SharkClub
Prophet
- Joined
- May 27, 2010
- Messages
- 1,540
The game was okay but it was mostly a gigantic waste of potential in terms of gameplay mechanics. They could have done so much more with the paranoia / thingified companions system and made a much more systems-driven and non-linear game (like an immersive sim) but instead it's a railroaded and linear corridor shooter with the biggest sin of all being that companions that you can blood test can show up as not-a-thing moments before they follow you down a hallway and suddenly the scripted trigger in said hallway decides they were a thing the whole time and they turn and attack you. There's a lot of potential for a game using this IP that this game made close brushes to but never fully realized. I still don't think its absolutely awful or anything, I remember (I think it was) Spoony's review where he shat all over it for the fuseboxes or whatever but that stuff is just a surface level progression excuse from a game trying to give you objectives that aren't just "shoot the enemies", my biggest issue with the game is just that it doesn't try hard enough to lean into the only systems it had that were unique.