VentilatorOfDoom said:
ghostdog said:
You can also try
Pop's difficulty mod if you find VTMB very easy after a couple of playthroughs (I know I did). Be prepared for some epic boss battles with full use of all disciples and heavy blood pack consumption. And you finally get to use your money since you need to buy a lot more blood packs now.
I'm trying it, but it isn't just more difficult. It's insane. Every lowlife human thug is now double as tough as you are. I tried to kill some of them early on when you get the astrolite. No way you can kill those thugs in the hut. If 2 of them bash you at the same time it's game over. At the same time sneaking is almost impossible. The author said disciplines work more reliably (in the readme) - I only noticed that animalism(5) now doesn't even reliably kill humans. You're lucky if 1 out of a group of 4 dies.
Conclusion:
Way over the top.
Do not try to play a clan without obfuscate.
O course you'll have to change the course of your actions, as a mere fledgling you shouldn't be able to go on attack a band of thugs headlong. I didn't find the beach house that hard. You can use seduction/persuasion/domination to reach the leader and kill him easily, or use close the lights and do a sneak feed on him (since for some reason stealth kills can't be used in the beach house) you can also sneak feed on the door guard and then all you have is 3 thugs hat can easily be killed with disciplines, especially if you've done a couple of sidequests before going there.
The only really difficult battles are the boss battles. But I strongly suggest the basic patch since the absence of money in the plus patch make this very difficult without many blood packs. I think I battled Ming for 30 minutes and I used most of my blood packs and and ammo.
Also animalism isn't an instadeath discipline, it just takes hitpoints from the target. Now all gereric enemies have about 200HP I think. You know, you can go into \Vdata\system and change some of the boss stats, they're in the npctemplate####.txt files. I actually reduced the hitpoints of the bosses because they were insanely high, it's the "Max_Health" value.