SerratedBiz
Arcane
- Joined
- Mar 4, 2009
- Messages
- 4,143
I see what thou didst thither.
Fix'st.
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I see what thou didst thither.
As a whole it's quite forgettable I guess, so far I didn't encounter anything that would make me say "woah now that's something I will remember in 5 years still"
Damned by faint praise.As a whole it's quite forgettable I guess, so far I didn't encounter anything that would make me say "woah now that's something I will remember in 5 years still"
This coming from someone who enjoyed the writing in NWN OC and THI4F :3
Damned by faint praise.
As a whole it's quite forgettable I guess, so far I didn't encounter anything that would make me say "woah now that's something I will remember in 5 years still"
This coming from someone who enjoyed the writing in NWN OC and THI4F :3
Yet it's the story that keeps me going because the combat is making me insane.
Nah I enjoyed NWN OC for it's gameplay mechanics more than it's plot. Not sure if that makes it any better ¯\_(ツ)_/¯
And third, you don't even know what you don't know
I dunno, I think it is enjoyable as in entertaining read. There's a lot of cliched fantasy namedropping but all in all I like the writing style. As a whole it's quite forgettable I guess, so far I didn't encounter anything that would make me say "woah now that's something I will remember in 5 years still". Yet it's the story that keeps me going because the combat is making me insane.
I see what thou didst thither.
Fix'st.
Jools I understand what you mean and it's true that it is easy to just... not care too much for the plot. And the characters. I can't even really point my finger to it, while I think it's entertainingly written it's still forgettable. Like, the NPC companions I met so far. I chuckle at that elf mage's scottish-tourette, I like Eder, I think Durance is fun enough but still it's hard to really care about them. Maybe it will come later, but so far they are just... there. Kana is really annoying tho. He honestly reminds me of the Pandaren in WoW and I don't think that's a good thing
Edgy, oh so edgy. If you can't explain your point without resorting to some fanboy-like hyperbole-filled passive aggression, perhaps you ought to mingle on the Bioboards instead?
See, I can do edgy too.
Yes, the writing is okay (more than okay, actually) for a videogame, but it's ultimately shallow and fleeting. Not in the sense of the writing itself lacking depth, though, perhaps, rather, quite literally so - the dialogues are just too short. Just as you think you are getting to the good part, it's over. Perhaps this is what it feels like to be a woman. Perhaps this game's writing is an allegory to womanhood.
Hmm? I did not mean to excuse anything. I agree that the setting has unfulfilled potential, in fact, I sort of expected that. This is the game which estabilishes that potential and it must do so in multiple fronts. There's a lot of history and different places to introduce before you can really look at anything in depht, which is when things can get really engaging.That's an interesting way of putting it since this is the game which is introducing us to the setting. For what it is worth, we might get more in a sequel.As things stand, the setting is essentially a competently written info dump, not a properly deep and interactive RPG setting. Durance (and possibly Eder and Grieving Mother) being the only exception.
Introduction doesn't equal info dump; it can be made involving too. There's no need to excuse the weak way the game introduces its setting by saying "duh, it's an introduction."
No need to confuse it with the weakness of the setting either. Like I said, I think the setting itself has a much greater potential than the simplistic way PoE introduces it. See also Angthoron's post above.
Nah I enjoyed NWN OC for it's gameplay mechanics more than it's plot. Not sure if that makes it any better ¯\_(ツ)_/¯
Can you pinpoint exactly the expected quality of writing that would make this game better than "average" while still being accessible
Friend, do you even read what others write? Or does it have to be blended with a different medium to sink in? Allow me to reiterate: the dialogues are too short. They end before they start to get properly interesting in the vast majority of the cases. They don't reach their potential. They don't reach the general expectation set towards Obsidian's writing, and this was supposed to be Obsidian's love letter to the "golden age of RPGs". Quite a few of Obsidian's own RPGs within the last decade did better in this respect - Mask of the Betrayer, for example. Besides that namedrop, I won't pinpoint anything to one that misses every point by a mile.Edgy, oh so edgy. If you can't explain your point without resorting to some fanboy-like hyperbole-filled passive aggression, perhaps you ought to mingle on the Bioboards instead?
See, I can do edgy too.
Yes, the writing is okay (more than okay, actually) for a videogame, but it's ultimately shallow and fleeting. Not in the sense of the writing itself lacking depth, though, perhaps, rather, quite literally so - the dialogues are just too short. Just as you think you are getting to the good part, it's over. Perhaps this is what it feels like to be a woman. Perhaps this game's writing is an allegory to womanhood.
Can you pinpoint exactly the expected quality of writing that would make this game better than "average" while still being accessible, since I don't exactly know when does your appetite for literature get satiated. A couple of examples of above average writing in games from the last 10 years, for example, would suffice, where the narrative directly derived from the writing pushed the preconceived boundaries of the medium.
I guess Obsidian caught the bug of "We gotta introduce this new setting!" that seems to be typical to both new IPs and even remakes these days. And introduce it they do, with no effort spared, really - although if you think about it, what for? There's so much that PoE world shares with hundreds of other modern Fantasy worlds, it's still the same old High Fantasy (but with a grim and somewhat realistic undertone!), it's still got the same major traits that need no introduction to anyone at this point. Instead, they should have focused on what's important to this setting, the thing that makes it unique.The lore feels so forced on you ,the moment you start playing ,the game is bombarding you with a huge amount of informations about wars,gods,leaders that could have been easly included in books.I understand that they wanted to show us ''Look at the world we created ,it's huge dude,here take some more'' but Planescape,Baldurs,Neverwinter never tried to overwhelm you with the lore,they tried to be subtle and let you find those informations on your own through books and other means.
The backstories you can sense behind random NPCs are the worst case of tl;dr I've ever seen in a game, they are just irrelevant and boring.
Just to point out - This is backer reward fanfic crap, not Obsidian writing.
And I've been reading them all in pain assuming there is purpose behind such. Oh God
GM?This is one of the reasons why I like GM - she actually does Ciphery stuff. Actually showcases the setting.
GM?This is one of the reasons why I like GM - she actually does Ciphery stuff. Actually showcases the setting.
Grieving motherGM?This is one of the reasons why I like GM - she actually does Ciphery stuff. Actually showcases the setting.