NecroLord
Dumbfuck!
- Joined
- Sep 6, 2022
- Messages
- 14,829
This thread makes me realize how rare this type of RPGs are. I'm referring to the type of RPGS that make good' moral choices more punishing/demanding mechanically but more rewarding narratively and vice versa for the 'bad' ones. Aside from Pathological, Mask of the Betrayer and Rogue Trader I can't think of any other examples. Every time a game does this it makes both choices more satisfying and often met with critical acclaim here on the codex at least.
Btw, just finished Wasteland 2, I like that there is one area - titan canyon - whose problem is not easy to resolve in a moral way (if a good outcome even exist), and the morally good choice is not the most obvious choice, in fact the choice that appears to be harmful short-term - disarm the nuke and eliminate both factions that vying for control the canyon, as a result, the area lost any semblance of order left and become really unsafe for traders to pass through - is actually good long-term - the rangers can come to the area later and restore order there without charging a high toll or blow up the canyon like what the previous 2 factions would do - and vice versa, wish more RPGs do this, because it forces players to use their brain if they want to leave some positive impact on the game world instead of just choosing the supposedly-nicest option available like a brainless goody-two-shoes.
Can you guys recommend to me other games that make you work and think harder when trying to do good like the examples above? I know RPGs are supposed to be a form of escapism for many, but I personally wouldn't mind if more RPG devs become less averse to making the good playthrough in their game more complex and difficult like real life - in real life, most of the time, you don't get parades and magic swords for doing the right thing, and its not always easy - in lieu of the usual power fantasy crap. What about you?
The problem lies in your mind only. Video games are heroic stories of an underdog's struggle, rags to riches etc., and as such have no business promoting anything else than heroism, kindness, and optimism.
Or in other words... stupid shit that the author/writers approve of.
If I make a RPG some days, you can bet I will put in a beggar where they ask for all your shit, and you have the option to give it all.
But you will get nothing out of it, save for an achievement to prove how stupid you are.
This reminds me of Gaenor from Morrowind.
He is a "pauper" who will keep asking you for money up to the sum of 1.000.000 gold.
If you have this sum and offer to give it to him, he will fly into a rage and accuse you of mocking him - "Do you really think I'm that stupid? No one walks around with a million gold on them; that's ludicrous! I won't stand for this kind of patronizing! I WILL NOT BE MOCKED!
I think the Bethesda devs put it there just to see if the players are stupid enough to fall for it...