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Interview The Pleasures of Age of Decadence at RPS

Hümmelgümpf

Arbiter
Joined
Jun 17, 2007
Messages
2,949
Location
St. Petersburg, Russia
Twinfalls said:
Can we get this outfit in the game?

Cher_in_if_i_could_turn_back_time.jpg
Box art:
aodpq6.jpg

Puts a new spin on the title, doesn't it?
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
The Feral Kid said:
drunkpriest said:
I think Vault Dwellers arrogance is directed at you and the ones that think that baldurs gate 2 was actually a role playing game.

FYI and the rest of the idiots on these forums who believe so, BG has stats that affect the outcome of many actions.
Examples please.

Talby said:
Interviews are great, but I want to actually play this thing already. I'm getting a bit sick of the drip-feeding of info.

That's the problem with hyping something too much, it gets to the point where you're sick of the game before you've even played it.
Then don't play it. Simple solutions for simple problems.

Lord Chambers said:
RPS Rickman said:
Although i agree with his tastes and will definitely get this game, saying that a game is only an RPG if it has choices and consequences is a bit silly. Very few games before Fallout did it, and classic titles like the Might and Magic and Wizardry or Eye of the Beholder series had none. They were mostly dungeon hacks.
This historical use of RPG is rarely addressed in discussions here and I think it needs more attention. It's well and good to design the type of RPG you want Dweller, and I'd say it's superior to the other types. However, you can't just make the game you want and stamp it the one true word of RPGod anymore than Bioware can call Mass Effect the archetype of RPGs.

I think Iron Tower is at the helm of a redefinition of what RPG means, and I would love for them lead more intelligently than picking games 90% of players would identify as RPG and saying "it's not an RPG." As a vice-president of marketing I’m sure you can come up with something descriptive that is just as fresh as your game design. Instead describe Age of Decadence as having C&C gameplay opposed to Oblivion's sandbox gameplay. Or if Fable is player-centered then say AOD is setting-centered. I just don't see the advantage of stamping your game RPG like everyone else but insisting ‘we really mean it,’ except to ameliorate years of gaming bitterness.
Why invent new words for old concepts? I had a similar discussion on NMA yesterday. From my post in response to "choice & consequence, multiple solutions are a very modern thing."

http://www.gamebanshee.com/news/static/ ... mOZINp.php

"Ultima 5-Lazarus stands on its own ... This game is so complex and absorbing that little else on the market can come close. If all you want to do is run around killing things, then this is probably not the game for you. However, if you enjoy a detailed and thoughtful story chock full of real choices and consequences..."

Yep. All old RPGs were hack-n-slash. No choices & consequences whatsoever.

http://www.atarimagazines.com/compute/i ... klands.php

"You get many such CHOICES throughout the game, and the decisions made from these CHOICES determine not only where the character goes and his or her success or failure, but also the plot's texture, flavor, and nuances.

The real beauty of the Darklands epic is the multitude of CHOICES you get, which surpass the complexity and historical accuracy seen in any other contemporary computer game. The true role-playing enthusiast will be dazzled by the game's sheer volume of CHOICES and historically accurate situations. "

http://anarchy.c0ck.org/game/darklands

"But the freedom and amount of choices is astounding."

http://www.nma-fallout.com/forum/viewtopic.php?t=9145

"You can really play a character however you want, being as good or evil as you like and your choices have a clear and visible impact on the game world. "

Darklands. 1992. You were saying?

Volourn said:
Just VD's way of trolling, and it works. It also proves that he's a liar at the level of Bethesda and Troika. R00fles!
I learned from the best, Volly. *bows
 

BearBomber

Scholar
Joined
Jun 2, 2008
Messages
566

Fucking japanese anime JRPG spy!

CRUSH KILLL DESTROY
CRUSH KILLL DESTROY
CRUSH KILLL DESTROY
CRUSH KILLL DESTROY
CRUSH KILLL DESTROY
CRUSH KILLL DESTROY
CRUSH KILLL DESTROY
CRUSH KILLL DESTROY
CRUSH KILLL DESTROY
CRUSH KILLL DESTROY
CRUSH KILLL DESTROY
 

Forest Dweller

Smoking Dicks
Joined
Oct 29, 2008
Messages
12,373
Alright VD I'm going to throw a couple of names out here.

Jade Empire
Gothic
STALKER
Morrowind

All games with minimal C&C. Could you add BG2 to the list and rank them in terms of C&C?

Thanks.
 

The Feral Kid

Prophet
Joined
May 30, 2007
Messages
1,189
Vault Dweller said:
The Feral Kid said:
drunkpriest said:
I think Vault Dwellers arrogance is directed at you and the ones that think that baldurs gate 2 was actually a role playing game.

FYI and the rest of the idiots on these forums who believe so, BG has stats that affect the outcome of many actions.
Examples please.

Skill checks and saving throws. Spell memorizing, potency and casting.
 

elander_

Arbiter
Joined
Oct 7, 2005
Messages
2,015
What are real choices and consequences? I would say that a dialog choice that gives you an insightful reaction, information or something that gives you some edge, even if it's just for one quest has some usefulness and makes the game more interesting.
 

RuySan

Augur
Joined
Jul 11, 2005
Messages
777
Location
Portugal
So, acording to VD, the only RPG's that existed before Fallout were Darklands and the Ultima series. So, the SSI and Wizardry games weren't. How to classify them, then?

Not that i care, because you, Vault Dweller, are wrong.
 

ghostdog

Arcane
Patron
Joined
Dec 31, 2007
Messages
11,158
elander_ said:
What are real choices and consequences? I would say that a dialog choice that gives you an insightful reaction, information or something that gives you some edge, even if it's just for one quest has some usefulness and makes the game more interesting.

This is the best example of C&C I can give you:
http://www.youtube.com/watch?v=v8K87H3T1UU
 

Shannow

Waster of Time
Joined
Sep 15, 2006
Messages
6,386
Location
Finnegan's Wake
All of BG is stat dependant. Take a warrior. Make one roll at char creation. Accept whatever crappy stats you get. Min-max so that all your points are in Charisma, Wis and Int. Try to play the game.
Do another warrior. Take the best out of 50 stat rolls. Min-max with the focus on str, con, dex. Play the game and come back telling us that BG isn't stat dependant :roll:

Volly is exactly right. BG is an RPG. Whether it is a good RPG is for everyone to decide for themselves.


Why invent new words for old concepts? I had a similar discussion on NMA yesterday. From my post in response to "choice & consequence, multiple solutions are a very modern thing."

You give two examples. I'm pretty sure you'll have problems finding many more. Most of the other pre-FO RPGs were dungeon-hackers with stats. Also labeled RPGs. You should accept that the RPG label is and always has been broader than your definition. And what is so bad about Chambers' suggestion? If there can be a-RPGs there could also be story-RPGs, hardcore-RPGs, etc.
 

Wyrmlord

Arcane
Joined
Feb 3, 2008
Messages
28,904
VD, Ultima V and Darklands are isolated examples. And you are completely pushing aside the games that inspired them, the games that existed before, and the games that pushed the genre in the first place.

Besides, if stories and choices were central to them -

why did they also have combat and entire combat systems? Why did they have combat at all?

Why this concession to the style of all those other hack and slash games? Maybe because they were based on being like them? Maybe because the mechanics of those hack and slash games were essential to them?
 

Jaesun

Fabulous Ex-Moderator
Patron
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Messages
37,431
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
jebus fucking Christmas. Not another BG2 discussion.

Anyways...

We were offered a good publishing deal by a large North American publisher, although I’m not sure if that’s the direction we’d take.

So.... did the publisher want you to make some changes or was it just not a good deal?
 
Joined
Nov 1, 2008
Messages
7,953
Location
Cuntington Manor
Twinfalls said:
Can we get this outfit in the game?

Cher_in_if_i_could_turn_back_time.jpg

It would have been the USS Tugboat that night.

As for the topic, VD can say whatever he likes. As long as there is a decent combat system in place, and it looks like that is what is happening, he can tell me the Sun will crash into the Moon for all I care. Needless to say, I disagree with him on the question of what is and is not an RPG.

There are many subsets of the genre, one of which is the CnC type including Arcanum as its true figurehead (for now). The main problem is not what is an RPG, but that the types of RPG on the market are so limited at the moment. Action RPG's by the bucketload basically. Very boring.

Get back to work VD and get the game done.
 

elander_

Arbiter
Joined
Oct 7, 2005
Messages
2,015
ghostdog said:
This is the best example of C&C I can give you:
http://www.youtube.com/watch?v=v8K87H3T1UU

I guess if someone would take that movie clip as inspiration for a game scene, being able to decide if you would like to surrender to a guy who is taking hostages or shoot him right on the head would create a different set of interesting possibilities to role-play, even if those choices would not extend beyond that particular quest. Your point is?

Shannow said:
Volly is exactly right. BG is an RPG. Whether it is a good RPG is for everyone to decide for themselves.

BG2 has a different model of role-playing. Yes *gasp* there is more than one way to create a role-playing environment *sacrilege*. While Fallout and Arcanum limit c&c to each location, BG2 limits them to each chapter.
 

denizsi

Arcane
Joined
Nov 24, 2005
Messages
9,927
Location
bosphorus
Threads like this fill me with good feelings, that it's not just my fellow average countrymen who would be the most shallow and mediocre people capable of saying irrelevant things like

And you are completely pushing aside the games that inspired them, the games that existed before, and the games that pushed the genre in the first place.

but apparently, are not.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
Dicksmoker said:
Alright VD I'm going to throw a couple of names out here.

Jade Empire
Gothic
STALKER
Morrowind

All games with minimal C&C. Could you add BG2 to the list and rank them in terms of C&C?

Thanks.
Didn't play Stalker. As for the rest, from the lowest to the highest:

BG2 - MW - Gothic - Jade Empire
 

Talby

Arcane
Patron
Joined
Mar 15, 2008
Messages
5,596
Codex USB, 2014
Vault Dweller said:
Then don't play it. Simple solutions for simple problems.

Nah, I'm still going to buy it. If I paid for Morrowind I can pay for AoD.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
The Feral Kid said:
Vault Dweller said:
The Feral Kid said:
drunkpriest said:
I think Vault Dwellers arrogance is directed at you and the ones that think that baldurs gate 2 was actually a role playing game.

FYI and the rest of the idiots on these forums who believe so, BG has stats that affect the outcome of many actions.
Examples please.

Skill checks and saving throws. Spell memorizing, potency and casting.
...

RuySan said:
So, acording to VD, the only RPG's that existed before Fallout were Darklands and the Ultima series.
That's what I said?

So, the SSI and Wizardry games weren't. How to classify them, then?
http://www.irontowerstudio.com/forum/in ... opic=198.0

Not that i care, because you, Vault Dweller, are wrong.
Good to know.

Shannow said:
All of BG is stat dependant. Take a warrior. Make one roll at char creation. Accept whatever crappy stats you get. Min-max so that all your points are in Charisma, Wis and Int. Try to play the game.
Do another warrior. Take the best out of 50 stat rolls. Min-max with the focus on str, con, dex. Play the game and come back telling us that BG isn't stat dependant :roll:
Did someone say it's not stat-based?
 

Forest Dweller

Smoking Dicks
Joined
Oct 29, 2008
Messages
12,373
Vault Dweller said:
Dicksmoker said:
Alright VD I'm going to throw a couple of names out here.

Jade Empire
Gothic
STALKER
Morrowind

All games with minimal C&C. Could you add BG2 to the list and rank them in terms of C&C?

Thanks.
Didn't play Stalker. As for the rest, from the lowest to the highest:

BG2 - MW - Gothic - Jade Empire

Oh wow...Anyone want to refute this?

Minus BG2, that IS how I would have ordered them.
 

The Feral Kid

Prophet
Joined
May 30, 2007
Messages
1,189
Vault Dweller said:
The Feral Kid said:
Vault Dweller said:
The Feral Kid said:
drunkpriest said:
I think Vault Dwellers arrogance is directed at you and the ones that think that baldurs gate 2 was actually a role playing game.

FYI and the rest of the idiots on these forums who believe so, BG has stats that affect the outcome of many actions.
Examples please.

Skill checks and saving throws. Spell memorizing, potency and casting.
...

Sure yes why bother with these, they're not "real" rpg elements are they? They're taken for granted.

Interesting use of double standard there, nice work...I'm sure nobody noticed.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
What double standards? If you must have the answer, here it is: stats always have some effect on gameplay. For example, upgrading your health in Prince of Persia allows you to last longer in fights and like totally changes the way you play the game.

Is there any REAL difference between two different BG2 parties (other than party banter and party members' quests)? Saving throws, numbers of spells, THAC0, whatever. In the end, they will do exactly the same shit, will follow exactly the same path and all their savings throws and THAC0s really affect is how many times you'd have to reload before you beat another group of monsters.

Does that really qualify for "different experience" these days?
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
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Messages
28,044
Blackadder said:
As for the topic, VD can say whatever he likes. As long as there is a decent combat system in place, and it looks like that is what is happening, he can tell me the Sun will crash into the Moon for all I care.
It was supposed to be a surprise, you jerk!

Needless to say, I disagree with him on the question of what is and is not an RPG.
By all means. I've offered my opinion, which didn't change in the last 5 years. Someone has a different opinion? On teh intarnets? I believe it not!
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,985
"Volly is exactly right. BG is an RPG. Whether it is a good RPG is for everyone to decide for themselves."

Game over.



"BG2 - MW - Gothic - Jade Empire"

MW, or Gothic do NOT have more role-playing than BG2. Still, even if it has the lowest C&C, it doesn't mean it ha snone nor does it make it a 'non RPG'.


"Is there any REAL difference between two different BG2 partie"

Absolutely there is.



"(other than party banter and party members' quests)?"

You just fuckled up here. This alone proves that there is C&C. The game plays out differently depending with what you play and how you play.

Seriously, you know are full of shit. It's embarassing.
 

hiver

Guest
Vault Dweller said:
Does that really qualify for "different experience" these days?
I would tell you but... its better that you dont know.
:)
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
Volourn said:
"BG2 - MW - Gothic - Jade Empire"

MW, or Gothic do NOT have more role-playing than BG2.
I'm afraid they do, Volly. I can't hide it from you any longer.

"Is there any REAL difference between two different BG2 partie"

Absolutely there is.
But it's a secret, right? Only a chosen one like you can see it?

"(other than party banter and party members' quests)?"

You just fuckled up here. This alone proves that there is C&C. The game plays out differently depending with what you play and how you play.
Different party members rank on the "choices & consequences" scale somewhere between "I can use different weapons, spells, and class abilities to kill enemies!" and "I can do side quests in any order OR ... not do them AT ALL!!!"
 

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