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The Necromancer's Tale - narrative-driven RPG about about necromancy and descent into madness - coming July

GentlemanCthulhu

Liturgist
Joined
Aug 10, 2019
Messages
1,479
You can't spell necromancer without romance, after all.
 
Joined
May 31, 2018
Messages
2,888
Location
The Present
It's like this game is taking notes from some campaign scenarios I've created. I've made a couple that take place durring a ball. Very ideal situation for adventuring. It's a crime that it doesn't get used in CRPGs. Incline.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,681
I'm not sure all these tiny promo videos are doing the game any favours. I get that the devs want to keep the public aware, but there's not much to them and it's making the project come across overly amateurish, like the studio thinks they're showing something impressive. Take this last one, did we really need a minute-long spot of the PC clicking random characters who tell him the gates are closed? What am I looking at? I think they'd be better off posting less frequent but longer and more substantial gameplay showcases.
 
Joined
May 31, 2018
Messages
2,888
Location
The Present
I am still cautiously optimistic. Everything looks like it's there. Fingers crossed that execution isn't amateurish. That's really my only concern.
 
Joined
May 31, 2018
Messages
2,888
Location
The Present
These people speak like reviewers but they're clearly actors. Also, not one mention of the combat. Concerning. I will try the demo this weekend. I run Linux though, so we'll see if it works.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,681
I remain skeptical of their promotional approach with these bite-sized videos - I like what they're showing, but I don't like how they're showing it. It comes across very rough and cheap and I've seen free mod crews with better production values to their advertising. I really hope they don't end up playing themselves with this strategy.
 

Ibn Sina

Liturgist
Patron
Joined
Jul 12, 2017
Messages
1,027
Strap Yourselves In
I remain skeptical of their promotional approach with these bite-sized videos - I like what they're showing, but I don't like how they're showing it. It comes across very rough and cheap and I've seen free mod crews with better production values to their advertising. I really hope they don't end up playing themselves with this strategy.

Try the demo for yourself. It has interesting ideas but the execution is very bad imo. You will spend hours running around like headless chicken because it is not clear how to proceed to next objectives.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,681
Try the demo for yourself. It has interesting ideas but the execution is very bad imo.
Ah, so the promo shortcomings do reflect the actual game? That's a shame, I liked the premise. I might give the demo a go if it stays available past this Halloween shtick, got no time right now.

You will spend hours running around like headless chicken

:rpgcodex:

27648.jpg
 

Spike

Learned
Joined
Apr 6, 2023
Messages
1,067
Try the demo for yourself. It has interesting ideas but the execution is very bad imo.
Ah, so the promo shortcomings do reflect the actual game? That's a shame, I liked the premise. I might give the demo a go if it stays available past this Halloween shtick, got no time right now.

You will spend hours running around like headless chicken

:rpgcodex:

27648.jpg
He said headless not headful.
 

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
3,137
Release Roadmap
Fans and supporters, we are resetting the game release date and this announcement contains a full status update including the rationale for the new date. A huge thank you to the team who have at this point implemented over 350,000 words in the game narrative, over 180 unique NPCs, a robust combat system, and an incredible city and environs.

The bulk of game content is now in place, and has been heavily tested from a bugs point of view, but we need some more time to do playthrough testing, balancing, and content tweaks. Please continue to report bugs in the demo, in particular the specific places where you find you can run through walls - this has been an ongoing challenge since we implemented and continue to improve free-movement with WASD/joystick control. We would like to say a huge thank-you to our supporters who continue to help us improve overall quality.

We want to ensure we release the game to our highest achievable standard and trust therefore that your patience will continue as we endeavour to bring you the best experience we can.

Narrative
We have implemented over 350,000 words in the game narrative, with about 25,000 words left to write. Books, lore, and journal notes are complete and add about 25,000 more, bringing the game to around 400,000 in total. This has been a huge undertaking over the last 4 years, involving a writing team of 8 part-time writers/editors.

466ecfefafead2673d5de1c9d5d5b15d1bb7905b.gif


Characters
Over 180 unique NPCs are now in the game, playing major and minor roles in the game plots, as well as many having their own sidequests. Almost all have partial voice-acting, from our 25 voice actors.

e08c7f687da88b65ee08e1d02d624d3ccdeb82a5.gif


Combat
The combat system is core-complete, having undergone some major revisions in the last 2 years. A few battle-magic spells and crafted battle-potions remain to implement- these generally require knowledge that you pick up while exploring dungeons, forests and ruins.

3b2a54ca9fc36f6f46bd79505889c2268bd2e6fe.png


Open-World
The over-world is complete, including the city and its environs (forests, cemeteries, canyons). Building interiors are complete, as are most of the underground and arcane areas (caves, crypts, catacombs, realms of the dead)- some small underground regions remain to complete.

56355514e2b5dd20b8c2656a32aeb1f9210262b7.png


Dates & Release Plans

Development
End-2024: Core content complete - main quests and sidequests.
Feb 2025 Controllers & Steam Deck finalising & certifying.
March 2025: Completion of voice and ambient sound.
April 2025: Completion of additional narrative and open-world side content.
May 2025: Completion of Battle-magic and Potions.

Testing
Balancing (trust and tension systems, skillchecks, combats) to run Feb-May 2025.
Coverage playtests to run Feb-April 2025.

Release
May 2025: Release-Announcement Trailer
May 2025: New Demo (with unseen content)
June 2025: Steam NextFest
Late June/early July 2025: Game Release.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,001
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

Eccentric scientist Boerhaaven re-animates the dead using chemistry in The Necromancer's Tale.
 

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