Jaesun said:
Thanks for the incredibly detailed and in depth review there, based off of examples and fact. Would not read again.
0/5
http://www.youtube.com/watch?v=367TFzKMI6g
About 1-2 minutes in.
I'm sorry, if you can stand this kind of thing, you're a more tolerant person than I am.
I played the first episode, and there were very few puzzles and it just seemed more of a nostalgia trip, and so I lost interest. Then I watched a Let's Play with some other King's Quest fans, because I thought maybe it got better later on.
It didn't really. There was a lot of conversations that just went on far too long. Note to game developers: if you want to write a fanfic, make one of those instead. If you want to make a game, remember to add interactivity. Adventure games are hugely at risk of being swamped by the story. I understand the need for large amounts of dialogue at some points, but make them near the beginning or the end of chapters or whatnot, so players don't have to revisit them during the game in case there's a crash or a bug. (This happened during the LP; a large conversation with the genie had to be redone because the game crashed.)
The story didn't really make much sense: why is Rosella marrying in the Land of the Green Isles, when surely Daventry or Etheria would be the more natural choices. Setting the game in Etheria would have let them have more freedom with character locations than they got by starring the game in a well-known locale like the Land of the Green Isles. Especially since (arguably) the best King's Quest game is set there, or at least one of the most popular, which is going to raise the bar rather high on your effort in comparison.
Some of the design decisions - like the added town locations - seemed a bit weird, but I guess there really wasn't much to work with. Then there were some weird things, like having Alexander and Rosella (while unconscious) sharing a bed and holding hands. Then there was all the stuff with Alexander being physically and emotionally scarred because of his time with Mannanan: even if you exclude the fact the King's Quest characters not really supposed to resemble real people (let's face it, they're unsophisticated fairy tale characters), there was nothing like this in the games previously: we spent two entire games with him, and he never seemed to get too upset about it. Alexander was very pro-active. Him suffering from PTSD seems really, really out of place in a King's Quest game. And that's not even getting into Valanice having an emotional break-down; I get that she's super-weepy from King's Quest 7, but there she did everything to save her daughter. Here, she just goes crazy.
I don't see how a FAN game can get the characterization of the main characters of the series they enjoy so, so wrong.
Then we came across this Easter egg.
I'm sorry, but no no no. First, the water stuff goes on way too long to be humorous. Then the snarkiness kicks in; especially unpleasant coming from a narrator, and doubly so for Graham, because let's face it, he barely got angry at Cedric being a useless twat for the whole of King's Quest 5 so it's not only unpleasant but out of character. The self-promotion and backslapping on top of that just pushes it over the line for me.
And the dig and mock apology regarding Roberta happening later: Roberta's not as good at game design as quite a lot of the other people who were working at Sierra back then, and I can appreciate some good-natured poking-fun-of, but it probably would come off better if it was in a game she was making. Instead, it seems weird: "Hey, we want to work on a fan-game of your creation because we love it, but then we'll make fun of your ability to design games." The "madness of King Graham" Easter egg handled this kind of thing much better: make fun of a bad design decision in a style that suits the games, in a short scene that involves nothing about how under-appreciated or great the game developers/designers/talent are.
Also poking fun of stupid game design choices in a locale close to the Rotten Easter Egg is probably not the smartest thing to do.
Someone who helped do QA for the game was in the chat while we were watching the stream, and he was embarrassed to be included in the credits. Nobody liked it. In fact, a few weeks ago there was the suggestion to give it another Let's Play (with the same group). Most people said, resoundingly, "No!"
Excuse me for being a bitter old cunt, Jaesun. I didn't sign and email to petition for a King's Quest game to get a not-King's Quest. At least the moodiness of the characters in Gray Matter made sense: they're based in the real(ish) world and had traumatic histories that can tend to get at people.
Phoenix may do a better job with their own IP, since they really didn't do a good job handling other's IP. I'll probably find out as I've donated enough money to the project to find out how it'll work. At worst it'll give me a good lesson of what *not* to do in game development.
Also Sceptic: It's about as much as an adventure game as you'll get out of a Rockstar-alike. Not really many puzzles, aside from the interrogation minigame (which is kind of an inventory "puzzle" I suppose), but it's really too ridiculous.