Sammael
Liturgist
Looks a lot like Gothic One. I had Swamp Camp flashbacks after seeing those screens.
Greatatlantic said:MarFish said:Please suck some more Troika cock on the way, you are unbalancing the universe right now.
Odd thing to tell me to do considering I never mention Troika once, or even refer to them in my reply. All I did was point out NWN2 was being made by Obsidian, not Bioware. This was to tell people who have had bad opinions of Bioware games shouldn't immediately dismiss this title because it wasn't be developed by Bioware. Where the heck did you get Troika from? They left Interplay before Black Isle ever released a game(I think).
Like many companies, it is marketing. You can sell many copies showing only graphics.They have intentionally put out screenshots with no UI, or anything gameplay related.
Ain't that the truth.Anoik said:Like many companies, it is marketing. You can sell many copies showing only graphics.
I like the screenshots and that is all I have to say about that. I am more interested in other parts of the game and these screenshots show nothing of that. They have intentionally put out screenshots with no UI, or anything gameplay related.
I agree, it’s not Oblivion graphics, but so what? But one thing these screenies show is Obsidian captured the mood and atmosphere real well with their graphics. I’m very impressed with that part.MrSmileyFaceDude said:Oooh, pretty. Nice & moody, I like it.
MarFish said:Drakron said:BioWare made a error, they tried to make what is a party based system into a single character game and halfway they realized it was not going to work and so we got henchman.
NwN because a "action" RPG due to the silly amount of enemies, the INCREDIBLE STUPID IDIOTIC DECISION TO MAKE THEN GIVE 10% OF THE XP THEY SOULD UNDER THE D&D 3rd EDITION RULES made things even wost since we getting screwed out of your deserved XP awards.
I have little confidence in OE, after all KotOR2 managed to fuck up combat EVEN MORE that KotOR ...
Yea, I'm sure they are trembling and crying all over the error that caused them to sell somewhat 2.5 million copies of a game. I'm sure they'll avoid doing such horrible mistakes in the future.
Volourn said:BIO fucked up? Really? All the sales, and the existence of a sequel proves that theory wrong.
Anoik said:Like many companies, it is marketing. You can sell many copies showing only graphics.They have intentionally put out screenshots with no UI, or anything gameplay related.
Obsidian already stated they are going to use "party members" and likely are going to allow the player full control over then.
Party based games don't sell a lot because it is difficult and hard for pc players to take control of more than one char. So, devs try to dumb down games for the pc players, making games where you only have to control one char, hehe.Crichton said:Obsidian already stated they are going to use "party members" and likely are going to allow the player full control over then.
If it's the same sort of "full control" I got in the KOTOR series, I'm none too thrilled. I really hate to say it, but party-based games seem to be dead. I like party based games and I buy them, but in general, they don't sell. So I can only come to the conclusion that the rest of you don't love party-based games the way I do and so I HATE YOU ALL!
Drakron said:NwN OC henchman were a issue, there was no control over then and they continue to prove what Fallout already shown, AI controled "party members" are a liability, BioWare then tried to inprove henchman control in the other expansions but the lack of control that was the flaw was there and could never be fixed.
THe FUKCING problem is that DnD is essentially a *PARTY-BASED* system, that is you either play with friends and all characters are human-controlled (multiplayer is not an issue here, of course), or you control all the characters yourself, like in IE games. Well, Bioware surely tried to save resources here and decided to leave the singleplayers with dumb npc-bots and totally terminate the party-tactical combat that took place in IE games. I really hope Obsidian does something about that... or at least make it easier to simulate that using a toolset...Was that what Fallout showed? I though Fallout showed that independent companions worked just fine. FO1 showed that not being able to change their inventory was a bad thing, but that's not quite the same.