Caveman
Scholar
I want it now
We are busting our butt on this. Implementing the persistent layer to the German campaign now. Basically you'll be able choose up to three units to carry from mission to mission. You'll be able to upgrade those troops (or a single tank), increasing firepower, morale, range, buying skill cards, or --in the case of the tank-- armor upgrades, increasing rate oof fire, slight movement increases, etc. Also incorperated patrol technology this week...enabling enemy squads to hunt for your forces.
Last month we put in air support and off-board artillery. This game will rock your tactical world.
Could be wrong, but I don't think it does. Which is fine because multiplayer gives you cooties.Does it have PBEM?
baby arm said:Could be wrong, but I don't think it does. Which is fine because multiplayer gives you cooties.Does it have PBEM?
DraQ said:Exact simulation of board strategy on computer?
Seems kind of silly to me.
How is it relevant? What's the rationale behind simulating, to the point of rolling polygonal dice around, a table-top strategy?Panthera said:DraQ said:Exact simulation of board strategy on computer?
Seems kind of silly to me.
Have you ever played a serious wargame?
DraQ said:How is it relevant? What's the rationale behind simulating, to the point of rolling polygonal dice around, a table-top strategy?Panthera said:DraQ said:Exact simulation of board strategy on computer?
Seems kind of silly to me.
Have you ever played a serious wargame?
The idea behind games is providing experience that would be otherwise unavailable or too risky. Playing a table-top wargame is neither.