The Great ThunThun*
How DARE you!?
- Joined
- Mar 8, 2018
- Messages
- 583
I have noticed in all D&D based games that when you start an encounter or are about to start it, the character puts on a million buffs to be ready for it. I suggest an easy counter: limit the number of buffs you can have on any character. This is not only the straightforward solution but also easily justified within the game lore, as you explain it away by saying that too much magic on one person automatically dispels away spell.
Another way to solve it would be to have resources linked to the buffs: e.g. you only have that much mana and buffs require a lot of it, or like in D&D and P:K things like stoneskin need a rare ingredient.
Another source of the problem is putting buffs on all characters one by one, which gets tiring. A simple way to address that would be a "buff bar" where for each character you add one buff that you want to cast and pressing a single awesome button you get the awesome effect of all buffs applied.
Thoughts?
Also, obligatory:
Another way to solve it would be to have resources linked to the buffs: e.g. you only have that much mana and buffs require a lot of it, or like in D&D and P:K things like stoneskin need a rare ingredient.
Another source of the problem is putting buffs on all characters one by one, which gets tiring. A simple way to address that would be a "buff bar" where for each character you add one buff that you want to cast and pressing a single awesome button you get the awesome effect of all buffs applied.
Thoughts?
Also, obligatory: