PrzeSzkoda
Augur
The guys over at CDProjekt posted a video that's supposed to show the non-linearity of the storyline, but instead shows the Leipzig Game Con gameplay demo in which we are presented with various ways of quest-solving.
Here's the linkie: http://www.thewitcher.com/files/GC_2005_Storyline.rar
Looks promising. I especially like the option to get the guard drunk. Still, I wonder why the guards didn't call for help when they got attacked by those bandits, whereas the dev-guy clearly stated that they would ring an alarm-bell when attacked (or did I miss something?).
Oh, and it's got "The Witcher: RPG Redefined" spelled in huge red letters at the end of the clip. I know it's not trendy to change your chatchphrases in the middle of hype-season, but, damn, they really ought to choose something less absurd. Seems to work for Ze Germans, though (according to some previews I read. One even explicitly stated that: "The game shows great potential of actually redefining the genre" or something like that).
Here's the linkie: http://www.thewitcher.com/files/GC_2005_Storyline.rar
Looks promising. I especially like the option to get the guard drunk. Still, I wonder why the guards didn't call for help when they got attacked by those bandits, whereas the dev-guy clearly stated that they would ring an alarm-bell when attacked (or did I miss something?).
Oh, and it's got "The Witcher: RPG Redefined" spelled in huge red letters at the end of the clip. I know it's not trendy to change your chatchphrases in the middle of hype-season, but, damn, they really ought to choose something less absurd. Seems to work for Ze Germans, though (according to some previews I read. One even explicitly stated that: "The game shows great potential of actually redefining the genre" or something like that).