Cuphead: It still isn't easy
It's cuphead's racist old grandpa or something
A 26-minute gameplay video of VentureBeat reporter Dean Takahashi failing to grasp the fundamentals of Cuphead during its first few minutes has re-surfaced the ever-frustrating stereotype of game journalists playing like four year olds. Matters weren't helped by videos of
actual four-year olds supposedly outwitting the adult professional (even though a more fair comparison would include the kid
actually playing the game,)
rude tweets lumping this guy's abilities into the entire profession of "game journalists" (which I consider myself to be a part of,) and my least favorite: this dehumanizing video
comparing a pidgeon's problem-solving abilities to Dean Takahashi's. The joke's probably funnier if your job isn't in its crosshairs, so I apologize for being salty.
What frustrates me about this controversy, as well as Polygon's equally-
frustrating-to-watchDoom footage from last year, is that this fan anger is always directed towards the very first
seconds of these people playing these games for the first time in their lives. Skip fifteen minutes ahead in either video and it's clear that while the players still aren't good, they've suddenly developed skills that haters swear they never had. Please don't hate me for it, but I'm sure I've played just as poorly during the first few seconds of any game genre I'm not immediately used to. If you do hate me for it, oh well. I still love you. This is the process of learning controls, everyone does it and I don't doubt that game developers actually appreciate seeing footage of people learning their games for the first time. The opening rooms of these action games are usually empty and safe so you can figure out what each button does, gauge jump heights and distances, and experiment with the game's sense of movement and feel. Dean is seemingly doing a lot of this while pressed against those tutorial platforms-- while all the while, admittedly not being any good at platforming games. Seriously don't get me wrong, he's awful.
First of all, the footage should've been edited. A professional publication expecting to put in hours of work into each piece should
at least have edited away the first few seconds of their worst gameplay, which are just going to be frustrating to watch (and apparently controversial.) The footage could've used commentary and context, too.
According to a reddit comment claiming to be one of Dean's co-workers, the whole video was a joke. Dean is said to have a sense of humor about it, but none of that is shown without audio commentary alongside it. Was he deliberately missing his jumps to hammer the joke in? Or was he having trouble concentrating while talking to the developers at the same time? Or was he actually, truly,
that bad? I guess we'll never know without knowing more, but don't assume. Here's a phrase beat into me during journalism school: "assuming only makes an ass out of you and me." For this and many other reasons, I am very skeptical of just about every conclusion comment mobs come to.
But ultimately, I think the release of Dean's piece is really not
that offensive. Why? Because basic game literacy is less important to journalism than basic journalism skills. People have conflated the two because of bad online business models blurring the line between opinion and reporting pieces, and that's a line that ultimately means a writer's skill (and how it affects their opinion) at a certain video game is completely irrelevant to the facts they can report on of the same game. In journalism school, skills for writing reviews and criticism are entirely separate classes from skills taught for research methodology and interviewing, which make up the majority of semester credits
and newspaper pages. Opinion and review sections were usually small corner columns compared to the bulk of a newspaper's articles, which would be boring, dry "inverted pyramids" listing basic facts about the local crimes, fires, politics, and so on. News articles are written to drly list the most important facts at the top, and the less important facts at the bottom.
So, second of all, I think the footage should've been placed below Dean's text. If you scroll below the footage and read through Dean Takahashi's actual writing, you'll find an inoffensive, extremely basic description of the game seemingly written for non-gamers, listing a bunch of facts (and thoughts) he observed while playing. But a hastily-interpreted 60 seconds of footage is what stole the spotlight instead. Though he does make a lot of assumptions that will strike hardcore gamers as poorly-informed (he tries jumping on enemies like it's a Mario game, but to the trained eye it's obviously more of a Mega Man/Contra/Metal Slug instead,) this isn't off-brand of his style or his outlet. It serves a purpose to a more casual audience. VentureBeat is a general tech news site that doesn't specialize in gaming, and I doubt anyone from my own audience is relying on them for news and reviews. Indeed, the few reviews he's ever written would easily be considered
embarrassing.
Yet despite all that, I still gained something from
his Cuphead article. Did you know Cuphead was inspired by a 1936 Japanese propaganda cartoon about evil American Mickey Mouses bombing innocent Pacific islanders? Me neither. That's weird! That's fascinating! I love
knowingthat fact, and that's the kind of fun interview-mined factoid you usually get from news, not reviews.
For those curious, you can see the cartoon
here. Cuphead's racist old grandpa shows up just after the five minute mark.
Thirdly, Dean's bosses are evidently not playing to his strengths here. Dean's published some good stories every now and then. Here's him
interviewing that weird Chinese chicken company that bought Digital Extremes.
Here he is covering the asset outsourcing farms that
really make AAA games. These are good stories that no one else was covering, and his published articles build a profile of a writer that wants to do interview-driven news articles, not reviews nor previews. He's fine at the former, but meeting
all the negative game journo stereotypes at the latter. But the distinction between these two halves of Dean is something that seems lost on the angry gamers mad right now.
The review/preview mill used to be an entirely separate school than journalism and reporting, and that distinction is breaking down as more specialized online publications have their writers juggling both jobs.
In
Kovach & Rosenstiel's "Elements of Journalism," the introductory chapter defines journalism as an independent monitor of power, obligated to the truth and disciplined through tough verification and fact-checking. One-hundred and sixty six pages of lofty idealism later, they
finally list Journalism's "sixth principle or duty of the press:"
"Journalism must provide a forum for public criticism or compromise."
In
William Zinsser's "On Writing Well," chapter 18, page 195 he says:
"A distinction should therefore be made between a "critic" and a "reviewer." Reviewers write for a newspaper or a popular magazine, and what they cover is primarily an industry...""As a reviewer your job is more to report than make an aesthetic judgement. You are the deputy for the average man or woman...""Obviously you will make your review plainer and less sophisticated than if you were judging a new production of Chekhov."
In other words: the old-guard traditional journalists consider reviews far less important than criticism, which is still less important than news. "Reviews," as Zinsser defines them, are more casual that criticism. Critique is what requires that deep love, respect and expertise for the medium that we'd all like to see more of. In either case, a publication's bread-and-butter money-making articles were usually neither.
The few "real journalists" I admire and follow in this business didn't earn their reputations off of reviews, and the stories that made them big weren't reviews. Ten years ago, Geoff Keighley made it big writing lengthy interview-driven feature pieces documenting the development of
Half Life 2and
Portal 2 before they were even out. Four years ago, Danny O' Dwyer was making
flashy video essays boiling industry-trend criticism into common-person polemics on Gamespot. Last year, Laura Kate Dale released a string of
infamous leaks revealing future Nintendo plans before the company could control the release of that same information. That's what I consider "journalism," and it has nothing to do with how good they are at games.
My videos about motion sickness, tax avoidance, the sabotage of Kojima Studios; ie: any videos or pieces revealing
truths about a subject rather than
opinions is, to me, a far greater effort to practice "journalism" than reviews. Yet all of the above writers, and myself included, have published tons of crappy, quick, easily-written reviews to pay the bills. Game media websites publish reviews alongside news articles because controversial opinions on popular games will
always garner clicks. High-effort journalism is far more of a gamble, but the conflation of the two is rampant enough that tweeting about it is a danger.
For all the above listed reasons, I don't often read game reviews. I barely even think about them, usually judging my purchasing decisions from forum board word-of-mouth and quick glances of post-release gameplay footage. I do, however, read tons of game news. When I think of the word "game journalism" and "game reporting" in my head, I don't think of reviews. Therefore, I made the assumption that Dean Takahashi's gameplay footage was for the purposes of reporting on the game, not reviewing it. From that perspective, I tweeted my hot take:
https://twitter.com/superbunnyhop/status/905808086920777729
"Hot take: gaming journalists don't need to be good at games, just good at reporting on games. The end."
Bad idea, apparently. Seems like
everyone thought I was talking about reviewing games, because that distinction has apparently been lost. Which left me confused, but I can deal with these definitions changing as time goes on.
Anyways, responses ranged from the incendiary (pardon their language)...
"this take is stone-cold and fucking retarded. Of course they need to be good, so they can experience the game properly. Jesus fuck""Hot take: Doctor don't need to know medicine to perform a surgery""You're fucking stupid. At least be able to play it at a decent level. I won't ask an RTS reviewer to play an FPS but come on."
... to the more mild "sure but at least be competent at them" angle, which is one I don't disagree with at all. Still, I feel that response misses my intention:
"Except reviewers. Reviewers need to have a level of basic competence in the game.""No one is asking for amazing skill out of game journalist. But you should have fundamental understanding of how to play competently. The end""Ok, but in regards to the cuphead footage, it's not about being bad or good. That footage shows lack of basic problem solving."
And for high-profile responses from the Super Best Friends, we have Pat. I can't believe he's agreeing with me on something for once, but I still had to clarify:
" What about critics?" (My response: "Yes. Totally. But my confusion is coming from someone who went to j-school. Reviewing things are different classes from reporting on them. I think the big damage that's been done to this guy here is a) conflation of the words "journalism" with the review/preview mill")(His response
"I completely agree. There are almost no actual journos." "The best part of this is that you get to be one of the only real journos and have John's to be bad at games too."
Meanwhile, Woolie's also thinking "reviews" when I say "reporting:"
"George, we're JUST leaving the age of 'vs CPU only' fighting games reviews, 3/10 Godhands & mediocre Vanquish. Stop."
In most of these responses, we're not arguing anything
near same page, yet I'm sure none of us would disagree if we both had more time to explain ourselves. Twitter sucks for that and I should stop, but please remember that game journalism is far more than just reviews, and if you want to see more good game journalism you should support the writers and articles that answer questions more important than "do I like this game?"
Anyways, as I finished scrolling down Dean's article while struggling to give him the benefit of the doubt and come up with reasons to argue that the entire profession isn't hopeless because of one guy's bad work, I see this:
GOD.
DAMMIT.
This isn't going to be my hill to die on. I want to do a video about this someday, but not until it's in defense of a reporter worth defending.