Longshanks
Augur
After recently playing The Last Express, I have become more attuned to the terrible dialogue in most games (both in writing and natural movement/expression) and the ugliness of character models. Not that TLE has what JarlFrank is asking for; characters are mostly stationary in conversation. What it did have was shifting camera views, excellent voice acting (in 5 different languages), and simple but warm and expressive 2D graphics.
Where it did have dynamicity was in the movement of characters around the PC, characters constantly move about the train, talking with others while doing so, including to the PC as they squeeze past. The player was therefore able to listen into conversations, these are not repeated, the player needs to be in the right place at the right time to hear them.
This game has shown me how getting the "small" things right can greatly improve its quality. The game's look, music, sound effects, voice acting are all great, elevating the decent to good plot and gameplay, making it one of the best games I've played.
Those who say that current 3D graphics have ascended to such a level that no other method need be considered, are kidding themselves. Character models, even in the most graphically advanced games are still ugly, lacking in expression, warmth and animation, with very poor and limited body animation and horrible looking, stiff clothing.
I am not advocating the 2D “slideshow” graphics of TLE, just that the effectiveness of this basic technique have caused me to more notice the shortcomings of current graphics.
Where it did have dynamicity was in the movement of characters around the PC, characters constantly move about the train, talking with others while doing so, including to the PC as they squeeze past. The player was therefore able to listen into conversations, these are not repeated, the player needs to be in the right place at the right time to hear them.
This game has shown me how getting the "small" things right can greatly improve its quality. The game's look, music, sound effects, voice acting are all great, elevating the decent to good plot and gameplay, making it one of the best games I've played.
Those who say that current 3D graphics have ascended to such a level that no other method need be considered, are kidding themselves. Character models, even in the most graphically advanced games are still ugly, lacking in expression, warmth and animation, with very poor and limited body animation and horrible looking, stiff clothing.
I am not advocating the 2D “slideshow” graphics of TLE, just that the effectiveness of this basic technique have caused me to more notice the shortcomings of current graphics.