Just a question, why is it that cRPG music is always something that stays in the background, but rarely becomes intense or gives that feeling of OH SHIT SON?
Maybe I just didn't play enough cRPGs or am too indoctrinated by muh JRPGs and their obligatory prog rock soundtracks, but I can never imagine something like
this playing in a cRPG regardless of its setting. I can't exactly put my finger on it, but my theory is that most cRPGs tend to be 'too mature' for music like Ys or Final Fantasy. And I think that's a right shame, because video game music is capable of a whole lot, so sticking to a select few music genres feels like wasted potential. Troika tried their hand at doing something new with music in Arcanum and VtMB (even though VtMB is not really a cRPG). Perhaps the DOS era or the golden era of cRPGs never really had any noteworthy music to begin with due to the sound hardware at the time, as the C64/Amiga legends were banished from this plane of existence.
Imagining
this,
that,
this thing,
that thing,
this stuff and
that stuff in a cRPG would make for something great, I think. Obviously something fast-paced wouldn't suit a turn-based encounter, but it's some food for thought for soundtracks which can stand out or make a certain event/place more memorable given the situation. Not that there's anything wrong with the fantasy soundtracks most RPGs have, but after the umpteenth epic fantasy soundtrack and the lack of cyberpunk RPG/games can leave one wanting for something else.