive" yet garbage at the same time? Why does the amount of text suddenly effect it's quality? What makes it's ideas so garbage?
ever said:Oops I responded to the example thing but didn't give any treatment to these questions.Pablosdog said:How can writing be "nice and descriptive" yet garbage at the same time? Why does the amount of text suddenly effect it's quality? What makes it's ideas so garbage?
First, let me clarify the *writing* is nice and descriptive but the *content* is garbage. These are two separate things. I might write an entire book with beautiful and vivid descriptions, the content of which is exclusively my old crone mother farting, but it would be a terrible book.
And of course, the amount of text won't effect quality *per sentence* but a large amount of bad stuff is always worse than a small amount of bad stuff. For instance if the above mentioned book were a thousand pages, it would be more agonizing to read than if it were one sentence. Another example is I don't really care about all the little microscopic insect poo that's everywhere around me, and you, and everywhere really, but if you came into my room and made it your toilet, I would be very upset.
As to *what* makes the ideas so garbage? I hesitate to name a quality because I can't. I lack the brain power to identify and pinpoint the cause. However I will say this: What bothers me most about it is how it screams angsty teenager, and how each conversation seems like the sort of thing you'd hear from two people currently "zoned out" on many hallucinogens, or in other parts of the game, two people trying their best to sound like "gangsters", and not rational humans.
ever said:Ever's long quotewall and needless moral judgments.
Sorry, I didn't mean for it to come off that way.Chateaubryan said:You sure have a problem if an RPG having some "teenager content" is an issue for you.