Lesifoere said:I don't think the games are canon, but Sapkowski has sanctioned them, so... I don't know really, can some Poles enlighten us? Does Sapkowski say this is canon post final novel, or has he remained silent, raking in the licensing fees?
Mikayel said:MicoSelva said:Lesifoere said:Isn't Yennefer dead by the time the novels are done? Or something?
Yeah. Geralt too.
You fucking assholes. I realize that all the novels won't be translated in the amount of time I'd still have patience to read them but FUCKING SPOILER TAG GADDAMIT
Pfft, it's all right. The novels are getting translated so slowly there's no point in waiting. At the rate it's going we'll see Time of Anger by... late 2011? Which would make the entire series translated by 2013-2014 at the very earliest. It doesn't seem to be doing well commercially, either.
:shock:Time of Anger
Time of Anger
Time of Anger
Time of Anger
It doesn't seem to be doing well commercially, either.
Blackadder said:About this GoG business; Has anyone asked them a) how large is the download? and b) Can their servers work at better than dial up speed with so many people ordering the game?
Requesting dumbfuck!! tag in General RPG, repeat, requesting dumbfuck!! tag in General RPG!ArcturusXIV said:Target on stairs WAS impossible.
Developers did and it was far more RPGish than, say, Divinity 2 which half of the codex considers to be RPG, so I'd say they were right.And I did not suggest it was an RPG
hiver said:Tomek Gop :
We designed the game in that way, that eventual console version of Witcher 2 won't force us to change the interface, redesign the gameplay, controls and so on. We attempted to [project the game in that way] that making a console version would be really easy for us.
http://www.gamezilla.pl/content/tomek-g ... na-konsole
No point and click interface, No different camera PoVs, Bioware dialogue, QTE`s.
Lesifoere said:What the everloving fuck about TW is "arcadey"? Seriously.
phelot said:Lesifoere said:What the everloving fuck about TW is "arcadey"? Seriously.
Push the button to watch your character do awesome dance moves that kill hundreds of hopeless enemies
Mrowak said:phelot said:Lesifoere said:What the everloving fuck about TW is "arcadey"? Seriously.
Push the button to watch your character do awesome dance moves that kill hundreds of hopeless enemies
When did that take place in TW1 I wonder? Perhaps on easy level - that's perfectly possible. I didn't bother with it.
You're sure you did not play Diablo or something?
Dantus12 said:The Witcher combat mechanics are in the books,the game very closely followed the descriptions of Geralt`s combat meachanics,or in general a Witcher`s combat mechanics.
It perfectly makes sense with their mutations,and the entire lore evolves around the superhuman combat abilities of Witchers.
I don`t like when it happens suddenly in games,as a form of "more responsive combat",but it works for Witchers.
Batman without flying wouldn`t be the same either.
Addan Anye, the Fiery Dancer stile is exactly as described in a scene in Sapkowski`s books.
phelot said:Dantus12 said:The Witcher combat mechanics are in the books,the game very closely followed the descriptions of Geralt`s combat meachanics,or in general a Witcher`s combat mechanics.
It perfectly makes sense with their mutations,and the entire lore evolves around the superhuman combat abilities of Witchers.
I don`t like when it happens suddenly in games,as a form of "more responsive combat",but it works for Witchers.
Batman without flying wouldn`t be the same either.
Addan Anye, the Fiery Dancer stile is exactly as described in a scene in Sapkowski`s books.
And if combat was performed via key combinations a la Blade of Darkness (which I thought TW might be like) or shit even Risen then I wouldn't have a problem with it regardless of how flamboyant it is, but as it stands you push a button = fruity dance happens.
Is it trying to be an action RPG or just a pretty display of atmosphere, sex, and ballet moves?
Dantus12 said:phelot said:Dantus12 said:The Witcher combat mechanics are in the books,the game very closely followed the descriptions of Geralt`s combat meachanics,or in general a Witcher`s combat mechanics.
It perfectly makes sense with their mutations,and the entire lore evolves around the superhuman combat abilities of Witchers.
I don`t like when it happens suddenly in games,as a form of "more responsive combat",but it works for Witchers.
Batman without flying wouldn`t be the same either.
Addan Anye, the Fiery Dancer stile is exactly as described in a scene in Sapkowski`s books.
And if combat was performed via key combinations a la Blade of Darkness (which I thought TW might be like) or shit even Risen then I wouldn't have a problem with it regardless of how flamboyant it is, but as it stands you push a button = fruity dance happens.
Is it trying to be an action RPG or just a pretty display of atmosphere, sex, and ballet moves?
Not sure that Ol` Aurora would be able to deal with it back then in TW,and Risen`s combat doesn`t contain the necessary acrobatics for a Witcher,and even Blade of Darkness combat doesn`t come near to the "spectacularity requirements"of Witcher combat styles.The desire for key combos I understand,and want them to in a majority of games.
The click annoyance for me was reduced when taking the OTS view,simply because I felt like I`m influencing it by evading or "doing something',even if I don`t.
MapMan said:Ive never made it through the outskits to the city. Does the game get better there? :/
DraQ said:Requesting dumbfuck!! tag in General RPG, repeat, requesting dumbfuck!! tag in General RPG!ArcturusXIV said:Target on stairs WAS impossible.
Developers did and it was far more RPGish than, say, Divinity 2 which half of the codex considers to be RPG, so I'd say they were right.And I did not suggest it was an RPG
Jump button would be useful, if only for handling those annoying little fences, but by no means essential, and there was jumping in combat.
Also, I don't remember *anything* unintuitive about the interface.