Elwro said:
I'm interested in what exactly do you have to do - in terms of clicking the mouse / holding the buttons / pressing some keys on the keyboard - when fighting a monster. Is timing really important? If so, do you have to guess and "feel" the right moment for an action or is there a special meter for that?
OK, here we go.
First of all you use only mouse. left utton -
attack, right - signs (witcher's magic)
Looks similar to diablo, but it isn't.
When you see an enemy, it's enough to click at him, and Geralt will run there. But now comes something new.
You have single strikes with your sword. Few strikes (ex. 3) makes one
attack. And these attacks can be connected into a sequence. You click at the enemy and witcher starts first attack. He hits few times (very fast, you don't get bored) and with the last strike behind the sword appears smudge - something like in Gothic. It showes you that in a second cursor will change - than you have to click again, to chain naxt attack. And here timing is important, although clicking in right moment isn't important. I made sequence consisting even of 4 attacks (as i remember... maybe 3) after few minutes. To fight perfectly you need to train 10 hours, that's what told us one of designers. When your enemy falls down, you can use finisher to kill him - just clicking.
During the fight you can use signs, simply right-clicking.
Last thig we used was moving during the fight. Clicking on the ground will make Geralt to go there, but in a different way i've seen in ex. NWN. He will be turned witch his face to enemy, and you can make circles around him if you want. In addition double clicking on the ground will cause Geralt making somersault there what makes possible to dodge enemy attacks.
Some of your enemies will pushover your character. But then, lying on his back, he will be able to dodge it rolling away - of course clicking.
Holding left click at your enemy causes power-up for your hit which is able to kill at once then. But it takes some time and is impossible to do when you fight with few opponents.
Whole system is really simple.
here you've got film about this. It will be easier to understand:
http://www.thewitcher.com/files/trailers/combat_640x480_en.zip (99mb)
StraitLacedDeviant said:
Secondly if your trying to sell the game based on the upgradeability of the sword, you'd best be hawking this shit elsewhere.
hm... uogreading sword will be a small element... Game for sure wan't be based on it. I wrote about this cause it wasn't mentioned anywhere and for me, as Sapkowski's books fan it was interesting.
And if you don't like real time fight, that's your choise... It's impossible to make everyone happy
![Smile :) :)](/forums/smiles/icon_smile.gif)