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Interview The word 'RPG' can scare people off Mass Effect

hal900x

Augur
Joined
Jul 2, 2009
Messages
573
Location
A good place to own a gun.
I don't care. The old shit never runs out. There is ALWAYS another 80's-90's gem I missed, to joyfully explore or rediscover in my old age. That's not even counting the resurrection mods like JA2 1.13, or Drog's Arcanum.

BUT: the music analogy is a good one. I was a musician for 10 years. We bemoaned the state of the industry, with ever-more homogeneous pap getting churned out because it became more and more about the bottom line. But the happy result is that the worse the mainstream gets, the better the music from the independent geniuses becomes. Why? I think because it separates out the people who do it for love of the art from those who do it primarily for the cash. Same thing is happening in the games industry. Check the cover of the latest PC Gamer. I haven't read it, but the buzz is all about the independent developer.
 
Joined
Aug 6, 2008
Messages
7,269
It seems similar to movies and other forms of entertainment too. The more vapid the mainstream gets, the more impetus there is for independent developers who truly love the medium to make quality games. There seems to be a fairly significant amount of indie RPGs in development right now, and if they release and turn out to be quality games, I think you'll see even more. The generic crap that is coming from major studios though is really fucking annoying right now.

And is it just me or is volourn not even trying anymore? His heart just doesn't seem to be in it now.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
Volourn said:
"It sells for the same reason gore-splatter and slasher movies, which are movies that have no plot other than "people die, also, titties", sell so well."

Except, most slashers aren't exactly super sellers. :roll:

You missed the point - it's such a simple premise yet there's always a market for it - it might not make 100 million on opening weekend but there is always a market for it. Hell, they've even gone so far as just remaking old slasher flicks (Halloween?).
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
Dionysus said:
I think you've got an overly rosy vision of the mainstream titles of yesteryear. They've always been rather generic, and I'll take ME over Pokemon or Final Fantasy VII. I didn't get a ton of choices in ME, but it was painless and offered more role-playing than Square's big-budget crap.

You're kind of missing what I'm saying, though you seem to share most of my thoughts on things. The Square example was that Square, a big publisher, used to make innovative and unique games before they decided to do what the current slew of big names are doing - rehash the same formula over and over. My argument is that the more you dilute the entire RPG genre by combining it with action elements the less RPG there is left to go around. Alpha protocol, Mass Effect, and the upcoming Dragon Age are all trying to be semi-interactive movies where the user can pretend they're in the action. And it's done to sell games, not to make quality RPGs.

And games without player skill aren't worth playing. If "pure RPGs" are supposed to be like slot machines with dynamic odds, then I'll pass.

You're putting words in my mouth - I never said entirely based on character skill - but in RPGs the majority of the game interaction should be dependent on the character's abilities and skills, not the players. Otherwise you end up with int 3 half-orcs that seem to be as intelligent as int 20 elves. You obviously see how this shouldn't happen, I assume. And as to how a game dependent mostly on character skill is a slot machine with dynamic odds I don't know - since a lot of games do function entirely off that concept (like most turn based games with tactical combat).

Personally, I like the FP action RPGs because I feel that RT gameplay with a ground-level camera is better for just about everything relevant to RPGs except group-based tactical combat.

Opinions are cool, but let's not go down this route.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
hal900x said:
BUT: the music analogy is a good one. I was a musician for 10 years. We bemoaned the state of the industry, with ever-more homogeneous pap getting churned out because it became more and more about the bottom line. But the happy result is that the worse the mainstream gets, the better the music from the independent geniuses becomes. Why? I think because it separates out the people who do it for love of the art from those who do it primarily for the cash. Same thing is happening in the games industry. Check the cover of the latest PC Gamer. I haven't read it, but the buzz is all about the independent developer.

While that's a nice mindset to have - making games and making music require a completely different level of input. With a mid to high end PC and some instruments I can make a song that's (not quite) studio quality on my own, and if I make enough, I can make a CD and distribute it through an indie label or on my own. And the music, assuming I'm an indie genius who does it for the love of art, would be fully realized.

We can't do the same with games, because such a wide array of skills are required and a great deal of time and effort, too. Where-as a genius musician can create a full album in a week and have it top anything else the music industry has ever seen... a genius programmer is till going to need months and a team of artists, scripters, writers, and programmers.
 

deranged

Cipher
Joined
Nov 8, 2008
Messages
513
Location
Governed by clowns
Mikayel said:
...With a mid to high end PC and some instruments I can make a song that's studio quality on my own...

No you can't...Unless you have invested at least 50,000 Euros for your home studio (and I think I am being generous with that figure). For a basic Pro-Tools setup and no other outboard equipment you would need at least 20,000.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
deranged said:
No you can't...Unless you have invested at least 50,000 Euros for your home studio (and I think I am being generous with that figure). For a basic Pro-Tools setup and no other outboard equipment you would need at least 20,000.

My most sincere and deep apologies. With a decent PC some audio adaptation equipment and software I can create "pretty fucking good but not studio" quality music.

Better?
 
Joined
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Messages
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Location
The island of misfit mascots
Mikayel said:
Dionysus said:
I think you've got an overly rosy vision of the mainstream titles of yesteryear. They've always been rather generic, and I'll take ME over Pokemon or Final Fantasy VII. I didn't get a ton of choices in ME, but it was painless and offered more role-playing than Square's big-budget crap.

You're kind of missing what I'm saying, though you seem to share most of my thoughts on things. The Square example was that Square, a big publisher, used to make innovative and unique games before they decided to do what the current slew of big names are doing - rehash the same formula over and over. My argument is that the more you dilute the entire RPG genre by combining it with action elements the less RPG there is left to go around. Alpha protocol, Mass Effect, and the upcoming Dragon Age are all trying to be semi-interactive movies where the user can pretend they're in the action. And it's done to sell games, not to make quality RPGs.

And games without player skill aren't worth playing. If "pure RPGs" are supposed to be like slot machines with dynamic odds, then I'll pass.

You're putting words in my mouth - I never said entirely based on character skill - but in RPGs the majority of the game interaction should be dependent on the character's abilities and skills, not the players. Otherwise you end up with int 3 half-orcs that seem to be as intelligent as int 20 elves. You obviously see how this shouldn't happen, I assume. And as to how a game dependent mostly on character skill is a slot machine with dynamic odds I don't know - since a lot of games do function entirely off that concept (like most turn based games with tactical combat).

Personally, I like the FP action RPGs because I feel that RT gameplay with a ground-level camera is better for just about everything relevant to RPGs except group-based tactical combat.

Opinions are cool, but let's not go down this route.

This idea of 'player skill' is what annoys me the most about modern rpg trends. Modern 'shooter'-rpgs don't require more skill to play than oldschool rpgs, and certainly require a fuckload less skll than games like Wizardry 4, despite that game being having no direct player input into attacks (you just select attack, parry or a spell, for each character and that's what they do that round). Instead, fps-rpgs CHANGE the skills that matter. The 'skill' that matters to good rpgs is that of building a decent party, and decent characters within that party. That's why the loss of party-based mechanics, and the introduction of 'idiot-proof' levelling and skill systems hurt rpgs so much. Making intelligent tradeoffs when levelling up and building characters to ensure that you have the skills and strengths necessary to get through the game was the most important part of rpgs. That's why they were a game of strategy. Now, 'multiple options' means 'no thought required'. Were you too retarded to include stealth options in your party? Well, don't worry, we'll still allow you to complete the same quests just as easily anyway!

By making combat depend on direct input rather than character build and strategic turn-based combat, you're swapping out the rpg skillset for the shooter skillset. That isn't introducing player skill into the game, it's killing off that aspect of player skill that was definitive of rpgs.
 
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The island of misfit mascots
deranged said:
Mikayel said:
...With a mid to high end PC and some instruments I can make a song that's studio quality on my own...

No you can't...Unless you have invested at least 50,000 Euros for your home studio (and I think I am being generous with that figure). For a basic Pro-Tools setup and no other outboard equipment you would need at least 20,000.

In double-blind scientific studies, most people are consistently unable to detect the difference between mp3s and high-quality recordings. You can make a perfectly listenable demo cd on a good home computer. Depending on the style of music, someone with a great deal of experience and moderate skill can produce a recording that could be played on the radio without standing out as an amateur production (though people would probably think you're deliberately going for a raw sound). That's a relatively newish concept though - as late as the late 80s, going indie musically wasn't something bands did out of choice - there was hardly any distribution channels outside of major labels, and demo recordings really did sound truly shite. It's why prosective bands were often signed from live gigs in those days, whereas now it's all about having a good demo cd - because now there are such things as good demo cds.
 

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
Location
Urkanistan
Dionysus said:
I think you've got an overly rosy vision of the mainstream titles of yesteryear. They've always been rather generic, and I'll take ME over Pokemon or Final Fantasy VII. I didn't get a ton of choices in ME, but it was painless and offered more role-playing than Square's big-budget crap.
Haha what. Has the decline finally reached the point where we have members using retarded arguments like "Doom offers far more action than Pong" or are you just being funny?

And games without player skill aren't worth playing. If "pure RPGs" are supposed to be like slot machines with dynamic odds, then I'll pass. Personally, I like the FP action RPGs because I feel that RT gameplay with a ground-level camera is better for just about everything relevant to RPGs except group-based tactical combat.

Maybe this is a wrong place for you then? Because as I take it when the game doesn't let you to play it like a shooter - it isn't worth playing?

If "pure RPGs" are supposed to be like slot machines with dynamic odds, then I'll pass
And what about other RPGs besides IE games, NWNs and KotORs where you control every move of your character?
 

Rhalle

Magister
Joined
Nov 25, 2008
Messages
2,192
VentilatorOfDoom said:
Mass Effect had also a cool galaxy map.

True, even though 95% of the destinations were made with the same cookie-cutter.

And the music (the main music and the galaxy map music-- not the combat music) was good.

Also:

In Pong, every choice had a consequence.

It is only in modern RPGs that they do not.
 

deranged

Cipher
Joined
Nov 8, 2008
Messages
513
Location
Governed by clowns
Mikayel said:
deranged said:
No you can't...Unless you have invested at least 50,000 Euros for your home studio (and I think I am being generous with that figure). For a basic Pro-Tools setup and no other outboard equipment you would need at least 20,000.

My most sincere and deep apologies. With a decent PC some audio adaptation equipment and software I can create "pretty fucking good but not studio" quality music.

Better?

Point is, no matter how talented you are and no matter how easily your creativity can be realised by means of modern technology, production for the masses is out of reach for any small groups of individuals.

Take 'Knights of the Chalice' for example. Bloody good fun of a game. Gameplay - wise maybe even better than TOEE. It also proves that turn-based combat is both strategic and immersive. Now if the developer was sponsored by a big studio the production values would make it more accessible for a larger crowd while at the same time it would expose the large copypasta Dev. houses for what they are.

(BTW I do not want to start an argument about isometric vs. first person and game mechanics here.)
 

Dionysus

Scholar
Joined
Feb 12, 2009
Messages
345
Mikayel said:
You're kind of missing what I'm saying, though you seem to share most of my thoughts on things. The Square example was that Square, a big publisher, used to make innovative and unique games before they decided to do what the current slew of big names are doing - rehash the same formula over and over. My argument is that the more you dilute the entire RPG genre by combining it with action elements the less RPG there is left to go around. Alpha protocol, Mass Effect, and the upcoming Dragon Age are all trying to be semi-interactive movies where the user can pretend they're in the action. And it's done to sell games, not to make quality RPGs.
Those are all (at least intended to be) mainstream console games. In order to make the argument that this new trend is hurting the genre, you’ve got to compare them to the mainstream console games of the past. I think ME’s interactive narrative and character customization are a step up from Final Fantasy or Dragon Quest. Also, DA doesn’t have more action elements than any RTwP game. It doesn’t really fit in your argument.

And you are fooling yourself if you think publishers would be pumping big bucks into more “quality” RPGs if they weren’t funding RPG/shooters (especially if you don’t consider DA or FF to be a “quality” RPGs). They would just throw more money at regular shooters.

You're putting words in my mouth - I never said entirely based on character skill - but in RPGs the majority of the game interaction should be dependent on the character's abilities and skills, not the players. Otherwise you end up with int 3 half-orcs that seem to be as intelligent as int 20 elves.
It’s funny that you would bring up the int example, because I think it does nothing to serve your point. I can’t think of anything that int does in a TB RPG like Fallout that it couldn’t do in an FP action game. And if the developers of Fallout really wanted emphasize character skill over player skill, they would have taken combat decisions out of the hands of the player. The combat could have been entirely driven by AI modified by the IN stat. That would make the game more character-skill driven, but I don’t think it would be an improvement.

Obviously, player skill and character skill should both be involved. It’s ridiculous to suggest that allowing player input into dodging and aiming in combat (and that is all we are really talking about) somehow fundamentally hurts the system any more than allowing player to dictate combat tactics.

Opinions are cool, but let's not go down this route.
You can't dismiss that so easily. An RPG that heavily relies on tactical squad-based combat would probably be best with a bird's eye view and a TB system. An RPG that features a lot of platforming would probably be better off with a different system.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
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Messages
24,986
"You missed the point - it's such a simple premise yet there's always a market for it - it might not make 100 million on opening weekend but there is always a market for it. Hell, they've even gone so far as just remaking old slasher flicks (Halloween?)."

You missed the point, hwoever. BIO obviously doesn't want just 'solid' sellers. JE sold 600k copies in 6 months which is pretty good but compared to the rest of their games (not counting MDK2 or SS) sold much more so its considered the 'dirty stepchild' despite selling pretty well. BIO wants to sell their games like blockbusters ie. 2mil + so the typical 'slasher' numbers is just not good enough for them. BIO looks for 'second tier' numbers ie not Titantic or Dark Knight numbers or heck even Harry Potter numbers but the 100mil+ range (but in video game numbers).

Tsk, tsk.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
deranged said:
Point is, no matter how talented you are and no matter how easily your creativity can be realised by means of modern technology, production for the masses is out of reach for any small groups of individuals.

Take 'Knights of the Chalice' for example. Bloody good fun of a game. Gameplay - wise maybe even better than TOEE. It also proves that turn-based combat is both strategic and immersive. Now if the developer was sponsored by a big studio the production values would make it more accessible for a larger crowd while at the same time it would expose the large copypasta Dev. houses for what they are.

(BTW I do not want to start an argument about isometric vs. first person and game mechanics here.)

I agree with this -- what I meant to get at wasn't viability of distribution or a comparison of that aspect in regards to indie music/indie games - but the amount of resources necessary to even begin making them. A guy with 5 instruments can, for all intents and purposes, record a pretty cool song in about 1-2 hours. Where-as an indie game with poor graphics, like your basic rogue-like, would require much longer.

Somehow the topic got swayed around into economics and all that tho.

============================

Dionysus said:
Those are all (at least intended to be) mainstream console games. In order to make the argument that this new trend is hurting the genre, you’ve got to compare them to the mainstream console games of the past. I think ME’s interactive narrative and character customization are a step up from Final Fantasy or Dragon Quest. Also, DA doesn’t have more action elements than any RTwP game. It doesn’t really fit in your argument.

DA Does however, if to be judged at all from the video footage of it, try to be cinematic like Mass Effect was. They're actively trying to merge the RPG genre with more action elevents and to present it in a very movie like cinematic fashion. And since you're telling me not to compare apples and oranges - why would you compare ME a western action/rpg with the most typical of jRPG? The FF and DQ series are nothing at all like any western RPG. If your argument is ME is better than FF or DQ - then yeah, but that's not saying much.

And you are fooling yourself if you think publishers would be pumping big bucks into more “quality” RPGs if they weren’t funding RPG/shooters (especially if you don’t consider DA or FF to be a “quality” RPGs). They would just throw more money at regular shooters.

See that's the thing - I'll probably enjoy Dragon Age the same way I enjoyed the BG games and the same way I enjoyed the NWN games. Now are you seriously going to argue that if Bioware never made ME they would move on to full FPS games?

It’s funny that you would bring up the int example, because I think it does nothing to serve your point. I can’t think of anything that int does in a TB RPG like Fallout that it couldn’t do in an FP action game. And if the developers of Fallout really wanted emphasize character skill over player skill, they would have taken combat decisions out of the hands of the player. The combat could have been entirely driven by AI modified by the IN stat. That would make the game more character-skill driven, but I don’t think it would be an improvement.

You're seriously stretching things here. Of course the player is still going to control combat but the player can't do anything that the character can't do - the example of intelligence was brought up to make sure the game discriminates between options given to characters with low key stats and characters with high key stats. Perspectiv, combat system (turn based, real time), and all that don't matter - the point is that RPGs are heavily character based. Your quip about combat being AI driven based on INT is beyond silly - as obviously a low int character can not only be a great fighter/combatant, but also that would mean making your characters simply play the bloody game on their own and you would watch - something that i've been railing against previously in my criticisms of ME and the current demonstrations of Dragon Age -- that is, that they're becoming movies.

Obviously, player skill and character skill should both be involved. It’s ridiculous to suggest that allowing player input into dodging and aiming in combat (and that is all we are really talking about) somehow fundamentally hurts the system any more than allowing player to dictate combat tactics.

I suppose this would depend on the sytem used for combat but I never argued against real time systems allowing for greater influence of player skill. Take the Gothic games - great RPGs and they're nearly entirely dependent on player skill. Character skill only comes into effect in terms of things your character knows how to do like black smithing or skinning, but even when you train your 'character' to be a master fighter, the player's input is still more important to chain off combos.

You can't dismiss that so easily. An RPG that heavily relies on tactical squad-based combat would probably be best with a bird's eye view and a TB system. An RPG that features a lot of platforming would probably be better off with a different system.

Yeah, I agree.

-------

Volourn - I don't quite get what you're trying to say... that I'm somehow not giving Bioware enough credit for how much they want to sell their games? Okay... uhh my bad. But I don't even get how this came up...
 

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
Mikayel said:
The Square example was that Square, a big publisher, used to make innovative and unique games before they decided to do what the current slew of big names are doing - rehash the same formula over and over.

That is BS.

SquareSoft did RPGs and the occasional odd game and they did run some of their IP into the ground and are just keeping to what is profitable for SquareEnix, they were never big (at least in global terms) and never had much of a output of games.

Also Square was never a "big" publisher, try Konami/Capcom/Sega as a proper example.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
Drakron said:
That is BS.

SquareSoft did RPGs and the occasional odd game and they did run some of their IP into the ground and are just keeping to what is profitable for SquareEnix, they were never big (at least in global terms) and never had much of a output of games.

They did RPGs, but they havn't and won't release anything like Legend of Mana, Saga Frontier 2, Live-a-Live, Vagrant Story or Ergheiz again (hell, they even published Bushido Blade)... the company even made a full on announcement of how they're going to focus exclusively on making games that fit their AAA mold and failure to adhere to the edict would be punished. I'll look up the article that had the announcement later, my work's 'net connection is pretty shit.

Also Square was never a "big" publisher, try Konami/Capcom/Sega as a proper example.

I really don't care if there are bigger companies that squaresoft (rather, what used to be squaresoft). Such arguments are.... pointless and don't detract from my point at all.
 

Dionysus

Scholar
Joined
Feb 12, 2009
Messages
345
Mikayel said:
DA Does however, if to be judged at all from the video footage of it, try to be cinematic like Mass Effect was. They're actively trying to merge the RPG genre with more action elevents and to present it in a very movie like cinematic fashion. And since you're telling me not to compare apples and oranges - why would you compare ME a western action/rpg with the most typical of jRPG?
Because they are all mainstream console games. You are concerned that the popularity of shooter/RPGs could have an adverse effect on the genre. That doesn’t make much sense if you think they are better than the mainstream RPGs of the past. If the new trendsetters are better than the old trendsetters, then I’d say that’s a net improvement.

See that's the thing - I'll probably enjoy Dragon Age the same way I enjoyed the BG games and the same way I enjoyed the NWN games. Now are you seriously going to argue that if Bioware never made ME they would move on to full FPS games?
No, I said that publishers wouldn’t fund more “quality” RPGs if they weren’t funding shooter/RPGs. But I was assuming that DA wasn’t a quality RPG because you lumped it in with the others and contrasted them with quality RPGs (or at least intentionally produced quality RPGs). It is possible that Bioware would make more DAish games if we somehow magically precluded them from making ME. But it’s also possible that they’d just make a rhythm game/RPG (like the Witcher) or a football game/RPG to try to expand their audience. And that’s just Bioware. Bethesda and Obsidian (with Alpha Protocol) are just making the games that they would like to make as far as we know.

Your quip about combat being AI driven based on INT is beyond silly - as obviously a low int character can not only be a great fighter/combatant, but also that would mean making your characters simply play the bloody game on their own and you would watch - something that i've been railing against previously in my criticisms of ME and the current demonstrations of Dragon Age -- that is, that they're becoming movies.
You’re right that it is silly. Following the maxim of minimizing player skill would lead to a ridiculous outcome. It’s OK to rail against FPARPGs because you hate action games, and it’s certainly OK to rail against ME in particular because you don’t like the way it specifically handles character skill, but it’s silly to base a criticism of the entire subgenre on a principle that no one really believes.
 

Murk

Arcane
Joined
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Messages
13,459
Dionysus said:
Because they are all mainstream console games. You are concerned that the popularity of shooter/RPGs could have an adverse effect on the genre. That doesn’t make much sense if you think they are better than the mainstream RPGs of the past. If the new trendsetters are better than the old trendsetters, then I’d say that’s a net improvement.

Here we fall to arguing opinions and I just don't want to bother. I'm not one of those raging pro-fallout types, and I'll understand that you think overall things are looking up. I just disagree, and I believe the majority of the Codex does too (though that's no reason to feel belittled, I don't mean this as an insult, just saying that the mindset here is... that shit sucks now and before it didn't suck as much).

No, I said that publishers wouldn’t fund more “quality” RPGs if they weren’t funding shooter/RPGs.

While it's not guaranteed, there is the need to consider opportunity cost. For every Mass Effect that Bioware makes, there is another game they don't make. Perhaps a game with a very simlar setting but entirely different gameplay as Mass Effect. Speculation - I know, but that's exactly what I was getting at when i said "The more RPGs are diluted and mixed into other genres, the less RPG there is to go around".

But I was assuming that DA wasn’t a quality RPG because you lumped it in with the others and contrasted them with quality RPGs (or at least intentionally produced quality RPGs).

That won't be known until we actually play it - chances are it'll be very similar to how NWN2's OC was, that is, pretty meh but still entertaining for the time spent on it.

It is possible that Bioware would make more DAish games if we somehow magically precluded them from making ME. But it’s also possible that they’d just make a rhythm game/RPG (like the Witcher) or a football game/RPG to try to expand their audience. And that’s just Bioware. Bethesda and Obsidian (with Alpha Protocol) are just making the games that they would like to make as far as we know.

And those games, that for all we know they like, are increasingly falling into a particular theme - action packed cinematic games with RPG elements but less focus on RPGs in general. Regardless, I'd take The Witcher (Rhythmn game, really? I know the combat was goofy but... anyway) over ME any day. And this football/RPG you speak of sounds interesting... will there be magic?

You’re right that it is silly. Following the maxim of minimizing player skill would lead to a ridiculous outcome. It’s OK to rail against FPARPGs because you hate action games, and it’s certainly OK to rail against ME in particular because you don’t like the way it specifically handles character skill, but it’s silly to base a criticism of the entire subgenre on a principle that no one really believes.

And what is this principle that no on really believes? That RPGs are mostly character-skill driven and that they should stay that way? Truly sir, I'm afraid you are mistaken as to the hivemind's opinions on these matters. If you meant something else though, by all means - clarify.

The thing is tho I don't hate action games - I hate games that fail, and to me a game that tries to integrate two very opposite styles of gaming, RPGs and FPSs, will often fail in many aspects of it. I'm not saying it isn't possible to have a great first person action rpg that succeeds at everything, I'm saying it's going to be hard as fuck and probably not going to happen. If you'd like to argue that Mass Effect pulls this off to your satisfaction - that's cool... but again, opinions and all that.
 

Solaris

Scholar
Joined
Aug 4, 2006
Messages
173
Location
UK
"I think that today's gaming audience is more and more sophisticated. [...] While the missions in Mass Effect 2 are very combat-oriented and play like a first-person shooter, that's just to make the gameplay more enjoyable.

Your Halo gamer would love this game, because again, it's a more sophisticated gaming audience now.

Holy shit :shock:

Frontal lobotomy time I think....Bioware never cease to amaze :lol:
 

Phelot

Arcane
Joined
Mar 28, 2009
Messages
17,908
Drakron said:
Mikayel said:
The Square example was that Square, a big publisher, used to make innovative and unique games before they decided to do what the current slew of big names are doing - rehash the same formula over and over.

That is BS.

SquareSoft did RPGs and the occasional odd game and they did run some of their IP into the ground and are just keeping to what is profitable for SquareEnix, they were never big (at least in global terms) and never had much of a output of games.

Also Square was never a "big" publisher, try Konami/Capcom/Sega as a proper example.

Barry would have never said something like this. He would have said something about the Lord.
 

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