Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Interview The Roots interview at RPGDot

Spazmo

Erudite
Joined
Nov 9, 2002
Messages
5,752
Location
Monkey Island
Tags: Roots, The; Tannhauser Gate

<a href="http://www.rpgdot.com">RPGDot</a>'s <b>Dhruin</b> has <A href=http://www.rpgdot.com/index.php?hsaction=10053&ID=978&sid=cdabe70e0003da17bd0ed708288cde0e>interviewed</a> Krzywonosiuk of Tannhauser Gate about their upcoming console inspired RPG The Roots.
<br>
<br>
<blockquote>The Roots will take you for a journey through a fantasy world on the brink of a mighty conflict that could shatter the world itself. It is a story about a man’s struggle against the forces of destiny and ancient gods, where the world’s harmony is maintained by the mystical Trees of the Elements. However, an inexpressible evil slowly starts to destroy these magical Trees, leaving doubt as to the fate of the world.
<br>
<br>
The gameplay combines action and role-playing elements. We wanted to avoid commonly known and repetitive schemes and thus we sought for a few innovative solutions. One of them is the battle system. Every encounter or skirmish will take place in a specially designed arena where a turn-based game play is enriched with features that give additional control over each character in a party. <u>That sort of fight gives a feel of real-time combating and will be a breath of fresh air to turn based RPGs.</u></blockquote>
<br>
<br>
Let me guess... it's super innovative real time combat with a pause button? The spacebar, mayhaps? Well, I pretty much lost interest right around the part where it says "console-inspired elements."
 

Dhruin

Liturgist
Joined
Aug 15, 2003
Messages
758
I'm not particularly fond of anime or mini-games but the combat system is genuinely turn-based (with console elements like an arena...but TB nevertheless). Next week's part has a (simple) step-by-step combat example.
 

Human Shield

Augur
Joined
Sep 7, 2003
Messages
2,027
Location
VA, USA
I hate random encounters while walking down a hallway and separate little zones for battles. Have combat as part of the damn game not some distraction to waste time.
 

chiefnewo

Liturgist
Joined
Jun 18, 2003
Messages
118
Spazmo said:
The gameplay combines action and role-playing elements. We wanted to avoid commonly known and repetitive schemes and thus we sought for a few innovative solutions. One of them is the battle system. Every encounter or skirmish will take place in a specially designed arena where a turn-based game play is enriched with features that give additional control over each character in a party. <u>That sort of fight gives a feel of real-time combating and will be a breath of fresh air to turn based RPGs.</u>

Sounds like a Final Fantasy clone to me.
 

DarkUnderlord

Professional Throne Sitter
Staff Member
Joined
Jun 18, 2002
Messages
28,375
Dhruin said:
I'm not particularly fond of mini-games
What do you mean? Playing pong in Commander Keen 5 (or was it 6?) was great! I used to fire it up purely to play that.
 

Eclecticist

Liturgist
Joined
May 17, 2004
Messages
311
Location
Ousuturaria
I used to play it for the pogo stick, but each to their own.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom