Icewater
Artisanal Shitposting™
Doesn't look like any big changes from a player perspective, but it's always good for quality games to be maintained.
updated TFix again, NewDark 1.23 is in. and fixed all the Bonehoard mushrooms while at it.
Odd, a mod that adds properly clothed asses, not "anatomically correct" ones.
Makes one think that there are still sane people online.
List of changes for version 2.3:
*Thief 1/Gold AI and vegetation brought up to the same level of detail as Thief 2. The human high poly AI and already existing high detail critters are joined by FireMage's new bugbeast model and concept art faithful monkeybeasts.
*Improved sky effects, especially for Thief 1/Gold. The sky effects for the first game largely follow the original look, except with a detailed star field and added distant art. Thief 2 skies look about the same as they've always done in the Necro Age, except the light pollution is now controlled by DML-files, so clouds no longer have an orange tint in all missions. Requires mission restart to take effect.
*Miscellaneous additions and tweaks.
1.1.7 is finally out. Edit: Bugfix release 1.1.7.1 is out, see the list of changes below.
Because the installer got an overhaul I thought it was a good time to take mensch's suggestion and change the naming: The Fat Edition is now the Full Edition and the former Standard Edition is the Update Edition - for use when appropriate. The following describes the changes relative to 1.1.6, so it's basically a rehash of the various beta posts:
The highlight of 1.1.7 is the inclusion of the "GarrAT" Garrett Animation Tweaks mod by ascottk - this has been on the to-do list for a long time. In the Sneaky Upgrade incarnation of the mod it'll work not only with the original game but also with T3 Gold and (in principle) all FMs. Assuming most players will want this it's enabled by default after installation.
The two small launcher executables are no longer patched originals but rewritten, simplified replacements - thanks to Abysmal and tolsen64 for testing. T3.exe will now launch the patched game for the benefit of Steam, GOG Galaxy and GarrettLoader users. This also means that the original desktop shortcut will now again launch the patched game. You can still run the unpatched game if needed, through a shortcut in the start menu.
Thief3Launcher.exe (the replacement Ion Launcher.exe), which keeps the desktop hidden while launching a new level, hopefully removes the need to disable themes on some versions of Windows. As a bonus it will cut a couple of seconds off loading times...
The installer has had a much-needed overhaul, using more installer pages instead of cramming everything into 'additional tasks'. Uninstalling a previous version has been moved to after clicking the Install button, so it's now possible to cancel at any point before and keep the current version.
A few new settings are available in the tweak tool:
- In a multi-monitor setup, run the game on a display which is not the primary
- Allow the game to run on multiple cores. When this works it will increase performance, at least in some cases
- New tweak to scale down the size of the tip/flavour text on loading screens
The display selection and multicore features are somewhat experimental - feedback is welcome!
The loading screen size tweak provides 5 sizes from Normal to Smallest. Thief 3 Gold now uses a smaller size with improved formatting. Since it's a purely cosmetic change, T3G is still on version 1.2 and existing savegames will work:
Level loading is now fast enough that there's often not enough time to actually read the loading screen text - so loading can now be paused by holding down the Ctrl key.
A couple of small original issues with the loading screen text were fixed in the process. Most importantly the centered text, which would revert to left-justified after a couple of lines, is now left-justified to begin with.
The fix for the frozen mouse cursor when using large fonts is now on by default. The tweaker will now detect if it's already running, instead of launching a second instance. Various small fixes and improvements to descriptive text.
Behind the scenes everything has been moved to Visual Studio 2015 - which unfortunately means everything is now broken on Wine. Mac/Linux users should stick to the beta (1.1.6.500).
Changes in 1.1.7.1:
- Fix for broken animations in the bundled GarrAT mod. At least the third person blackjacking and stabbing animations were broken, but possibly others
- Fix for the replacement T3.exe quitting immediately after launching the game, which would break Steam time-keeping yet again
- Fix for the replacement T3.exe timing out when running the unpatched game in fullscreen and loading a level. (The menu would be reloaded in this case)
- The tweaker now shows the SU version number in the title bar so you'll know if you're running the right one.
- The tweaker page can now be changed using the up/down arrow keys
TafferPatcher 2.0.17
https://drive.google.com/file/d/0B9p...ew?usp=sharing
http://download.darkfate.org/patches...A_217_beta.exe
ftp://95.31.27.16/patches/thief2/fan...A_217_beta.exe
— Updated Newdark to version 1.24
— Updated NVScript to version to version 1.2.4.
Except none of these come up on the Configuration list.Assuming configuration went well, you can then build it, typically using GNU Make (KDevelop, MSVC, and others are possible depending on your system setup and CMake configuration).
Welcome to the wonderful world of Linux...So how the hell do you install OpenAL?
This tells me little.
Apparantly you ned Cmake but that one is even more user unfriendly.
It's like OpenAL is for programmers only?
This is how far I got with the installation:
Except none of these come up on the Configuration list.Assuming configuration went well, you can then build it, typically using GNU Make (KDevelop, MSVC, and others are possible depending on your system setup and CMake configuration).
I had no idea USB headphones (Logitech G633) have inbuilt soundcard when I bought them, but the sound quality is excellent and they are both sturdy and comfy. It's annoying as hell that when using the headphones the directional sound works fine in the cutscenes in Thief Gold, but not in-game.
So I thought I'd install OpenAL and see if it helps.
EDIT: Apparently you need to compile the program yourself by downloading the source code for OpenAL, and for that you need Cmake. But Cmake needs GNU Maker which is another compiler. But the downloaded GNU Maker is not compiled. You need a Windows compiler to compile the compiler.
Jesus Christus!!!
Yeah, I think I know why OpenAL is not more widespread.