<p>Another <a href="http://rampantgames.com/blog/?p=2664" target="_blank">guest post</a> on Rampant Coyote's blog, this time by one of the RPGWatch guys, covers rogue-likes.</p>
<blockquote>
<p><strong>Ancient Domains of Mystery:</strong> This is the roguelike that smashed any concerns I had with graphics and made me realize when you take away the graphics then you have more time to deal with gameplay. This may seem like common sense to some of you who already have played many roguelikes, but for me I was blown away by just how much there was to do in this game. I regret having judged rogues based on the ASCII art.
ADOM is a whole world with quests, plenty of character building, stories to follow and choices to make. It’s closer to a usual RPG than some of the other roguelikes. I’ve played. The charatcer building alone will keep you coming back for more. It offers ten different races and twenty different classes.
I’ve read that this roguelike is brutal on beginners and while I do agree I don’t think of that as a negative. Like other roguelikes it will also punish you through death. It’s the main way you learn from your mistakes. If you don’t like to read spoilers then you will die and die a lot before you figure out what creatures to be careful of and how to deal with them. Everything you first encounter will be a mystery to you and should be treated with kid gloves until you learn more about them. For me, that is part of the appeal to this roguelike or roguelikes in general. There are creative ways to handle situations. For example: are you low on food? Well try eating that corpse of that monster you just killed, but be aware that meat isn’t just meat in this game. There can be some unexpected consequences or bonuses when trying something for the first time.</p>
</blockquote>
<p>Spotted at: <a href="http://www.rpgwatch.com/?rwsiteid=1#17170">RPGWatch</a></p>
<blockquote>
<p><strong>Ancient Domains of Mystery:</strong> This is the roguelike that smashed any concerns I had with graphics and made me realize when you take away the graphics then you have more time to deal with gameplay. This may seem like common sense to some of you who already have played many roguelikes, but for me I was blown away by just how much there was to do in this game. I regret having judged rogues based on the ASCII art.
ADOM is a whole world with quests, plenty of character building, stories to follow and choices to make. It’s closer to a usual RPG than some of the other roguelikes. I’ve played. The charatcer building alone will keep you coming back for more. It offers ten different races and twenty different classes.
I’ve read that this roguelike is brutal on beginners and while I do agree I don’t think of that as a negative. Like other roguelikes it will also punish you through death. It’s the main way you learn from your mistakes. If you don’t like to read spoilers then you will die and die a lot before you figure out what creatures to be careful of and how to deal with them. Everything you first encounter will be a mystery to you and should be treated with kid gloves until you learn more about them. For me, that is part of the appeal to this roguelike or roguelikes in general. There are creative ways to handle situations. For example: are you low on food? Well try eating that corpse of that monster you just killed, but be aware that meat isn’t just meat in this game. There can be some unexpected consequences or bonuses when trying something for the first time.</p>
</blockquote>
<p>Spotted at: <a href="http://www.rpgwatch.com/?rwsiteid=1#17170">RPGWatch</a></p>