NWN2 also suffers from
"you can kill revived party members with Raise Dead except if they died in a cutscene BS" that i particularly hate. NWN2 is a amazing game but has this huge flaw...
ALL RPGs suffer from this. The moment you gain the ability to raise the fucking dead, any plot point revolving around people DYING is immediately null and void, but the writers don't ever think through the implications of this system. Even fucking Princess Bride put more thought into this, by giving "all dead" vs. "mostly dead". It's not an NWN2 thing. Every fucking RPG featuring the death of a character when where we have previously gained, or will shortly gain, the ability to raise people who are dead, suffers from this.
When resurrecting the dead becomes cheap and consequence-free enough, murder turns into this kind of macabre prank that friends play on each other for laughs. I mean, we all know that in the real world, the level of slapstick joke one is willing to pull on someone scales directly with their ability to withstand that without sustaining any permanent damage. Do you routinely punch and kick your beefier, more durable friends? Exactly. If someone can just press F to respawn with no lasting harm at all, murder becomes just one more joke you can pull.