Stark
Liturgist
- Joined
- Mar 31, 2004
- Messages
- 770
I side with Taoreich. TB or RT, type of combat is irrelevant to the role-playing aspect.
TB has certain advantages over RT, but RT combat, done correctly, can be fun too.
i don't understand why the need for ability to kill "everyone" in the game. u're role-playing and in most cases u don't go and kill everyone in sight, and if u're really role-playing, u'll definately not go killing important NPC that u know will play a major role for u later in the game.
besides, i imagine it's nightmare for designer to make sure all quests are not dependant on any single key NPC.
Vault Dweller,
i find the example u cite on gun slinger vs knife guy is abit counter-productive. the set up of the example is pretty tense, but in TB execution the knife guy got the initiative to act first and he can take all the time in the world to throw out his knife.
I'm all for TB combat in game, but just pointing out the example u cited is abit lame when one really thinks about it in actual execution.
TB has certain advantages over RT, but RT combat, done correctly, can be fun too.
Thou shalt NOT have any quests so dependent on certain NPCs that they needeth be invulnerable to attack.
i don't understand why the need for ability to kill "everyone" in the game. u're role-playing and in most cases u don't go and kill everyone in sight, and if u're really role-playing, u'll definately not go killing important NPC that u know will play a major role for u later in the game.
besides, i imagine it's nightmare for designer to make sure all quests are not dependant on any single key NPC.
Vault Dweller,
i find the example u cite on gun slinger vs knife guy is abit counter-productive. the set up of the example is pretty tense, but in TB execution the knife guy got the initiative to act first and he can take all the time in the world to throw out his knife.
I'm all for TB combat in game, but just pointing out the example u cited is abit lame when one really thinks about it in actual execution.